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Very easy for someone like me who is familiar with the perpetual laser mechanic and perma-laser interruption; having just been primed with Intrusion and knowing more than one way to sacrifice a cube really helped me. Playing Mevious’ relatively new map Crimson recently also probably helped. It’s a very rare mechanic and having at least two prior chambers teach it to me for this one was probably the only reason for my sub-3 minute first-try run. Although Crimson’s definitely the most advanced of the three chambers that I know of that utilize this mechanic. I want to say I’ve seen it elsewhere but I can’t quite put my finger on it.
Difficulty: 2.25/10
Enjoyed: 7.5/10