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回報翻譯問題
Some neat puzzles. The aesthetic looks good.
Truthfully, I thought the final sequence at the end was weaker than what came before. There wasn't a trick, the player just needs to be be very intentional. It can be done on the first try, but this is not obvious to the player beforehand.
Overall it's still a well-designed set of puzzles.
The moment I stepped out from the elevator and instanly though "I smell a color cerrection", I was dam right.
Great work once again.
@Singh I know it's been a year since your comment, but no tricky acrobatic jumps where needed for this chamber at all. I have placed Portal surfaces around the map where they are needed. In fact, that's what the handrail is for, to stop the player from going to far after flinging downwards through the blue. If you do decide to give this map another go, try to find the simpler solution instead of going for the hard one. That last sentence sounded offensive when I say it out loud, but believe me that wasn't my intent.
1st jump: the handrail and hampered placement of the blue portal really start to weigh down the map with a sense of frustration at not getting over the lip of the upper recess. Why is the handrail there?
2nd jump area has you constantly hitting your head on the ceiling and again missing the lip. Once a player makes a logical connection to solve a part of the puzzle why punish them with repetition of difficult jumps until properly executed. Once in this area if you make a mistake with the fizzlers you have to do both step 1 and 2 all over again, making the puzzle more punishing than rewarding.
Speaking of which, it was nearly blinding in the second-to-last room.
I have liked & favorited this level, keep it up RubyCarbuncle, & thank you for improving society; even if just by a little.
-Gunnar
Yes, the new barrier field is way better looking than a grate (in most scenarios) and its nice to get a change in art design, but not only does a grate do this job, but so does a light bridge. A physical wall or floor that you can look and shoot portals through, the descriptions of a light bridge and a grate. You should know, you used a light bridge to serve the same purpose as the orange fisslers in the same map. But still, like I said, it is nice to see some different art design.
Although I think Fourth Reaper's yellow grid is a little redundent.
@Fourth Reaper Nah it's cool. I like it when comments keep getting posted. Unless it's a flame war, that would be the only reason I would have to delete them. But it's not so there's no need. :)
@RC: If these excess posts are a bit of an eyesore to you, feel free to delete them. ;)
If that's the case, it opens a blue portal next to it IIRC.