Crusader Kings III

Crusader Kings III

Nye's Aggressive AI
117 kommentarer
Pafosmarin 23. juli kl. 3:41 
"Ambitious characters are better at keeping the realm stable." What does this mean exactly?
Rafael 10. juli kl. 6:04 
Is this save game compatible?
Rownan 22. juni kl. 23:50 
Does this cause the world to turn crazy faster? I like the world staying mostly same imo.
chethedog10 19. juni kl. 11:32 
I would really appreciate that! Outside of that one wargoal issue, your mod makes AGOT quite a bit more lively with way more conflict.
Nye  [ophavsmand] 19. juni kl. 11:26 
Ahh interesting, when i come back to ck3 and modding, i'll bake in a fix for that
chethedog10 19. juni kl. 11:24 
When Megawars happen in AGOT, some vassals will become neutral and will be temporarily independent. The mod places restrictions on what cbs you can use when in this state as they dont want you declaring war on your liege/other neutral vassals; However this mod leads to multiple ambitious conquests against whoever holds the iron throne even though vassals should not be able to use conquest war goals against their liege.
Nye  [ophavsmand] 19. juni kl. 11:16 
in what way
chethedog10 19. juni kl. 9:20 
The ambitious CB breaks ck3 agot
Barracuda 18. juni kl. 19:47 
Is it possible to optimize the AI's choice for what to siege first? For an example, I have noticed the AI will go after the first holding they can land at if fighting a island realm when it would make the war far quicker to go for the capital that is on the coast.
KaideS 15. juni kl. 1:56 
@dbelljr06 Unfortunately, in multiplayer with this mod and on "hard" difficulty, there is constant desync; as soon as we turned it off, the error stopped appearing. In single-player, though, everything seems to work just fine.
Sharks 10. juni kl. 16:36 
Hello mr. Nye, just finished RU translation of your beautiful mods collection + Bannerman - https://cs2bus.com/sharedfiles/filedetails/?id=3496860524 . Would be nice if you put it in your mods by default or just place a simple link to translation for community. Nice mods, thanks!
dbelljr06 9. juni kl. 14:43 
Mod works great on Hard mode!
KaideS 25. maj kl. 23:28 
Thanks for the answer! I’ll be really looking forward to the update because your mod is awesome!! Thank you for your work!
ck3user7748 25. maj kl. 11:59 
I will screen cap the issue later for you and send via DM’s
Nye  [ophavsmand] 25. maj kl. 8:47 
it'll work but i have no idea what the balance will be like. i'm on a bit of a ck3 break atm so, i won't know for awhile
KaideS 25. maj kl. 8:04 
Hi, I have a question: recently, an update added new AI difficulty levels. Will this mod work properly if, for example, I set the difficulty to 'Hard' and enable the mod?
Nye  [ophavsmand] 25. maj kl. 3:37 
I think you're talking about The Great Men-at-Arms Humbling as this mod doesn't do that. I have not seen that happen before and I'm not sure how that would be possible, as it applies on a per-character basis, so make sure to see if the people you're referring to are still Nomadic
ck3user7748 25. maj kl. 3:32 
if I'm not mistaken, when playing as a nomad, all MAA's get the nomadic government buff (at least , that's what the UI says), but in the same game if switch to non nomadic government, then all non-nomadic governments also stop getting the nomadic government buff. Is this intended behaviour?
ck3user7748 20. maj kl. 5:53 
re: powerful characters I wonder if someone coudl write a mod that has an event AI king and above evaluate its neighbors, decide the number 1 competition due to threat they present combined with most likely to fight against them due to land both want , long border etc, and has that AI look at its counters, stationing, and MAA mix and does a one-shot improvement of all vs. its number one threat, and converts the improvement cost effectively into a monthly gold cost rather than requiring the AI to have the cash on hand to do it
Spectre016 20. maj kl. 4:08 
How does this mod work exactly I wonder? One problem I have with ck3 is that the AI doesn't plan or plot anything really, you don't really feel threatened by powerful characters and when you do it's more by your own incompetence than by the ambition of individuals. Does this change that? Especially for vassals?

Another question, is this mod compatible with the dark ages mod that boosts the difficulty of ck3?
skarzul 19. maj kl. 4:35 
Ok thank i will try =]
Nye  [ophavsmand] 19. maj kl. 4:31 
I have no idea - it will work but you'll have to just see what the interaction looks like
skarzul 19. maj kl. 4:25 
Hello, one more question please. Is it compatible with "Extreme Difficulty Mod AI Only Version" mod ?
Aero 16. maj kl. 18:28 
This is the first mod that makes the AI competent in the second Scandinavian colonisation of England, congrats!
Nye  [ophavsmand] 15. maj kl. 23:59 
You're welcome! Glad you like
skarzul 15. maj kl. 14:27 
Ok thanks. Really love your work ! :steamthumbsup:
Nye  [ophavsmand] 15. maj kl. 12:43 
It will still work just fine on the newest update
skarzul 15. maj kl. 12:27 
Hello, thanks a lot for this mod !!
Please can you update so we can play the version 1.16.2 ?
Nye  [ophavsmand] 13. maj kl. 13:43 
It would be a good idea to take a backup save in case it is not for you.

The changes from my mods will apply to a saved game, for most changes, they will happen within a year. For others, they may take a generation to take effect, so in that regard while it will work, it might be better to start a new save.

Just depends on whether or not that is tolerable
NYC13 13. maj kl. 13:01 
Do these and the others from the GD&D package work mid-save? Or do you have to start a new save? Thanks!
NEST-7 12. maj kl. 10:05 
Awesome, I can't wait to see their reactions!
Nye  [ophavsmand] 12. maj kl. 10:03 
Yeah it'll work in multiplayer
NEST-7 12. maj kl. 9:21 
Incredible work! Does it support multiplayer? I really want to share it with my friends!
Nye  [ophavsmand] 7. maj kl. 1:21 
Updated & fixed.
Nye  [ophavsmand] 7. maj kl. 0:02 
Will fix this morning
Khidir Karawita 6. maj kl. 22:06 
The following error + crash occurs with this mod:

[E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/casus_belli_types/ambitious_casus_belli.txt line: 359 (ambitious_duchy_conquest_cb:allowed_for_character)
file: common/character_interactions/05_bp2_interactions.txt line: 156 (offer_hostage_interaction:can_send)
Nye  [ophavsmand] 30. apr. kl. 5:30 
Ah I see, no I haven't touched knight employment because I'm not aware of that being an issue
MagnusAsakura 30. apr. kl. 5:23 
No, I'm just asking if with this mod the AI ​​hires more competent knights to make its own army stronger.
Nye  [ophavsmand] 30. apr. kl. 5:19 
I'm not sure I've ever noticed that be a problem, are you saying that the AI doesn't tend to fill out it's knights & you're 100% sure about this?
MagnusAsakura 30. apr. kl. 5:17 
Does AI also hire more knights?
CROW 24. apr. kl. 5:56 
Tx man
Nye  [ophavsmand] 24. apr. kl. 3:46 
Re-wrote the description to makes things a little more clear.
Nye  [ophavsmand] 20. apr. kl. 12:38 
Most welcome! feel free to ask :)
CROW 20. apr. kl. 10:15 
Tx for good mods
Nye  [ophavsmand] 20. apr. kl. 7:41 
Too much work
CROW 20. apr. kl. 7:06 
Not rly just wonder tx pls add change log like this
Nye  [ophavsmand] 20. apr. kl. 6:35 
I gave ambitious characters an extra nudge, have you noticed something odd or?
CROW 20. apr. kl. 6:32 
What did you changed at last update
Nye  [ophavsmand] 9. apr. kl. 3:58 
This should be compatible with everything in theory, but I can't speak on specifics, there are thousands of mods, the best thing you can do is just test it and see what the interaction feels like.
ZigingZagers 5. apr. kl. 18:11 
do you know by any chance is this mod or any of your other mods compatible with Hanlein's Realism & Balancing