Stellaris

Stellaris

Immortal Leaders Trait (3.0+)
106 kommentarer
ShiroRyu 6. maj kl. 21:45 
same problem about the icon that change randomly... but still work fine in 4.0
skywalking 1. feb. kl. 7:55 
It is pretty finicky though. The icon can sometimes be randomized with another trait. Probably best to have this at the top of the mod files or something
Southern Wind 8. nov. 2024 kl. 0:50 
This works perfect for the current version, Nov 11, 2024.
Richard Peterson Ennis, P.I. 17. maj 2024 kl. 17:54 
I just want this mod because past one point its hard to give a fuck about micromanaging leaders.

Any game longer than 300 years just gets tiresome having to constantly trait, and retrait and make sure they get the proper specialization, assigning re-assigning them, etc.

Taking time to carefuly mold a leader early game to benefit from them lategame is far more enjoyable and makes it easier to engage with the mechanic.
Light0234 8. dec. 2023 kl. 14:23 
doesnt work for hive minds
Blitzkrieg 2. nov. 2023 kl. 18:46 
I'm in the same boat as J6. If anyone could point me to a mod that does this I'd appreciate it.
Solidus (godnon) 30. juli 2023 kl. 19:01 
2023 yippy wooh yeah
Isten katonája 21. dec. 2021 kl. 14:58 
does the AI use this as well?
J6 1. dec. 2021 kl. 11:12 
I wanted one for the leaders only, not the entire species

What line in your code would I need to change to make this happen?
BoundCNapalm 21. apr. 2021 kl. 2:50 
@vincramos07 This mod works with all versions of Stellaris past 2.1., despite what it says. Source: I use this mod regularly.
Cavaire 18. apr. 2021 kl. 8:06 
@Argon its not meant for balance, its obviously a mod made for people who dont want their leaders to ever die. Its a cheat mod in that regard if you want to call it that.
Argon 9. mar. 2021 kl. 23:59 
+80 Years Life costs 4 Points! And this mod 1 LOL (Ruin the Balance) Make it pls Cost min. 4 or more Trait Points.
vincramos07 21. jan. 2021 kl. 2:30 
is there a chance of getting this updated to 2.8?
zIBRADLEYIz 26. sep. 2020 kl. 5:22 
this one isn't working for me?
SyndicateOne 27. mar. 2020 kl. 13:16 
such a great MOD. A real Emperor will never die....
Nox  [ophavsmand] 16. mar. 2020 kl. 15:00 
Hey Vasteria, yes, i intend to update it as soon as possible.
Vasteria 15. mar. 2020 kl. 23:16 
is this mod going to be updated when the Federations DLC comes out?
Locomotor79 25. feb. 2020 kl. 14:27 
can you plz update the mod its outdated unfortunatly
ʕ•ᴥ•ʔ 12. nov. 2019 kl. 14:06 
Confirmed not working with Lithoids, hoping for an update :)
Mark 3. nov. 2019 kl. 16:02 
Currently does not work with Lithoids
Aderrion 23. okt. 2019 kl. 11:31 
I loved this Mod. Thanks so much for your work
You are a very nice person
Nox  [ophavsmand] 16. okt. 2019 kl. 15:25 
Hey Empress Auri, thank you for the info!

I did test it on another device where the mod also worked fine. This just seems to have been an issue on my main device where i also have the local version of the mod besides the workshop version. Other people seem to have the same issues with their mods since the new launcher has been released.

@FrozGu8: for a while i suddenly had the same issue with the ugc _* file disappearing. Somehow it reappeared later after unsubscribing and resubscribing several times ¯\_(ツ)_/¯.
Theoretically this version should be able to work with 2.3, too. The only real change i made was to add a new file called descriptor.mod after reading that the new launcher needs it.
Cov/Tarccov 15. okt. 2019 kl. 5:09 
Alright, so after some further experimentation, it turns out that the mod does show up for 2.4.1, but not for 2.3.x, so I suppose compatibility suddenly became an issue. Oddly enough, it worked fine at first for 2.3.3 as well, but after closing down the game for an hour, the mod had suddenly vanished, including that .mod file I mentioned.
Auri Sariel 15. okt. 2019 kl. 2:57 
i dunno how about you guys but for me the mod keeps working perfectly fine even after the mods and games update so im not sure what are you guys really talking bout
Cov/Tarccov 14. okt. 2019 kl. 15:49 
So for some reason, the mod doesn't seem to have one of those ugc_MODNUMBER.mod files anymore. I suppose at least part of the issue is located there.
Nox  [ophavsmand] 13. okt. 2019 kl. 15:26 
Not sure whats wrong yet. It runs fine locally however after the upload it breaks.
@@ 13. okt. 2019 kl. 14:36 
wtf... broken after update...
Syrett 13. okt. 2019 kl. 13:38 
i have had the game running since before the 2.4 update so im fine hahaha
Nox  [ophavsmand] 13. okt. 2019 kl. 12:48 
Hey Guy, i did run a quick test and it seemed to still work fine. I tried to convince the new launcher to stop showing the mod as outdated but sadly so far i didn't succeed :(
Auri Sariel 11. okt. 2019 kl. 14:14 
will this work with version 2.4?
DeathKnight117 9. okt. 2019 kl. 12:38 
Version for 2.4?
Syrett 7. okt. 2019 kl. 15:26 
nice
thanks mate
its a pretty good mod. while infinite age is what i wanted, its not like the leaders not dying from normal means is a problem. i have had several die due to modded events, mainly environmental hazards.
thanks for making this
Nox  [ophavsmand] 7. okt. 2019 kl. 13:53 
Hey Rommel, the trait ID is "trait_Immortality"

@ashur: hmm then they must have changed this. I am quite sure when i last played and leaders of my immortal species died they were gone for good and never returned to my leader pool. Happened to my army generals all the time since they suddenly had the urge to always fight among the frontline troops after some update^^
Syrett 6. okt. 2019 kl. 17:25 
i could find it but it would take effort and im really lazy
Syrett 6. okt. 2019 kl. 17:25 
i wanna pull some funnies, so what is the id of the immortality trait?
Trixie 21. sep. 2019 kl. 23:15 
I would rather you just made it add +1000 lifespan or something rather than give immortal leaders = yes, it is nice that they don't die of old age but I want to feel like I am really risking something when I, say, send a tenured admiral that has been leading my fleet for 300 years into the final core system of the contingency. As is, they just return to your leader pool even if the fleet is destroyed completely.
Col. Hathi 1. aug. 2019 kl. 13:21 
Right ^^ Yeah, I was wondering about the portrait. It didn't match any of the mods on here, but it looked pretty cool.
Nox  [ophavsmand] 1. aug. 2019 kl. 12:36 
Hey Col. Hathi,
it's not really one mod, rather some small additions mixed together to rebuild the Sith Empire from the old republic.

The Ships are from the Sith Empire Ship Pack:
https://cs2bus.com/sharedfiles/filedetails/?id=768131386

The Ships from the Old Republic Ship Pack:
https://cs2bus.com/sharedfiles/filedetails/?id=750263062

And i did use Star Wars Emblems to get the Symbols:
https://cs2bus.com/sharedfiles/filedetails/?id=768131386

The System shown in one of the pictures is merely the name i gave to the starting system of my custom empire and my leader icon is a cartoon version of my old character back from Star Wars The old Republic ^^

As far as i know there are other mods out there which can transform your whole galaxy to the one from Star Wars with all factions, etc. but for me this is sufficient since i like putting the Sith Empire and its' rival, the Old Republic, against the random races from the Stellaris galaxy :)
Col. Hathi 31. juli 2019 kl. 14:42 
What's that star wars mod that you're using, @Nox?
Nox  [ophavsmand] 16. juni 2019 kl. 11:47 
Hey Guys,
sorry for the delay. It is now up to date for 2.3. Usually you can still use the mod even if it is marked as outdated. If you want to make sure it still works just check if the trait is still there and in the leaders tab on your immortal species' leaders it should say that they are immortal instead of showing a chance to die.
Vasteria 11. juni 2019 kl. 4:44 
2.3 update?
BlueWolf 5. juni 2019 kl. 17:15 
will you update to 2.3? i love this trait.
panpiper 9. apr. 2019 kl. 4:15 
Sadly not working. The trait does not appear in the trait list.
Midraq AelNurr 25. feb. 2019 kl. 4:16 
Hi everybody, I was curious is there any other way to prevent AI form selecting a modded leader trait. I keep using the ai_weight but the AI still selects my modded trait on leader generation.
RoJAn 25. jan. 2019 kl. 8:10 
Trait doesn't show up in the species trait list :/
hoodaticus 16. jan. 2019 kl. 16:43 
ai_weight = { weight = 0 } might work better for disabling AI use.
Jklom98 13. jan. 2019 kl. 13:19 
I like it being one point.
Nox  [ophavsmand] 9. jan. 2019 kl. 16:13 
Hey hoodaticus, i'm glad to see you figured out how to make the changes you want :) And thanks for crediting this mod!

I can see your point in this beeing a strong and maybe 1 point might be too cheap. However i primarily wanted to make this trait as a means to for example keep custom created rulers around so i tried to make it accessible without the need to take on negative traits. But good to see that now there is also version around for people who want to have harder requirements :)
hoodaticus 8. jan. 2019 kl. 14:45 
Hi Nox! I spent all afternoon creating my own version of this mod for balance reasons. I have replaced all of the content including the localization and the code, so it's an all-new mod but uses your technique for immortality and your fix to block AI use. I wanted to link it here for anyone looking for a balanced version: https://cs2bus.com/sharedfiles/filedetails/?id=1619110881 . And also to let you know that the icon I created for it is yours to use in your own mod if you wish, just suck it out of my mod. Thanks for the trailblazing work you did, Nox!
hoodaticus 8. jan. 2019 kl. 11:30 
Is there a similar mod to this that is balanced? Immortality should cost more than Venerable/Robust IMO.