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Nahlásit problém s překladem
It being on "placeable" ground doesn't seem to matter, just the percentages in the mod settings.
The only thing that placement decides is how many of what type are under the quarry, so if it's just marble floor under it, then you only get marble, if most if is marble but some sandstone, then occasionally you'll get sandstone.
If you place a quarry upon quarried ground (destroyed, then rebuilt) it doesn't affect the chances of getting materials, but now you have an equally spread chance of a generated stone chunk being of any of the available stone materials on the map.
How does building a small or medium quarry affects this?
Also, does it matter how much of the quarry is built in green area? (i. e. if only half the quarry is on green stone, only half the yield?)
I am wondering if that way you could get infinite resources.
I guess dumb-deep drilling (random ground) would also give somekind of resource, but still, I always have a quarry in my bases, so I'd want the same in space.
Without it the difficulty would have skyrocketed.
Set the chance for gravlite panel high. If you want to increase the yield, decrease the work required and increase chance for the resource, you will mine faster and have more resources.
You can remove other items from this list.
I have components set to 1 with 40% For some reason
but the Gravlite is set to 224 same as steel but Grav is 0.18% and steel is with 40%