Portal 2

Portal 2

Escapent Concept Test map
21 kommentarer
hub 18. dec. 2021 kl. 12:47 
:cupup:
Salzmann69 22. okt. 2016 kl. 11:00 
Good, but the doors don't make any sounds.
Chris "Fred" 8. okt. 2016 kl. 10:39 
What happened to the mod link?
cochetmichel49 26. aug. 2016 kl. 5:33 
What a nice and strange idea ! Thanks
wildgoosespeeder 31. juli 2015 kl. 1:19 
Your map falls under "alpha" or "prototype/pre-alpha" at best right now. Alpha states are usually skeletons. "Beta" means that most things are finalized and a few things are still need to be tweaked.

More info:
https://en.wikipedia.org/wiki/Software_release_life_cycle#Stages_of_development
Fox  [ophavsmand] 30. juli 2015 kl. 23:24 
@wildgoosespeeder
Portal Adventure - Escapent "BETA" Test map
wildgoosespeeder 30. juli 2015 kl. 21:30 
It's pretty obvious something isn't right about the lighting because you are using "world portals" to make it look like you are using a sticky wall. It's going to take massive amounts of tweaking to make it not so noticable. I suggest looking into Somewhere Underground:
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=1734

Also check out Layne's map. I think it uses real gravity altering instead of world portals to achieve similar effects that looks and plays really nice:
http://www.cs2bus.com/sharedfiles/filedetails?id=117846887
Fox  [ophavsmand] 7. juli 2015 kl. 6:48 
@Woofemorphic Yes
automorphism111 7. juli 2015 kl. 6:16 
Are you planning on creating a custom texture for the walkable walls? Otherwise, the dev texture is portable.
Fox  [ophavsmand] 17. juni 2015 kl. 7:01 
@6Ɛoʞᴉpǝp Check out Escapent Mod
theinstantmatrix 17. juni 2015 kl. 6:33 
Lol, people is liking this map, and wildgoosespeeder is adding it to his "Maps With Deficiencies" collection? How mature of them. If it's his interpretation, then it's his interpretation. Simple as that. :p2turret:

Still, a really good concept of using world portals to compensate adhesion gel, which was scrapped during development because of playtesters getting headaches. :whistle:
TG 27. maj 2015 kl. 9:04 
i would said its good, i love world portals :p2turret:
Marisa Kirisame 1. maj 2015 kl. 20:21 
Ahh yes, the behavior that resembles what was once sticky (adhesion) gel. I recall that Valve scrapped it since DLC1 came out. For one, there really isn't much good in the way of puzzles when the gel has to be spread via portals (and I note that portals were lacking in this map).
The Sojourner 27. apr. 2015 kl. 0:01 
Ahh yes, the behavior that resembles what was once sticky (adhesion) gel. I recall that Valve scrapped it since DLC1 came out. For one, there really isn't much good in the way of puzzles when the gel has to be spread via portals (and I note that portals were lacking in this map).
DaMaGepy 21. apr. 2015 kl. 21:35 
if I walk next to the yellow slope, I still got transferes thru the worldportal.
if I jump I fall off (first room)
the lighting not matchesproperly so the difference is very visible between the rooms
the first room should look better with a deathforcefield instead of the goo. the water's break is too obvious
cant exit/vote. make a timer after the end text is displayed and end the map automatically
Fox  [ophavsmand] 20. apr. 2015 kl. 6:56 
@stewo ples like our mod with new gun
Steveo 20. apr. 2015 kl. 6:18 
I liked the walking on walls.. very small and easy map though. Also, I could not exit properly.
NaNdAiD 18. apr. 2015 kl. 15:04 
:)
Fox  [ophavsmand] 18. apr. 2015 kl. 13:45 
@Izumi to ty jesteś polakiem ?!
Hellsing 18. apr. 2015 kl. 13:43 
Widać że się starałeś Nice
Nextej 18. apr. 2015 kl. 13:17 
Masz zamiar dodać usunięty lepki żel czy anty-grawitacyjne ściany?