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• fixed the alpha channel of primary texture (more contrast, way less shine)
• made the custom wear 50% less pink and reflective
• simplified the texture of the shoeprint sticker, also fixed it's color and edges
• added a highly demanded by few rare sticker - CHEESE
• added a screenshot where I don't stand below intense light
• added more weapon previews
Notes:
• primary appearing too bright got mostly fixed by just darkening the alpha + I like the effect of a "glowing" moon, so I left it's saturation mostly the same
• shadow under the cheese sticker has low transparency (it's not as dark as on the 7th image)
--
As always thanks for the support!
But made it's transparency super low to keep both sides satisfied :v
Also less chance to be reported by the og moon lol
Yeah I was kind of afraid of making the main pattern too busy with all the textures I've added to it, but I see what you mean. When I'm back from a trip in 2 weeks I'll sit on it a bit again, just make the darker areas a bit more dark and so on.
I mean, it's not perfect. The main crater texture is kinda flat, I would mess with the alpha some more on that, as well as the saturation. It's just too darn high! But the custom wear looks good, the colors look like they actually belong to TF2, and you made this on a deadline! Cool job my dude.