Portal 2

Portal 2

TNT Turrets - Part 3
79 kommentarer
rexamill226 16. apr. 2022 kl. 17:00 
beyond amazing
sum2jar 14. feb. 2022 kl. 7:18 
PIMA, but loved it.
dow101 9. apr. 2021 kl. 2:09 
Great series! These are the types of maps I love, thanks for making them.
DHVenom 16. feb. 2021 kl. 16:00 
You are evil. XD
Seriously though, i spent like an hour and a half on this one puzzle.
beadyn 30. sep. 2020 kl. 10:39 
Great fun! The Save button is DEFINITELY your friend here, but it's a challenging and satisfying puzzle!
PsychoBR  [ophavsmand] 5. jan. 2018 kl. 13:55 
Thank you very much @Fuku Yamama! :D :p2blue: :p2orange:
Fuku Yamama 3. jan. 2018 kl. 22:46 
I can't say enough about this map except please please make more!
Artificial Retard 10. feb. 2016 kl. 16:06 
Very good map with great aesthetics and logic puzzles as well as a storyline. Almost like a DLC! Thank you for making this series of maps!
Petutski 3. nov. 2015 kl. 16:29 
This is such a great map that I played it again. This time however the moving platform on which the cube is set to laser the turrets would not move. The antline lit up but the platform stayed put. Had to start over and this time it worked! Anyway, great job!
Aleskei 28. okt. 2015 kl. 15:41 
I'LIKE IT
wildgoosespeeder 25. sep. 2015 kl. 17:02 
Pull a switch on the two laser cubes and sacrifice the first one and you got yourself a skip for the star-symboled area. Also cubes make great shields. I was able to use the explosion radius to kill all but one turret in the laser field section. That is how I performed the switch to skip the star-symboled section.
Petutski 8. feb. 2015 kl. 10:05 
Wow... four hours...plus a nap in between... Excellent map! I did not "get" using the laser until well into the map. Still great fun! Thanks!
Jordy 11. dec. 2014 kl. 6:55 
Absolutely fantastic map!

Only later on in the map, I realized that part of the meaning of the laser was burning the turrets, while I used the explosive ability of the turrets to blow the others up with another :)
bonkrood 4. nov. 2014 kl. 8:58 
That has to be the hardest map I have ever played. :)
Cleanerman247 26. juni 2014 kl. 18:45 
make TNT turrets part four. or TNT turrets prelude.
gooberspace 13. mar. 2014 kl. 11:00 
Don't play my maps.
I'm embarrased
PsychoBR  [ophavsmand] 28. jan. 2014 kl. 12:35 
Thanks for playing guys! And for comments also.
Icepick 27. jan. 2014 kl. 21:40 
That third one took me about an hour. Great job!! I hope you do some more.
Influenzo 11. jan. 2014 kl. 20:01 
The 3rd map almost took me three hours to complete. You did a fanstastic job! Keep it on going!
Disko24x7 2. jan. 2014 kl. 4:39 
I completed the whole series without the walkthrough, brilliant idea and tough tests! Unfortunatly you need to check your tests throughly before release because the lift room at the end at a hole in a wall looking into the void and a visible NODRAW texture (this can be seen by looking away from the end lift) but all-in-all good tests!
Scoundrel 16. nov. 2013 kl. 17:53 
Finally broke down and watched the walkthrough. Seems more like gymnastics on speed drugs than a puzzle. Not my kind of playing.
Scoundrel 16. nov. 2013 kl. 16:34 
I must be a lot dumber than I previously throught, because these seem to be getting progressively more obscure. I'm nearly frustrated enough to give up on this one. Almost to the point of saying "screw watching the walkthrough" even. Either I'm missing something that is completely obvious to other people, or the author expects me to do things that are way out of the normal scope of Portal chambers.
Light 12. nov. 2013 kl. 9:05 
that was really really good!
DemonBataar 27. okt. 2013 kl. 9:58 
Thanks =)!
PsychoBR  [ophavsmand] 27. okt. 2013 kl. 9:52 
Hi DemonBataar! Thanks for playing the all 3 maps! Yours maps are also very good! Thanks!
DemonBataar 27. okt. 2013 kl. 9:40 
Played all 3 maps =)! Great work! Thanks for making it!
This last one was much more dificult to solve =P!
I enjoyed playing ^^, keep up the good work =)!
PsychoBR  [ophavsmand] 8. okt. 2013 kl. 6:54 
Hi @stomsend. Thanks for playing! ^^
PsychoBR  [ophavsmand] 8. okt. 2013 kl. 6:53 
Hi @Prototype. Thanks for the gameplay! Very nice! ^^
stormsend 11. aug. 2013 kl. 18:36 
That was very hard to get those pesky turrets.Good one.
Prototype 27. juli 2013 kl. 2:13 
That was good, although perhaps not hard... managed to get through without dying, here's my blindrun: https://www.dropbox.com/s/g203p3s5i6rg8zt/tntturretspart3.dem Same as the other's the styling and textures are great, except for a few minor issues (pointed out in the demo)

If you get time, here's a new level of mine somewhat similar to the one you played Moving room 2
Escaper 8. juli 2013 kl. 0:44 
Wow! One of the best map I've ever played! Good work! Keep doing!
Slordar 24. juni 2013 kl. 14:19 
sombody is taking credit for making a remake of this with your file here is the link he has almost 200 subscribers I have done a remake but I told the person http://cs2bus.com/sharedfiles/filedetails/?id=97554774
Kuromi With A Gaming PC 21. apr. 2013 kl. 14:30 
who make the part 4
ManOfColours868 10. apr. 2013 kl. 16:32 
Well get to work, Psycho, we need more!
PsychoBR  [ophavsmand] 8. apr. 2013 kl. 6:11 
@ManOfColours, @mikemoody, @VideoDead and @Petro. Thank you for playing my maps and comment. I always feel rewarded when someone plays and comments on my maps.
ManOfColours868 7. apr. 2013 kl. 18:22 
Hugely enjoyable. Took me a while to figure the 3rd part out but felt greatly rewarded at the end!
mikemoody 23. mar. 2013 kl. 17:16 
WOW: This is one of the better maps I have played in a while. It is a "Hard/VeryHard" level and very well put together. I've grown to like the exploding Turrets, and all the doors you can go through for different parts of the game. Very well done, Thanks... Thumbs up all the way from me. <<<<Top notch collection>>>
A Sick Duck 18. feb. 2013 kl. 11:53 
finally beat it after 1.5 hours! ncie, challenging puzzle, cool design, good ending for the trilogy!
VideoDead 24. jan. 2013 kl. 9:35 
@PsychoBR You're a good mapmaker, it was a pleasure playing these maps. And yes, i did play them through first as it did take a while to figure them out - and watching me dither about for ages wouldn't have been good viewing.
The degree of difficulty was spot on (almost annoying at times, but that's a good thing i think) and i love those turrets, great idea!
I hope you make more maps like these, i will definitely play and record them.
PS, sub my youtube if you like it, it's a new thing for me.
PsychoBR  [ophavsmand] 24. jan. 2013 kl. 5:29 
Custom texture bug fixed. Thanks for @VideoDead.
PsychoBR  [ophavsmand] 23. jan. 2013 kl. 11:14 
Woowww @VideoDead!!

Thank you for the video. I really enjoyed your gameplay. I had the impression that you had already played the map before recording the video. Not?

Your walktrhoug is very similar to the solution intentional. Except for the end of the third map. You can solve brilliantly without the third cube. Neither I knew it was possible to resolve that. Congrats.

There's something else, because of her video, I could see that there was a bug in the custom textures. In the video they show up as a white box. I've found that this process incorrectly. Now is fixed and the textures appear correctly.

Again thanks for playing my maps and record your gameplay. You can not imagine how it makes me happy.
VideoDead 22. jan. 2013 kl. 7:47 
Awesome trilogy of maps, i really enjoyed the puzzles and the atmosphere. I've uploaded a playthrough of all 3 - http://www.youtube.com/watch?v=LU3liYz4_1s&feature=player_detailpage
PsychoBR  [ophavsmand] 1. nov. 2012 kl. 6:42 
Hello @Krusty. WOW!!! Fantastic way!! I never thought of this possibility. Even my friend tester, the @ BigN00b, who showed me practically all possibilities not thought of this. Incredible skill. Congrats. My map may not be the most popular of the Workshop, but I am happy when I get a visit from a player of his level. Thanks for playing and thank you for bothering to record and upload the video.
Krusty 1. nov. 2012 kl. 3:41 
After see that, I think you will maybe do some modification. See my way here : http://youtu.be/dIctr98ORWg
PsychoBR  [ophavsmand] 31. okt. 2012 kl. 17:51 
Hello @Krusty. Aspirin? ahahahah. :-)). Thanks for playing until the end. Most players do not end part 3. Congrats. I often wonder if I should lower the difficulty. See the video with walkthroug own page on the map. Direct link here: http://youtu.be/Rx3OaS4Q0Rc Thanks for feedback.
Krusty 31. okt. 2012 kl. 16:07 
Hello Psycho, good map, I will take an aspirin now. it take a long time before to find a way to solve it and I think it's not the normal way. I finished it without go in room with moving platform and the 5 turrets. And the problem is : I didn't arrive to go through this room so I did without it. I don't understand how you can have in this room a cube in hands + a cube on the button to move platform + a cube in laser room to send the laser through a portal !!!! thanks
PsychoBR  [ophavsmand] 24. okt. 2012 kl. 16:12 
Hi @skh1. Thank very much. Thank you. Glad you enjoyed my maps. Was thinking of players like you who motivated me to do this work in such detail.
skh1 24. okt. 2012 kl. 15:30 
Played all three. Awesome, insanely awesome. Virtually a complete re-skin of the game. You've created some quite memorable spaces and diabolically hard puzzles. Naturally, I died many, many, many times. Thanks (no really, thanks) for the forgiving save points. I particularly appreciate the back door routes made available (once you earned them) that allow you to recover from mistakes without having to restart. Exceptionally well thought out designs.
PsychoBR  [ophavsmand] 23. okt. 2012 kl. 7:08 
Hi @Chief. Thanks for playing and for good cheer. :-)
JR 22. okt. 2012 kl. 17:24 
Three of the best maps ever authored for P2. Much appreciated.