Portal 2

Portal 2

MonoPortal : Goo Crossing
31 Comments
vallibus 31 Dec, 2021 @ 2:11pm 
Interesting level. I admit the "save" button was my friend.
ChrisLP 25 Dec, 2015 @ 11:19pm 
Really good one, but i've solved in an unintended way for sure i walked on the glass border to reach the exit, the glass of the lightbridge i'm sure the solution was to use the excursion funnel somehow....
TS_Mind_Swept 6 Dec, 2014 @ 7:17pm 
Nice test, I streamed this one too, with audio. http://www.twitch.tv/ts_mind_swept 8/10
The Sojourner 7 Oct, 2014 @ 7:55pm 
I checked the game sound files, and it turns out you need a custom soundscript to make a custom sound play when the player enters/exits the excurison funnel (hard light bridges behave similarly). josepezdj told me that it's not really possible to get a custom soundscript to work in a Portal 2 map, even if you embed a version of the manifest file appended with your soundscript (unless he or someone else can show me otherwise). By the way this of course doesn't mean that it's impossible to embed and use custom sounds.

Hope this helps :p2aperture:
nintendo.erk  [author] 7 Oct, 2014 @ 11:56am 
Btw p0rtalmaster, do you know of a way to make a funnel play a sound when the player is in the beam? All my funnels are silent exept for one, a PeTI export where for some reason the PeTI funnel remained fully intact after the export with sound and all. Mostly that sound dissapeared when I exported a map. Btw I don't export anymore, too much bugs for my taste :)
nintendo.erk  [author] 7 Oct, 2014 @ 8:07am 
Thankf you both very much :)
commander2005 7 Oct, 2014 @ 7:55am 
Nice atmosphere!
The Sojourner 5 Oct, 2014 @ 11:59pm 
Excellent work :p2cube: This one really captures the essence of a reconstructing test....
DeathWish808 27 Sep, 2014 @ 4:36pm 
Oh, lol, I never look for easter eggs unless I know they're in the map. Will check it out again. Nice remake!
nintendo.erk  [author] 27 Sep, 2014 @ 4:27pm 
Thanks, that was 100 % intended. You didn't find the easter egg though :)
DeathWish808 27 Sep, 2014 @ 4:10pm 
Blind run w/ mic of quite a few chambers including this one. One of the better ones as usual.

http://youtu.be/5b5S53AMfX8?list=UUQUQ6lGFHM_5Xp87HDGpBkw
nintendo.erk  [author] 27 Sep, 2014 @ 7:56am 
There, fixed. Now try the intended way :)
nintendo.erk  [author] 27 Sep, 2014 @ 7:32am 
Not entirely, you didn't use the reverse funnel but a decent solution nontheless.
Thanks for shownig, I will fix it :)
GraveNoX 27 Sep, 2014 @ 6:09am 
Great puzzle!
Proper solution? http://youtu.be/488DwuQmDXY
Scoundrel 26 Sep, 2014 @ 10:35pm 
Small and simple but took a little time to work through the logic. I think the problem with the portal not opening may be one of the bugs that happens after doing a quick save and quick load. I've been running into some of those in other chambers.
Jade BGE 26 Sep, 2014 @ 12:48pm 
That was great. A challenge for me. Thanks
Swedish Firefighter 23 Sep, 2014 @ 12:15pm 
tryed to do the same as last time. chamber worked just fine this time.
can't say way it didn't work before!
big red foot 23 Sep, 2014 @ 10:33am 
Great little map!
nintendo.erk  [author] 23 Sep, 2014 @ 8:06am 
@ Swedish Firefighter : could you please tell me exact what you did because I'm trying all kinds of things but everything works as it's supposed to. When I press the button for portal #3 the only place I can go is the starting platform, there I can respawn the cube and start over. Every time I reach the pedestal button the portal opens just fine....
That portal resets with the button that opens portal #1 since that is the first button to press to solve the puzzle.
Daoud Baba 23 Sep, 2014 @ 12:54am 
Swedish say right. Same thing happen to me, but that add a challenge. A toogle pedestal make the things more easier :)
nintendo.erk  [author] 23 Sep, 2014 @ 12:46am 
Thanks, I'll look into that. The button for portal nr 1 should reset the thing, maybe I forgot something...
Swedish Firefighter 23 Sep, 2014 @ 12:41am 
nice chamber. There is a bug thou. can't activate the 3 portal more then once.
Made a misstake and started over.(not restart the chamber) Second time it did not activate!
Daoud Baba 22 Sep, 2014 @ 5:57pm 
very nice small map !
nintendo.erk  [author] 22 Sep, 2014 @ 1:18pm 
Thank you for playing, there should be some sound. Have you tried a head phone? I did add sound to the map allthough inside the funnel there is silence...
quatrus 21 Sep, 2014 @ 4:53pm 
Nice map - good looking environment but no sound....? Puzzle was pretty good, took me a while to shuffle cubes around to get to the exit...Thanks for creating....
nintendo.erk  [author] 21 Sep, 2014 @ 8:29am 
working on an update right now, I placed a fizzler instead of the triggers so players can see :)
nintendo.erk  [author] 21 Sep, 2014 @ 7:44am 
Yes there are a set of triggers and logic relays for that, If the ball can reach the starting platform the reverse funnel can be skipped.
Anyway, thanks a lot for playing and the kind words :)
Innocentive 21 Sep, 2014 @ 7:32am 
Fun map! Turns out that I had to do the same stuff again and again because I always missed something to accomplish the next step but the solution is short enough so that it didn't get annoying. Well done!

However, I noticed that the sphere was fizzled when I funneled it towards the entry door from the first sphere button. I didn't see any reason for that. Is there a hidden dissolve input?
nintendo.erk  [author] 20 Sep, 2014 @ 11:33pm 
I made smal func_clip_Vphysics brushes to help the sphere land on the button a bit
warmCabin 20 Sep, 2014 @ 10:14pm 
Welp. You made my map look beautiful.
And your easter egg? Never would have thought to do it. IN MY OWN MAP. You know me better than I know myself.
Also, is that a trigger push over that one sphere button? Or a phys constraint?
jgaultney 20 Sep, 2014 @ 5:24pm 
A very good looking destroyed style puzzle and a fun secret too :) Thumbs up !