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Only one portal and a room full of turrets? A bit more dangerous than normal.
The destroyed look turned out great.
Surface division! I was not ready for the sideways room. Fortunately 'just try' sometimes works.
As for the secondary fire, that was purely for aesthetic reasons. To stand out. There's no real logical reason to it because I didn't think that of all things required one. It doesn't make a difference whether the main portal is blue or orange, but I wanted to further set these maps apart from other fantastic Portal projects, especially ones that gave me inpiration for single portal map making.
As for the fields rather than doors, I explained above. They where meant to be used in more difficult and diverse ways, one of which including both sides of the field to lead to two entirely separate locations. (ie, the back leads to a room with a button, while going through the front leads to a room with a cube)
Anywho, sorry for the long post, but I hope I was able to clarify a few of the questions you had. Thank you for your critic, it's very much appreciated! :D
Thank you for your critic, the time you put into that is something I honestly do appreciate. :) Now, allow me to explain why I did what I did here.
Before anything I should say that this was more or less a tutorial bed for these green fields. I had more difficult and engaging tests planned for them in the future, but never got around to them do to my, unfortunate, dwindling interest in Portal. So, that's why I used these over doors. I'd reccomend checking out FourthReaper's Penrose maps to see what these fields are capable of in a more advanced setting. :)
The gravity flipping, I assume you mean in the destroyed room, correct? Was mainly to show that these fields could alter how the player percieves gravity in the chamber. Instead of flinging straigt up and falling right back down, you're instead flinged upwards into a room where you land safely. This concept was to be expanded on in future maps, but as stated I never got to them.
Fourth Reaper Penrose:
http://www.cs2bus.com/sharedfiles/filedetails?id=71863678
Oh yeah, the first ball, might want to either have the ball respawnable by button, change the button to a ball button, or Hammer in an anti trap measure.
Obviously I wouldn't reupload content. That's just disgusting behaviour. And I assume someone would eventually notice it's a clone if it ever got anywhere.
I do like reusing concepts, but never just copy/pasting. The only time I'll decompile a map is to look how something is done, if I cannot figure it myself.
Loved the maps, by the way :D
As for the custom fizzler textures, they where all created by FourthReaper, are free to use, and can be downloaded from the link below.
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=1597
But I LOVE these entity names. Commander_Bob, da_musacs, love it xD
Anyway, good to see you back on the workshop
Sincerely,
Justin S
If anyone else encounters the same issue, please let me know. Also, if anyone has any insight on how to fix these, by all means, let me know so i can fix it.
Good set of tests; one doesn't see these mods often anymore.
As for the Orange Portal being fired instead it's actually more of a personal preference of mine. I think it started way back when I played Portal: Still Alive on the Xbox and went for the "Out of the blue" achievement. That, and it's just different from what people normally see. I think I've only ever seen the Orange Portal be used in Portal: Prelude. Most of the time, it's always the Blue one the player is left with. Doesn't change anything, it's basically just because. xD
It's also where I got the name for the map series as you're firing the secondary Portal instead of the primary. (Couldn't take Blue Portals, and Primary Fire doesn't sound as good)
I'm glad you liked that fling, too, it's my favorite part of this map as well. I was almost afraid to use it because I wasn't sure doing it was obvious enough.
Anyway, thanks for the feedback. I really do appreciate it.
The puzzles were brilliant and it looked good. This is definitely one of the best single portal puzzles out there. The first fling to get to the button is my favourite part, I'm surprised I haven't seen that before.