Portal 2
BlueFire InTheHole
12 則留言
Science B. 2016 年 3 月 7 日 下午 12:36 
Problem: the pedestal button is now pointless, you can shoot a portal through the laser field.
Apart from tossing you can just carry a sphere to the entrance area after you fling from the speed gel through the floor portal onto the ledge.
Btw, I've counted 10 buttons with zero visible signage.
livinloudtimmy  [作者] 2016 年 3 月 6 日 下午 6:14 
problems solved [:
Snoitulover 2016 年 3 月 6 日 下午 3:29 
Trapped in the angled panel four times. No signage below so that got old really quick. I tossed the ball in to win but it's not what you want so no score.
Science B. 2016 年 3 月 3 日 下午 10:37 
I mean there's no need to activate the button for the angled panel, only the button in the entrance area is needed when you use the funnel to get the cube there.

And the player will always be trapped by an angled panel when it moves while the player is in contact, no matter the direction of the panel.
livinloudtimmy  [作者] 2016 年 3 月 3 日 下午 9:30 
ya your supposed to use a reflective cube for atleast one of the 2 last buttons -ScienceB.
And sorry -umdos, that happened to me a few times too but once i did it a certain way i never got caught again and i guess i forgot. i'll try making the doors close sideways, maybe that'll just push someone out instead of clamping...
did you end up finishing it in the end tho? :o
Science B. 2016 年 3 月 3 日 下午 5:31 
Ok, you raised the walls, that should do it. Another way to toss the sphere is to use the orange gel for momentum, then you're able able to toss it across the room. Clearly not intended and doesn't really require a fix.
But when I played the map again I realized that I didn't go the full way on my first run. I never went to the top floor to see what's there. It wasn't relevant because I put the spare reflective cube on the exit button.
umdos 2016 年 3 月 3 日 上午 2:09 
and once again :(
umdos 2016 年 3 月 3 日 上午 2:06 
This chamber is not finished...i got stuck...
http://cs2bus.com/sharedfiles/filedetails/?id=636964232
livinloudtimmy  [作者] 2016 年 3 月 2 日 下午 8:59 
Several changes have been made, more than just the wall. i took away some of the hard to read spots too.
its not uncommon for me to repost maps a few times based on what some players discover, i usually try to get a map out after 2-3 decent-length sessions from start to finish of making them, and then make small adjustments after that.
if youre interested please have another quick go at it to see the differences [:
Science B. 2016 年 3 月 2 日 下午 7:05 
The easiest toss is from the side where the fizzlers are. Since it's a sphere it will roll over the solid block.
livinloudtimmy  [作者] 2016 年 3 月 2 日 下午 7:02 
honestly a tossed ball was my biggest concern, if i raise the window would it negate your toss? i didnt wanna try all the possibilites myself to be honest lol. i will review it however and make the necessary corrections, can you describe your toss to me though please? was it just a plain toss from the middle island?
Science B. 2016 年 3 月 2 日 下午 4:54 
You asked to break it. It's easy to break, get one sphere and throw it to the entrance area, put it on button and done.

I've played your five chambers in a row. While I enjoy the style and the challenge to find a way that's not plain obvious I sometimes felt annoyed by the obscurity. The most pressing issue is invisible connections. When there is not enough information the player is forced to guess. Guessing right is less satisfying than to figure it out on your own.