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回報翻譯問題
Apart from tossing you can just carry a sphere to the entrance area after you fling from the speed gel through the floor portal onto the ledge.
Btw, I've counted 10 buttons with zero visible signage.
And the player will always be trapped by an angled panel when it moves while the player is in contact, no matter the direction of the panel.
And sorry -umdos, that happened to me a few times too but once i did it a certain way i never got caught again and i guess i forgot. i'll try making the doors close sideways, maybe that'll just push someone out instead of clamping...
did you end up finishing it in the end tho? :o
But when I played the map again I realized that I didn't go the full way on my first run. I never went to the top floor to see what's there. It wasn't relevant because I put the spare reflective cube on the exit button.
http://cs2bus.com/sharedfiles/filedetails/?id=636964232
its not uncommon for me to repost maps a few times based on what some players discover, i usually try to get a map out after 2-3 decent-length sessions from start to finish of making them, and then make small adjustments after that.
if youre interested please have another quick go at it to see the differences [:
I've played your five chambers in a row. While I enjoy the style and the challenge to find a way that's not plain obvious I sometimes felt annoyed by the obscurity. The most pressing issue is invisible connections. When there is not enough information the player is forced to guess. Guessing right is less satisfying than to figure it out on your own.