Portal 2

Portal 2

Recovery
21 kommentarer
zigzagtenniscoe 27. juni 2024 kl. 21:15 
Blindrun
A lot easier than it first looks, but a neat map nevertheless. Unlike many others I actually did make use of turning off the top fizzlers, but I’m not sure jumping down from said light bridge onto either platform was intended - it’s an extremely easy maneuver though.

Difficulty: 4/10
Enjoyed: 7.25/10
Dark Rozen 7. jan. 2022 kl. 15:41 
Fun map
bullfrog 1. apr. 2020 kl. 3:16 
Yep, still a good puzzle (ignoring the obvious exploit(s)). I this is what I was trying to explain back in 24 May 17, in words and screenshots (which I must have since deleted!): intended solution ?
canticle 21. okt. 2019 kl. 22:00 
Also solved without button and moon activated...in fact, came up with my exit solution while trying to figure out how to get both of those activated along with square and dot, which are both musts for exit, and never came up with such a solution. Still enjoyed playing.
dreamy3817 6. dec. 2018 kl. 23:05 
꿀잼
bullfrog 24. maj 2017 kl. 1:35 
Brilliant puzzle. OK, I know there are unintended solutions, but I believe I did it by the intended one i.e. Pic 1 http://cs2bus.com/sharedfiles/filedetails/?id=931808509 you do twice: first time to get back to the entrance room through the fizzler to place the cube dropped in that room on the button pointing at the square catcher; second time to get back to the entrance room without fizzling the portals so you can bring other cube to the entrance room also. Pic 2 http://cs2bus.com/sharedfiles/filedetails/?id=931808558 shows the set-up before getting to the now open exit, but if anybody knows better, I’d like to know. Thumbs up and favourite for ‘intended’ solution :)
Trensposys 17. maj 2016 kl. 8:01 
nice level. I think I skipped some parts because i didn't use the button and the moon symbol. Here my playthrough demo : https://dl.dropboxusercontent.com/u/16517520/recovery_mk.dem
jandlml 9. mar. 2016 kl. 19:47 
loved it great map!
DeathWish808 18. dec. 2015 kl. 14:54 
5th. I broke this one by hitting the catcher for the light bridge from the exit side. I'll have to go back and look for other solution(s). I'd say this is probably the trickiest one of the 5.

https://youtu.be/MN8NJFvdkIk
dire.fcs 17. dec. 2015 kl. 21:17 
Good work with bridge, the fizzler never needed to be deactivated.
lfairban 21. sep. 2015 kl. 12:22 
Very interesting. At the end, I just had to play around with thing until I stumbled upon something that worked.
1one-nine9 7. jan. 2015 kl. 1:04 
it's possible to jump directly from the light bridge emitter to the elevated areas (in this case, the elevated area with the laser emitter). not sure if it was the intended solution, but i was able to bring one of the reflection cubes over there to complete the puzzle.

i've really enjoyed most of ur other puzzles though, though i haven't seen anymore new stuff from u as of late. :<
wildgoosespeeder 30. dec. 2014 kl. 21:43 
Looks like stormsend found a quicker way, yet more exploitive, than my method to get both cubes on the laser relay side. Also there could be trapping if you block the laser going through the grate, don't have the laser at least activating the square-symboled catcher, and have both portals and you on the exit side. MAJOR PROBLEMS!
wildgoosespeeder 30. dec. 2014 kl. 21:36 
OK, this map makes no sense. This chamber is begging to be antlined all around. Were you having trouble with antline placement and you needed symbols? The fizzler doesn't need disabling! The weighted button and moon-symboled laser relay might as well not be there! That's how I solved the test. I'm sure there is some beautiful logic in this chamber you were trying to convey, because you do have such chambers I'd played and really liked, but the current configuration of Recovery is sloppy.
batman 12. nov. 2014 kl. 12:46 
that's amazing map. I wish you gonna have new ideas for new tests man
stormsend 18. okt. 2014 kl. 23:23 
I couldn't solve it so I did it another way. Real nice map. Good looking chamber with an excellent puzzle. I'd be interested in seeng the intended solution. Thanks.
The MAD Fool 28. sep. 2014 kl. 20:14 
Nice, but weighted button was not needed to get out. Perhaps add grating to wall opposite of exit to fix issue?
Sloi 19. sep. 2014 kl. 14:11 
Very nice map, Gig. Well done. :)
kimist108 10. sep. 2014 kl. 17:01 
Enjoyed this one also.
komtur 5. sep. 2014 kl. 3:18 
verry good
Calmly Frenetic 5. sep. 2014 kl. 1:39 
Requires some thinking too. Thank you for mapping again.