Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
button to drop the other cube was more luck than skill. This is Portal 2 (read use brains) not Angry Birds (read try 100x to luck out). Thanks for your effort!
Try to go play of my rooms.
Link:
http://cs2bus.com/profiles/76561198039365234/myworkshopfiles?appid=620
Recorded movie is here .
I think this technique is not so special among portal fans.
Of course I enjoyed whole of this map after that. It was fun! :D
If you can check some my work and tell me what you think?
(I've only started publishing chambers, so I'm looking for some feedback)
Loco Chambers
Anyways, really liked it, nice work!
Read my profile before reading the rest of my comment!
With careful precision so the cube won't fizzle, all I needed was the cube to land on the button to exit. It's probably best to use that activation on the door itself just to fix that issue.
Try my SP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=398483361
Try my COOP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=376181211
A good point is the lights.
That will be all.