Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Yeah, the way the name lists this mod affects have been set-up in WoTC is exactly the same as in the base game. So, yes.
All of the .ini files you're describing sit under the 'config' directory whereas the .int ( localisation ) files ( which this mod edits ) sit outside of this directory.
If the linked screenshot is how your "pseudo-mod" is set up, then creating a new "localisation" directory at the same level as your "config" directory with a new XComGame.int file inside ( as described in the remainder of your question ) might work. I have no idea beyond that, sorry! XD
( https://i.gyazo.com/cc0470dca844eb2829d837702647db88.png )
I wanted to make changes like this to my own game, but not in the original file, but I wasn't sure how to actually "load it"... ie: the pseudo-mod folder you create via 7TMU is supposed to house all the .ini's from mods that you wanted to change, but I don't know about .int files... would putting "[XComGame.XGMission]
[XGMission]" in XComGame.ini work?
Sorry I'm not really explaining this too well.
Inappropriate Operation Names
Expanded Mission Names
and place names such as:
More Cities ?