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You're welcome! And thanks for giving the mod a shot!
@King-Lord Rat-Rat
Yeah, but that'd probably get sorted in a different mod to download, for sure (to keep this one relatively simple)
@HoriaTonk Cheers! I saw the change just now and I saw where they fixed it in the RoC script; it's been successfully incorporated and updated appropriately
Looks like no changes were needed, just making the warning icon go away
@Neil Good catch! Looks like CA started making that change slowly over time; making more quest type battles auto-resolvable. Luckily this mod just "overrides" those rows so we don't actually have to change anything (except for my own edification)
@❂Jamie❂ Agreed! I was definitely aiming for a more "Arcade" campaign option when you want a chance of pace from some Immortal Empires campaigns that start to really drag on
@Boukou Looking into that further, it seems to be a non-trivial change to make (somewhat embedded and potentially out of reach of modding/scripts) I might try to resolve it in the future but currently filing it under "OK for now (until I figure it out)" Thanks for pointing it out though!
Not sure when it changed, or if having it in your mod still is even a problem, but playing vanilla RoC in 5.0, the final FoS battle IS auto-resolvable by default.
@Iskandria Sorry I can't help more, but it looks like it's 100% a Mod conflict! If you play a new Nurgle game in RoC with just this mod enabled, it does appear to work just fine (for reference, did a quick run with Kugath/Nurgle and the first rifts spawned on turn 26)
- Any other mods installed?
- Did you start a new campaign?
- What faction, and how many turns?
@NikiGotUrSpine is this SFO here? (I've never actually played it before) https://cs2bus.com/sharedfiles/filedetails/?id=2792731173 Taking a quick look, they don't even touch the Realms of Chaos Campaign scripts at all, so I'd say yeah, very good chance it's compatible (could be some other knock-on effects though, SFO changes quite a lot)
I think this mod sounds amazing but I have no idea which of my favorite mods for IE (and those are many) will work correctly with the RoC campaign. If I may, a question about that: Let's say I leave 3 landmark mods activated or any other mods where I'm not sure if they even work on RoC ; worst case, all IE/IEE stuff just gets ignored and all mods that work for RoC will do their thing, do you guys know that?
Haven't played in since launch. Thx <3 Great work on this mod, RoC deserved some love