Portal 2

Portal 2

Stopping Potential
60 kommentarer
OrlandoTiquim 20. juli 2024 kl. 11:24 
Nice ambience and rlly cool logic, the first room specially was clever! Though I feel like the huge amount of portalable surfaces makes the puzzles seem harder/more complex than they really are
MathSpirit 12. apr. 2024 kl. 17:13 
excellent design
Rooke 11. juni 2022 kl. 15:33 
Very enjoyable, had a lot of fun with it. Have to agree w/Dark Rozen, parts of it looked very familiar. But still... :steamthumbsup:
Dark Rozen 2. apr. 2022 kl. 7:47 
Fun map, i swear i've seen the design of the first room somewhere
Andy T 31. mar. 2022 kl. 3:20 
I say about middling in difficulty but leaning over-easy. First section gave the game away, I think, well solving first section meant the solution to second section comes in realtime as you see it.

This picture is enough of a hint: https://cs2bus.com/sharedfiles/filedetails/?id=2787238507

Slow down the Hammer work, I can see sub-TV FPS with crusher. Since Portal 2 is old most player expect smooth framerate now, and the middle traverse area is something of yawn-fest; but game is really good so I hope you do a cleaned up version.
Guillermolikesgames 24. mar. 2022 kl. 18:19 
I made it through both of them pretty easily, and I must say that the visuals are really good and the lighting is spot on, I also loved the first one a little more than the second, also, I just feel like the first one is a little harder. Def added to my fav levels.
Localized 28. feb. 2021 kl. 21:57 
Brilliant!
canticle 17. okt. 2019 kl. 23:56 
Second chamber saw solution fairly quickly...but for those stumped like me for an hour on the first (actually noclipped past it, did the second part, and came back) there that prevents you from taking the cube into the chamber between the doors. It was SO SIMPLE and obvious, but I managed not to avoid seeing it for quite some time:steamfacepalm:
LeeSpork 10. jan. 2019 kl. 15:51 
Very fun, though I'm disapointed that the cube is blocked from going into the startling noise room by an invisable force field instead of a fissler.
𝐕𝐈𝐈 26. juni 2018 kl. 13:32 
Absolutely loved the way the answers were in plain sight, an invisible tutorial straight out of half life 2
bullfrog 26. apr. 2018 kl. 23:33 
Good map :)
Augustris 26. okt. 2017 kl. 9:47 
First room was hard, but managed. Second one so hard!!!! Only by read comments I understood that I can stop spikes. I was thinking that I should jump on camera, then just run on corner :D Nice, good job but too hard for me.
Benzolamps 16. aug. 2017 kl. 1:15 
Nice game! Puzzle is too easy.
Konke 22. juni 2017 kl. 9:42 
Very good, indeed. Looks good, nice puzzles and a compelling difficulty. Cheers!
Chron 8. juni 2017 kl. 19:06 
Great design, but puzzles were too easy and too similar to one another.
YUKI_67 6. juni 2016 kl. 7:57 
I subscribe to you, you are a very good designer. Your maps could absolutely be part of the history of the game !
contact 28. apr. 2016 kl. 6:05 
Clever tests, great map, good fun. Thank you! :-)
jam.lab1 12. nov. 2015 kl. 16:56 
Great challenging game. good job.
Cheil 8. aug. 2015 kl. 2:09 
so fun i love that map
:steamhappy:
Petutski 5. mar. 2015 kl. 3:14 
Wow! Fun chamber once you know the "trick"!
Anwanak 2. nov. 2014 kl. 22:22 
There's only one glitch i found, on the first part of this map, at the 2 doors, you can put a cube in the door when its open and then close it (Using the lazer) and then you can jump on it and basicaly noclip through that door. without cheats
BOT BRAŇO 26. okt. 2014 kl. 13:26 
Great test chambers, also great LOOKING test chambers. However I´m 100 % sure I did every chamber by way which it wasnt mean to be done like.
Nobody No-One 21. aug. 2014 kl. 15:05 
Great example of how pristine chambers can look good and play well.
tanger2b 15. aug. 2014 kl. 0:38 
Done with 5 portals. 0/5 could noclip to end. Thumbs up.
Mr. P. Kiwi  [ophavsmand] 8. aug. 2014 kl. 6:46 
@Rhada - Nope, that was not the solution, try again...
@Mr. Crowely - I'm glad you enjoyed it! Weird though, the crushers always worked for me. All of them. I'll check it, and if I'll manage to figure the problem, I'll fix it. If not, try to reload the map, maybe it'll help.
KyloX 5. aug. 2014 kl. 2:38 
As Cyborg_10101 said, when you finaly see the solution, you realy want to slap yourself.

The puzzles had very important thing - simple and confusing at the same time; simple, yet confusing. After figuring the first puzzle, the second one becomes very easy as it uses similar expect.
The design was very well done, it had detial, it had backstage, it had normal beauty.

Bugs:
* In the second chamber, only the last crusher works, as the others never moved.

Well done and good luck

[test for a test]
http://cs2bus.com/sharedfiles/filedetails/?id=259110204
Cyborg_10101 3. aug. 2014 kl. 2:02 
When you realise the solution, you kick yourself! Not as hard as I was making it, I'll give it 5 funny faces ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
The Sojourner 31. juli 2014 kl. 22:23 
Good to see your stuff on the Workshop again :p2cube: This one is another excellent 5/5!
neeko 31. juli 2014 kl. 19:15 
Interesting puzzles. Good looking map too.
Rh4d4 31. juli 2014 kl. 11:17 
Hi! Your maps were excellent! But I don't know if I solved the first one correctly. My solution was this: Use the cube as a support for the glass cube near the lazer receptor, the put the glass cube on top of the cube, but let it fall just a little to change the angle of the lazer. I think it was hard and maybe it was not the correct way to solve it. If it was, congratulations! It was very hard and fun! If it wasn't... I'll have to expend my weekend trying to solve it again!
bastard 30. juli 2014 kl. 11:28 
finished it, very good map.
not-paradiser 29. juli 2014 kl. 20:42 
very good logic ~! and beautiful mapping.excellent as a birthday map
bastard 29. juli 2014 kl. 17:07 
i can't solve it I am stuck in first room am not asking for answers am just saying well done.
Kibate 29. juli 2014 kl. 12:04 
No, you have to think WITH the box!
Get it? huh?

Okay, bad pun aside, awesome two puzzles, i especially liked the first one.
kingkentuck 29. juli 2014 kl. 11:46 
good
OrangeCanary 28. juli 2014 kl. 17:12 
it is hard the first one tell me the lazer test 1 chamber
Драгомир Сутулых 28. juli 2014 kl. 9:46 
BEST
Mr. P. Kiwi  [ophavsmand] 28. juli 2014 kl. 1:30 
@ZAEROS - That was the whole idea! Thanks for playing :)
ZAEROS 28. juli 2014 kl. 1:28 
You changed the wall to the left of the laser switch in first room, Was just possible to hit exit switch without using cube to block the laser! Was fun solving again. Thank you.
Mr. P. Kiwi  [ophavsmand] 27. juli 2014 kl. 23:27 
For all those pondering on cubes falling down stairs, and weird solutions, it has been fixed.
Magoo 27. juli 2014 kl. 15:26 
This looks impressive~
| \_/ () 27. juli 2014 kl. 14:04 
Awesome!
Konke 27. juli 2014 kl. 11:36 
Just a thought: It would be cool if you used an actual train and the Glados comment. There are train models in Hammer from the Super 8 DLC. Perhaps not logic but still funny.

All in all, a satisfying experience. Well done.
Konke 27. juli 2014 kl. 11:36 
Well, I gave it a second shot. The first puzzle was indeed very clever. Can't recall ever using a cube to block a laser to get further. Some simple feedback from a mapper to another:
* The sign at the entrance seems to have a trigger_multiple. When you walk away from it it turns off and when you walk close to it again it turns on. Perhaps this is intended. To be true to the original Portal puzzles the sign is "always" turned on.
* When you finish the first puzzle and walk through the door to the next area, it looks like you can bring the blocking cube because there is no emancipitation grid. Instead you chose to put a block. Doesn't look as good, imho.
* Autosave after the first puzzle would be nice.
* It looks like it's possible to walk to the exit at the back of the smashers, but you seemed to have placed a playerclip there. Why not narrow the walkway?
Konke 27. juli 2014 kl. 11:07 
I really do want to give this a fair shot but at the same time I really don't like when you get trapped in maps. I tried to throw the cube down beneath the stair arms, onto the catwalk. No new cube spawned. Have I missed something or is this a miss? Cheers!
󠀡 27. juli 2014 kl. 10:30 
yo Kiwi, is this the correct solution for Chamber 2? It looks strange :cwat:

https://www.youtube.com/watch?v=qEcCJ0ZXeJA
racknae 26. juli 2014 kl. 17:29 
racknae 26. juli 2014 kl. 16:47 
While not terribly hard, the puzzles were certainly very original and made clever use of a basic mechanic. Great job.

I also liked how you used the voice line after the puzzle.

Looking for feedback on my latest singleplayer map:
http://cs2bus.com/sharedfiles/filedetails/?id=290523478
yacabo 26. juli 2014 kl. 6:48 
the lazer cube feel down the stairs
quatrus 25. juli 2014 kl. 7:42 
map worked just fine...nice puzzles not too hard....thanks for creating.