Portal 2
Cathedral
38 則留言
可砸 2022 年 4 月 16 日 上午 3:22 
I can't fully enjoy this puzzle, sometimes I thought overcomplicated, sometimes I overlook some key steps, and I got stuck for a long time, that was my problem,nothing jugement!I also threw the cube after "Franken Bounce", confused,but in general thumbs up!
Blind run1
Blind run2
Nobody No-One 2022 年 1 月 12 日 下午 8:24 
Funny indeed.
kromwell 2021 年 12 月 1 日 上午 5:31 
Pretty clever and funny. :steamhappy:
Narkodes 2021 年 6 月 20 日 下午 4:50 
funny
Teo 2020 年 4 月 4 日 下午 8:57 
lol
bullfrog 2017 年 11 月 22 日 上午 12:50 
Great puzzle and clever concept. I had problems with bouncing back off cube, as opposed to up many times, but a few times it worked - is there a technique I'm lacking, or am I just clumsy? I also found that I only reached the exit by crouching on the way up to it is that part of the intended solution?
Libbybapa 2017 年 8 月 27 日 下午 3:08 
Fun map. Thanks.
nock 2017 年 8 月 24 日 下午 12:04 
Fantastic map. Nice tutorial section(all ready I already knew the concept). Great job, blind run below.

https://youtu.be/roRb3zxDvBU
DeathWish808 2017 年 7 月 28 日 下午 12:28 
I've been cleaning my queue out and this happened to be the last one. Fun one! Well done!

https://youtu.be/MubuX12JFaw
Near  [作者] 2017 年 1 月 24 日 上午 3:06 
Added walkthrough
metadavid 2017 年 1 月 23 日 下午 5:16 
Finally figured a solution after several visits and some deciphering of others' comments. Jumping and grabbing cubes while in the air seemed too ninja for an intented solution? I placed one blue cube in the exit door opening button-holder. The other blue gel cube on the side of the pit. One portal on the high angled panel, then bounced off the cube to get extra height, dropped into pit, shot portal below. Bounced off blue cube in holder with enough bounce to reach exit platform!
Yuuubi 2017 年 1 月 12 日 上午 10:46 
Also you could add a cube button on the exit platform so that the player has to jump while holding the other frankencube :)
Yuuubi 2017 年 1 月 12 日 上午 10:43 
Very nice trick to gain the missing height at the end :) Of course there are plenty of ninja unintended solutions since when you have taken both cubes to the exit area and covered them in blue, you can place one for the final jump and jump while grabbing the other one. Then by colliding with it in the air and re-grabbing it immediatly you can actually reach almost any place, but this is hard to execute :)

An example of ninja solution using that mechanic : with the setup written above you let go the cube in front of you so that when you hit the wall just under the exit door you bounce back to the button and to the portal you came from. While in the air whe n you just dropped the cube you also move your other portal to the far left of the white surface on top of the fizzler on the ceiling, so that when you re-enter the portal you end up standing on the support of it. Then you jump off and place your portal below, finally reaching the exit.
jandlml 2016 年 9 月 24 日 下午 8:26 
that was a very tricky map.glad to say i finally managed to get to the exit. wow!
jandlml 2016 年 9 月 24 日 下午 3:45 
well i figured out how to get both cubes over to the exit area but i cant bounce high enough to get to the door. i stacked the cubes on top of each other and that didnt work either
jandlml 2016 年 9 月 23 日 下午 8:19 
in the second section,how do you get the first cube past the fizzle wall so you can place it on the button to open the room with the second cube. i tried to get the fran cube to walk over to the button but it cant get up on it. im stuck.
VRerse 2016 年 6 月 7 日 上午 10:15 
Stuck in the last phase. Hight seems not sufficient enough to let me bounce to the exit.
dire.fcs 2015 年 4 月 9 日 下午 7:29 
Nice and fun map bounce map.
wildgoosespeeder 2015 年 3 月 6 日 下午 3:55 
Now that is what I call using FrankenCubes as a puzzle element by taking advantage of their non-bouncing properties when coated in blue gel. Most people use FrankenCubes as a tedious waiting game as they slowly walk to their destination. Good job Near!

Solution: Bounce on cube to send other cube to the blue funnel. Coat both cubes in blue gel?
Chelliste 2014 年 11 月 16 日 下午 4:25 
Yes, Near, I know that now. The fact that the gelled cube does not bounce made me assume incorrectly that it cannot be used as a bouncing platform. Of course, if it did bounce it could not be placed in the receptacle, so I understand why it's that way. Still a contradiction, to bounce off a nonbouncing surface.
Near  [作者] 2014 年 11 月 16 日 下午 2:15 
You can jump on blue cube.
Chelliste 2014 年 11 月 16 日 下午 2:09 
The cube does not bounce after being covered with blue gel, no matter which side hits the ground. This can lead to an assumption that causes one to be stuck.
Near  [作者] 2014 年 11 月 16 日 上午 10:43 
@Chelliste, Hint: You should use blue gel on cube.
Chelliste 2014 年 11 月 14 日 下午 1:50 
I am dense. I'm stuck at the entrance, with the cube in place and the laser field down. I gather I'm supposed to bounce across to the next area with the help of the fairh plate and angled panel. But the panel that's supposed to hold the bounce geil is flipped up and I can't see any way to flip it down. Maybe because the indicated action is so obvious, it is a misdirection? I thought of that, but couldn't see any other option.
Talisac 2014 年 11 月 5 日 上午 11:57 
Good work, fun and neat. :)
Almisuifre 2014 年 11 月 2 日 上午 3:34 
In my case I found something new here. Nice work !
(the last jump was very tight for me too)
quat 2014 年 11 月 1 日 下午 3:49 
Very cool chamber. Will play cyhborg's version next.
Polux 2014 年 10 月 31 日 上午 6:54 
I already knew this trick but it was a fun test,
the last jump is very tight..
Thumbs up.
Requiemsoul 2014 年 10 月 30 日 下午 1:54 
Yep I destroyed the cube in my first run but that maneuver was fun xD.
Near  [作者] 2014 年 10 月 30 日 下午 1:39 
Not necessary jump on blue cube and move into blue funnel with this cube. You should just sacrifice blue cube. Everything else - correct.
If you dont understand me you can watch Cyhborgs demo: https://www.dropbox.com/s/uj549efynu60mu6/nn3b.dem?dl=0
Requiemsoul 2014 年 10 月 30 日 下午 12:46 
Very different to your usual style but great chamber. I don´t know if my solution is intended. I have to record a demo.
Near  [作者] 2014 年 10 月 30 日 上午 8:21 
That's exactly as intended.
Added buttons for cubes.
cyhborg 2014 年 10 月 30 日 上午 7:56 
New demo:
https://www.dropbox.com/s/uj549efynu60mu6/nn3b.dem?dl=0

You can get stuck if the first cube is in the reverse funnel and you accidently shoot a wrong portal colour
Near  [作者] 2014 年 10 月 30 日 上午 6:52 
It is unintended solution. Fixed it
cyhborg 2014 年 10 月 30 日 上午 6:33 
I grabbed the second cube through the laser field. Is that correct?
Near  [作者] 2014 年 10 月 30 日 上午 5:53 
Thanks for demo. Updated.
cyhborg 2014 年 10 月 29 日 下午 9:07