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Rapporter et oversættelsesproblem
I really think the cube dispenser/excursion funnel/button mechanism needs to be completely inaccessible to the player. The CC could be just lying on the floor near the entrance. There's really no need for it to come from a dispenser....
If you absolutely want it to, then you can always make it drop out of a completely separate dispenser. There are many ways to do this really.
When I saw there was an excursion funnel down there, I figured it was a trail to be followed in order to get to the cube. All that was before a realized than an extra cube was not required to solve the puzzle.
Suggestion for a fix: add a discreet panel that closes off the first room near the entrance and have it activated by the same trigger that opens the floor trapdoor to the excursion funnel.
-Create a laser pointing at a laser catcher
-Hide them out of sight
-Connect the catcher to the door
-Connect the timed pedestal button to the laser
-Press "start enabled" on the laser
This should prevent the door from opening until the timer runs out.
Very cleverly done!