Crusader Kings III

Crusader Kings III

Gambo's Most Excellent Super Compatch
2,429 Comments
Xalderin 10 hours ago 
Question. For the mods that require the "Chapter IV" DLC, does this compatch negate that, or are they still required? Really wanting to sub to this and all the others, but if I need to get Chapter IV first, then I'll wait for pay day. Also, thanks for all the hard work!
cuomo860  [author] 15 hours ago 
Yep, keep in mind that the DeJures in Early Bookmarks are set up for well, Early Bookmarks (Pre-867) so if you’re not using those bookmarks, there’s no reason to do so…except yes, if your running that other bookmark.

@Gray. Send me that txt file on discord “Gambo187” and I can see about setting it up as a script at game start.
Gray 18 hours ago 
A thing to note you need to fix the de jures by yourself, so just load in the map, start looking for de jures that are amiss, and start typing around 100 lines of codes like the one I put below! I have a file and I just typed it out one day and now Early bookmarks has correct de jures. :)
Gray 18 hours ago 
You need to create a .txt file that has codes like these:

executing effect = { title:c_lincolnshire = { set_de_jure_liege_title = title:d_lincolnshire }
executing effect = { title:c_rutland = { set_de_jure_liege_title = title:d_lincolnshire }

once you have a list of these in your .txt file just name it something like.... "dejure.txt" and put that file in your Documents>Paradox Interactive>CK3>run (folders) you need to create run folder inside CK3 and just put in the .txt file on there.

Once you have those, just start a game and run the code "run dejure.txt" and it will automatically run the executing codes and fix the dejures for you.
Gray 18 hours ago 
@ck3user7748 For the de jures being like that is from early bookmarks. Just remove early bookmarks from your MPE playset then turn off early bookmarks settings before you start the game. The de jures will fix after that.

If you want to play with early bookmarks on, I suggest you do a "run .txt" command to fix all the duchies by hand. It will take time (it's what I do because I love playing the 1300s era which is from early bookmarks mod).
ck3user7748 18 Jul @ 5:44pm 
I am really trying to buy in to the focus on the MPE set, but without the titles working, I am struggling to make the switch from MB+ set to MPE set. In 1066 there is no empire title in half of italy and a few other places, despite having default (every county is part of an empire title de jure) rule set. I am not saying this is your job to fix (you do so much for us already), just want to explain why I'm sticking with the MB+ set.
ck3user7748 18 Jul @ 6:04am 
oops some kingdom titles too , for example there a Vandals kingdom that snakes through some counties in Sardinia and has a little blob in north africa
ck3user7748 18 Jul @ 6:03am 
I'm still seeing dejure empire titles being quite messed up using the MPE set, which keeps me shying away from its use. I will try with Early bookmarks disabled and see if that solves the problem.
sokotofalcon 17 Jul @ 3:03pm 
using mb+ json there is a glitch where all the rulers that are supposed to use variations of Middle eastern courts all use the CFP andalusian instead, everything else is fine.
cuomo860  [author] 17 Jul @ 5:40am 
Hands Off and the Dynasty Wars I think it’s called. They both can be added mid game, I’ve had no issue doing so.
Die Foodswaffe 17 Jul @ 3:35am 
Could you specify the which of Valaddar's mods you included (I don't see any reference in the description) to know whether or not I can add them midgame?
cuomo860  [author] 16 Jul @ 1:02pm 
I had a little time to kill...
https://cs2bus.com/sharedfiles/filedetails/?id=3527460767

Also, the update today has some minor changes but also adds a couple of Valaddar's new mods to the playsets. There is an updated MPE JSON in the mod if you want to update your current playsets.
JimmyG1970 14 Jul @ 4:01am 
Is there an AGOT version?
Trev 11 Jul @ 8:30am 
Hi, I can't create a ruler or select landless rulers, do you know why that would happen?
ck3user7748 8 Jul @ 6:00pm 
I'm observing oddities around the rulers living way too long again, starting about 70 years in. I suspect an artifact or event modifier has a decimal in the wrong place. or that something is multiplied when it should be added or something. Not sure if anyone has any ideas how to find?
oloolo1661 8 Jul @ 12:29pm 
hey, i really appreciate you maintaining a lot of these mods. i do have a question though -- how would one go about removing those that one might consider unwanted from the compilation? do note, strictly for personal use.
sokotofalcon 8 Jul @ 8:00am 
it works well with the philosophy of concubines - a mechanical overhaul mod and the only thing to change would be to make concubinage specifically for muslim rulers the same as vanilla or perhaps make it more historically accurate by making it allowed to take as concubines only imprisoned characters or captives from hostile or non-muslim faiths.
sokotofalcon 8 Jul @ 7:57am 
have you seen the mod harem politics? it makes games in China and Islamic countries much more immersive with new events and a favor mechanic for concubines, it also adds concubines to polygamist faiths with game rule and gives the option to also allow concubinist faiths to have polygamy with game rule tweaking. check it out. unfortunately it's incompatible with RICE and causes a -1000 marriage acceptance for a second wife as well as lacking the "visit harem" decision and some charcter interactions like offer concubine. I hope PDX implements something similar for china in All Under Heaven.
Soyut 7 Jul @ 9:40am 
Hello! Can i use this mod list with Veritas - Lifestyle Perks Overhaul? I discovered this mod recently and it increases the variety a lot.I enjoy playing with your modlist, so I wondered if I could use this mod with your list with minor changes.
cuomo860  [author] 4 Jul @ 10:28am 
Also, I'm going to take Artifacts Variations II out of the playset and the compatch. It seems to cause more problems than it's worth when if comes to artifacts. Artifacts are much more stable without it.
cuomo860  [author] 4 Jul @ 9:50am 
FYI, I think I have a pretty good bead on part of what may have been causing the fertility issues. LMF doubles up on some of the fertility issues. Pretty much there's a good shot of losing fertility if you are over 24 or have 3 or more children (even if dead). That is way too punishing and likely especially because there are already some pretty heavy adjustments in the mod which handle these scenarios already.
ck3user7748 3 Jul @ 2:19pm 
Hi @cuomo860, I'm not sure if this is expected, but when using the MB+ list, the holy stuff artifacts all render correctly in icons, but no other artifact does (before all had a problem, the switch occurred some days back), and only a few of those items render in the royal court. I know you said you wouldn't be working on this, but still thought useful to let you know the different behavour.
Sevarics 3 Jul @ 10:03am 
Question, you list says Belgica Magnífica which is now defunct as the creator moved that mod to Europa Magnífica (currently Belgica and Italy). Is the line in your description referring to the old defunct mod or the current mod ?
ck3user7748 2 Jul @ 7:34pm 
@gray I also started seeing some of the health oddities again over time, too, I could not easily identify the cause, but perhaps there is a modifier that is missing a decimal or something, adding much more health than it should be
ck3user7748 2 Jul @ 7:32pm 
@gray, I just saw your comment about the LMF Realism setting. This is almost certainly a major factor in the fertility issue I observed. Having continued the new game I started, I'm starting to see again many rulers not having any children 5 years or more into marriages, or having just 1 child ten years into marriage. I bet it is the realism setting at fault. I also saw a good number who had 2-3 but just 1 or zero surviving.
Gray 1 Jul @ 8:42pm 
Looking forward to it. The one positive with everyone having less children is having the game sim faster lmao.
cuomo860  [author] 1 Jul @ 4:31pm 
I am going to make a couple of tweaks in the next version. There will be a very very slight tweak to fertility levels by age to try to increase the opportunity for spouses to have kids and I'll likely increase the Base Number of Children by tier and level them off by level which gives the opportunity for characters to have while they are younger and have lower ranks. I may tweak a couple of other things so the pop is more balanced.
cuomo860  [author] 1 Jul @ 4:27pm 
@Gray @ck3user7748
From my long term sim, the age issue wasn't a factor. In terms of fertility it's definitely within range of what I would expect, however, I think it could be improved. Part of the issue is with my mod, pregnancies are much more risky and "fail" much more often than vanilla. So they may be getting pregnant but not actually having the child. I am seeing a bit of an excessive population drop than I would like with pop starting about 70k, rising to 80k in about 15 years then dropping to 60k over the next 40-50 years. A drop is expected as more realms conglomerate. With that said....
Gray 1 Jul @ 3:17pm 
For the rulers that are having long lifespans, I also had one game where for some reason rulers at age 50/60 or so have 6.5+ health. One example is on this game Baudouin IV the leper was still living at 61 and I hovered on his health and it was still around 6. Then I checked around the world and I saw that many rulers were north of 6 health. It wasn't a problem because usually I just right click kill them if I think they should be dead anyways (RP reasons).

Other games before this game when a ruler/character hits 60 or so age their health is usually around 1 to 3 with 3 being a healthy ruler that will rule for around 5 to 10 years more. (had to post another comment because I got the 1000 character limit).
Gray 1 Jul @ 3:16pm 
@ck3user7748 Do you have the LMF Realistic Pregnancies set to "Realistic"? If so, pregnancies are only possible if the ruler is in the same court as their wife/husband. So them leading an army, hiding (there's also a setting where they can hide and this avoids pregnancies), going to feasts/tourneys, etc. This also adds upon the Birth & Fertility setting if you have that on as well, that increases birth complications and adds fertility issues/modifiers.
ck3user7748 1 Jul @ 2:09pm 
@cuomo860, There were many rulers in their 80's and 90's who only had 1-2 kids. I started a new game and did not observe the issue again. It could have been an another mod had an issue that arose and was corrected in an update. Or maybe some extremely odd RNG / outlier statistical blip. I'm guessing your long term sim comes out ok.
cuomo860  [author] 29 Jun @ 8:55am 
@ck3user7748. What are you noticing? I'm running a long term sim to check this because I haven't done it in a while. Is it low fertility for player only or AI as well? Give me a summary.

The long lifespans thing I'm not seeing. I'm 20 years into the sim already and i've only had ~12 characters reach 90 years old.
flx_95_ 29 Jun @ 3:12am 
@cuomo thank you - that’s it, I thought there was something in a previous playset but couldn’t figure out which it was. I will look out for Personage updates :)
ck3user7748 28 Jun @ 8:55pm 
is anyone else experiencing exceptionally low fertility as well as extremely long lifespans? I'm using MPE?
PurportedGrey 28 Jun @ 9:54am 
Anyone got an idea why half of the lords in the world and the pope just switched to the Crimean Tartar culture? I went back to a previous save, and the event saying "*insert culture name* No More" keeps on popping for my character and half of the lords and the pope every time. And now once I continue on, It keeps popping up Crimean Tartar No More every other day after I clear it now too.
TheBakedCookie 27 Jun @ 11:00am 
My title doesn't have colour formatted even though I see that you have the files in the packs, any idea why?:steamhappy:
Marcvs 27 Jun @ 5:18am 
Thanks Cuomo, I re-uploaded the JSON and it resolved
cuomo860  [author] 26 Jun @ 2:39pm 
@Marcvs You're missing a mod that is required for the marriage options to work. It's likely Adoption Options as I added that to the playset most recently but it's not listed as required.
Marcvs 26 Jun @ 1:55pm 
Somehow I am unable to arrange marriages/betrothals for player character and the courtiers. It says no valid characters. I didn't apply any search filters. It's the same when I switch characters within game, so a global issue. Must be some mod functioning badly I suppose. Any idea what might be the culprit?
cuomo860  [author] 26 Jun @ 7:50am 
@fix I’d recommend Personage as I have a version made for this mod BUT fortunately it’s not updated and causes crashes.
cuomo860  [author] 26 Jun @ 7:48am 
MGR is totally compatched in so I wouldn’t worry about it breaking other mods.
Neil 26 Jun @ 6:46am 
Firstly, this looks amazing and exhaustive work. Kudos on maintaining it.

Secondly apologies for the stupid question, but are the required mods, REQUIRED? Some mods use it as a "suggestion"... I'm asking mostly because of "More Game Rules" I've always found it annoying/breaks other mods by forcing some scripts.
flx_95_ 26 Jun @ 6:00am 
Does anyone of you have a nice recommendation for a character UI overhaul mod for this playset? There seems to be no possibility for me to see all my traits or have I broken something with my setup?
Gera 24 Jun @ 2:42am 
So the DLCs like the Northern Lords are necessary to play te modpack?
TBD 23 Jun @ 12:32am 
ah okay, awesome.
cuomo860  [author] 22 Jun @ 9:16pm 
No, it's part of my Early Bookmarks mod and is based strongly on what already exists from "The Fallen Eagle" mod.
TBD 22 Jun @ 9:13pm 
is the 481 bookmark "raw"?
TBD 22 Jun @ 9:13pm 
cool
cuomo860  [author] 22 Jun @ 9:00pm 
If you use MB+ there is, however, they are pretty much raw and Leviathonix has not built much of the history. The first "real" bookmark in MB+ is 769. The MPE version has 481 then 769, then 841 and the regular bookmarks.
TBD 22 Jun @ 8:44pm 
there is a 630 bookmark?