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that said, please keep in mind this is not a technical compatibility patch but rather an alternative version of battleground commanders that i reworked for BG and BG ZSM mods. if you don't like it how i decided implement it for BG and BG ZSM, you can disable this mod and use battleground commanders also with BG and/or BG ZSM without using this particular BG BC submod.
please keep in mind that i added additional zoom steps with BG ZSM. so with BG ZSM you are able to zoom in much closer than with CK3 alone. only for very close zoom range i decided to hide portraits of battleground commanders for better showing armies and their combat animations. for normal and higher zoom range portraits will be visible.
so i implemented this by purpose and right now i do not have any plans of changing this because it's just like i like it personally. however, i totally understand if you might prefer it in a different way. that said, i already have to maintain a ton of mods and i simply don't have enough time to make extra versions of my mods for very subtle changes (mainly because it adds up when it comes long-term maintenance of the mods).
This mod was just updated for CK3 1.16 and Khans of the Steppe DLC and the most current version of Battleground Commanders.
Please note: steam is sometimes not updating mods correctly. If you have troubles with updating this mod correclty, then you might have to unsubscribe and resubscribe to the mod. If that doesn't help then check out the BG Help Service Thread point 3. => how to reset/update mods correctly. Have fun!
Very good point! Thank you for reminding me. So Raised Army CoA was included into CK3 main game version v1.15 (which was released today). This mod (BG Battleground Commanders) does not require Raised Army CoA mod anymore. In fact Raised Army CoA mod became obsolet with today's update for CK3. I therefore removed Raised Army CoA mod from the required mods list for using this submod for BG. Have fun
the following mods have just been updated for CK 1.15 update, which just released:
1. Battle Graphics (main mod)
2. BG Other Graphics: Zoom Scale Map
3. BG Other Graphics: Battleground Commanders
4. Battle Graphics MHG Compatibility Patch
this covers the main mod + all submods + 1 comp. patch (for MHG). the remaining comp. patches for BG + other mods (i.e. AGOT, EPE MB+, EPE, POD, Shogunate will be updated as soon as those mods that they have been built for have been updated too
the graphic pack mod you asked about is not compatible with BG Other Graphics: Zoom Scale Map mod, which does modify map graphics itself in a different way and this BG Other Graphics: ZSM mod is required for using this mod. so what i would recommend is to try out the mod loading order i described within the mod description and try not to use other map graphic changing mods. after trying that look if you really think you need another mod or if this might be fine for you as well :)
https://cs2bus.com/sharedfiles/filedetails/?id=3255992492
this mod was just updated for the most current version of Battleground Commanders incl. new adjustments for the new Battleground Commanders graphical content in order to fit with the previously made adjustments within this mod.
Two additional comp. patches (for AGOT and POD) have just been released for this mod because they became necessary after the most recent update of Battleground Commanders. Links and mod loading orders can be found within the mod description - have fun ***
thank you for your positive feedback! i appreciate it! :)
example (comp. patch could also be switched to last position):
1. AGOT
2. Raised Army CoA
3. Battle Ground Commanders
4. Battle Graphics
5. BG + AGOT Comp. patch
6. BG Other Graphics: Zoom Scale Mod
7. BG Other Graphics: Battleground Commanders
i didn't check if Raised Army CoA and Battle Ground Commanders are compatible with AGOT though. i assume they are. but if you aren't sure then you might want to ask those mod authors if their mods are compatible with each other. that would have nothing to do with Battle Graphics and Battle Graphics submods though. i hope i could help
most important is this:
1. other mods
2. battle graphics
3. battle graphics submods and/or comp. patches
=> if a certain mod loading order/priority has to be used with certain BG comp. patches or BG submods then i usually mention it :)
so if you want to use AGOT + the mods mentioned within this mod's description, then it doesn't matter where you put the AGOT + BG comp. patch as long as you put AGOT first, then battle graphics and after that the comp. patches (either before or after the BG submods).