Garry's Mod

Garry's Mod

Footprints
140 kommentarer
joey12313 8. juli kl. 5:57 
Thx so much <3 :RCHeart::armoredheadhealth::RCHeart:
Hidden  [ophavsmand] 7. juli kl. 8:56 
Maybe I should add dinosaur footprints, they should work well with that.
joey12313 7. juli kl. 5:08 
does this work for Xenomorph queen PM
Orion 24. maj kl. 2:01 
"Who's footprints are these!?"
Hidden  [ophavsmand] 6. maj kl. 16:29 
It's literally called "gib mod".
Hamburger 6. maj kl. 16:22 
what gib mod?
Hidden  [ophavsmand] 6. maj kl. 9:35 
Unfortunately most blood mods make it really difficult to actually detect the blood, so I just picked the most popular gib mod I could find and made it so if you step near a gib it covers your sole in blood.
Chewy 5. maj kl. 18:13 
wait if you walk in blood does it leave footprints
sleepydriedtomatoes 28. apr. kl. 15:52 
just fyi, this mod is incompatible with xdReanims base mods which modify footsteps, I was using "enhanced sandbox animations" in particular. Which modifies footsteps by adding extra animations.
The Dark Lord Sauron 25. apr. kl. 9:03 
This is just... Beautiful..
Hidden  [ophavsmand] 18. apr. kl. 18:51 
Which?
Sam the big Toucan 18. apr. kl. 18:29 
Has the issue been fixed?
Hidden  [ophavsmand] 12. apr. kl. 8:55 
Right now there are 2 ways: Stepping on a material with the surface property "bloodyflesh" or having a gore mod installed.
Bad To The Bone 12. apr. kl. 6:12 
how do you make the blood footprints appear
Aliens218 4. apr. kl. 17:02 
Thank you much! I'll let you know what I figure out.
Hidden  [ophavsmand] 4. apr. kl. 16:47 
If you find a way to reliably detect footsteps on NPCs or nextbots, I'll use that, then you won't have to copy any of my code.

In the meantime, feel free to use my code to spawn footprints (but require this addon). I see that your nextbot is a dinosaur, so good luck making the print textures.
Aliens218 4. apr. kl. 15:31 
Hey there! Working on a Nextbot pack- would you care if I used some of your code for footprint spawning? Will probably try to hook them to attachment points/the events I have for footsteps

https://youtu.be/qprQ917-hGE?si=f3syOmJhbq7W0bdv
crayon650 29. mar. kl. 8:15 
what if there was ATLAS and P-Body's footprints from portal 2?
Hidden  [ophavsmand] 27. mar. kl. 15:52 
Given the huge amount of models out there that already exist, that's impractical.
seabazian 26. mar. kl. 8:55 
a theoretical resolution to the detection issue is allowing support for playermodel creators to integrate a simple variable that lets them set the model's footprint
Kara9 24. mar. kl. 23:22 
it would be cool if when you used a mod that let you kick, it left footprints where you kicked
Hidden  [ophavsmand] 20. mar. kl. 16:10 
There's no way to detect the shape of the model's foot. A console command is the only reasonable choice.
Nihil 20. mar. kl. 10:12 
wish instead setting the footprints manually mod would automaticlly detect the footprints based on what kind playermodel you do would have set for yourself dont know something like that do actually possible to do for a garry's mod addon
Hidden  [ophavsmand] 17. mar. kl. 18:13 
It's based on the hook PlayerFootstep
Unami Fox 17. mar. kl. 16:13 
Is it based off the footstep sounds or from event 4001 (i think that what the footstep event is)
Hidden  [ophavsmand] 16. mar. kl. 11:56 
Jumping only fires one footstep event.
Crigence 16. mar. kl. 9:23 
I find it weird that jumping only leaves one footprint. Feels like I'm a pogo stick
Frankenstain 16. mar. kl. 8:59 
When NPCs and players walk on the snow, there will be (presumably) the footprints that come with the game itself. Is there any way to get rid of them?
Bart 16. mar. kl. 0:10 
Oh
Hidden  [ophavsmand] 15. mar. kl. 16:37 
Me.
Bart 15. mar. kl. 14:08 
whats the model in the second to last screenshot?
Flupord130 14. mar. kl. 16:51 
Presence Footsteps
Hidden  [ophavsmand] 14. mar. kl. 15:33 
What's that?
Flupord130 14. mar. kl. 14:18 
Does this work with PF addons?
Hidden  [ophavsmand] 14. mar. kl. 14:08 
What are you stepping on?
TheJack-TheGame 14. mar. kl. 13:54 
yo the footprints don't show up.
any1 got a solution?????
Lei Heng 13. mar. kl. 14:57 
random suggestion, if someone were to change size, maybe the footprints increase with the size of the player?
space core 13. mar. kl. 14:10 
the nude on the fourth thumbnail is crazy and freaky:steammocking:
spikey16. 12. mar. kl. 20:33 
woah who the baddie 7 oclock?
Hidden  [ophavsmand] 12. mar. kl. 18:52 
You need to step on something with the material "bloodyflesh". I have no idea if there's anything that actually uses it, so i'm looking for the most popular blood mods to see if I can add compatibility. In the meantime, that's a thing.
Jace 12. mar. kl. 18:42 
How do the blood footprints work? I've tried to use this portion of the mod, and im not seeing nothin
j3tsenel 12. mar. kl. 13:12 
thank yoi hidden it works good i like this mod
Tyler446 12. mar. kl. 11:40 
the last screenshot is wild lmao
Hidden  [ophavsmand] 12. mar. kl. 9:59 
step on sand
j3tsenel 12. mar. kl. 9:52 
can you give me an example scenario of where the footprints show up? i tried everything and nothing works
Hidden  [ophavsmand] 12. mar. kl. 9:20 
Already on it.
Frankenstain 12. mar. kl. 9:15 
Maybe blood footprint is possible?:wollove:
Kris Gaming 11. mar. kl. 21:49 
i think this is a very spiffy mod
Unami Fox 11. mar. kl. 7:29 
nvm, it just doesnt work with lithium
Unami Fox 11. mar. kl. 7:15 
I dont think this works with footstep sound replacement mods