Portal 2

Portal 2

TNT Turrets - Part 2
47 kommentarer
sum2jar 2. feb. 2022 kl. 13:45 
That was a blast! (Several times in fact.) Really enjoyed it--didn't think I'd get through...
dow101 9. apr. 2021 kl. 0:56 
Fun map, no glitches in my play through.
Avatar 20. jan. 2018 kl. 21:51 
Awesome map, just one thing though, the turrets in the final chamber can only be killed if you just go and push them without lifting them as you donot know where will the faithplates land you, so that was a little messy.
EndOfPortal 29. dec. 2016 kl. 12:05 
Very good map but very confusing !
Dominoble 11. dec. 2016 kl. 8:28 
There's a problem with the first cube; it disintegrates before it even gets out of its spawner... what am I missing here?
McKiath 2. nov. 2016 kl. 9:21 
There was a small glitch in the chambers. When you get the second cube and use the light bridge, sometimes the game thinks you hit the laser fields even though you're just walking on the bridge. It was very frustrating to get past but other then that, this was a great level.
jam.lab1 30. jan. 2016 kl. 18:06 
Excellent, challenging game. Very, very good.
Aleskei 28. okt. 2015 kl. 15:41 
I'LIKE IT!
Petutski 8. feb. 2015 kl. 7:06 
Excellent map! Tough turrets, some tricky logic, and a bit of timing! Great work! Thanks!
Chelliste 23. nov. 2014 kl. 6:56 
In most maps turrets are so easy to beat, they might as well not even be there. These are a challenge, and not just because of the explosive factor. The timer seems to rub a lot of people the wrong way. I agree that I'd rather test my brain than my mousing agility, but it's really not that hard once you figure out the sequence.
bonkrood 3. nov. 2014 kl. 11:46 
I liked it, had a lot of trouble with timing though, close to aggggggravating. :)
GuruMeditation 2. jan. 2014 kl. 13:12 
Wonderful map ! Not easy to get the second cube, just think about keeping the light bridge :)
contact 30. dec. 2013 kl. 13:49 
Liked the graphics and atmosphere but the timer ruined it for me. A game for a quick computer more than a quick mind I think. I hate clocks in tests as they're so much more about mouse acrobatics than brains.Too bad.
Scoundrel 15. nov. 2013 kl. 22:15 
I had a good time with this one. Except, I also got stuck at the fizzler with the short timer for an extraordinary amount of time. I guess I'm just thick. Finally watched that part of your playthrough. Man, you move quick. I move fast (probably not that fast) when playing first-person shooter games, but usually not when playing Portal, which was why I had so much trouble with that bit. Easy once I saw what to do, it just never occurred to me. Duh.
PsychoBR  [ophavsmand] 10. okt. 2013 kl. 11:05 
Hi @Pupcia. Thanks for playing! ^^
Pupcia 10. okt. 2013 kl. 8:34 
Awesome Map!!!
PsychoBR  [ophavsmand] 8. okt. 2013 kl. 6:55 
Hi @stormsend. Thanks for playing! ^^
PsychoBR  [ophavsmand] 8. okt. 2013 kl. 6:54 
Hi @Prototype. Thanks for the gameplay. Very good! ^^
stormsend 5. aug. 2013 kl. 0:35 
Thoroughly enjoyed this excellent map. You gave good signs and direction to keep me going in the right direction. Hearing Glados was a treat also. I think I spent the most time at the fizzler with the short timer. Of course I died a few times during the game but I was pleasantly surprised to find I didn't have to start over. Nice. Those are some touchy turrets. I touched one without picking it up and it still exploded. Whew. Thanks for the great map. Here's one of mine. Disorder And Confusion
Prototype 27. juli 2013 kl. 1:22 
My blindrun('s): https://www.dropbox.com/s/hc32at407j5ze9x/tntturretspart2.zip (there's five parts) It was good and the styling is really good. I'd probably say medium difficulty, even though I died lots, it wasn't "hard". Because I didn't explore up the top, I wasted lots of time wandering around below. If I solved it again, I wouldn't go down the bottom, instead just take both cubes up the top and leave.

If you get a chance, here's a medium/hard one of mine: Geltastic
Brother Swing 11. juni 2013 kl. 1:32 
This map took me a long time to beat so glad that I did beat it Good job!
PsychoBR  [ophavsmand] 23. mar. 2013 kl. 14:50 
Hi @mikemoody. Thanks for playing and comment.
mikemoody 22. mar. 2013 kl. 16:44 
Wow I really liked this one. Part 1 was good and this was even better, I found this one to be much harder and that was good. Thanks....now on to part 3.
PsychoBR  [ophavsmand] 18. feb. 2013 kl. 18:20 
Hi @PetroLeum. Thanks for playing my maps. Check out the video at the screenshots to see the solution intentional.
A Sick Duck 18. feb. 2013 kl. 10:05 
was not disappointed from this map. i got the companion cube into the first room by making a portal at the ceiling, using teh faith plate with the cube and dropping it into the portal.... is that the intended solution? there was this strange room with the lasers and the portalable surfaces down left in the companion cube room... should i have somehow used it? thanks for the map :)
PsychoBR  [ophavsmand] 24. jan. 2013 kl. 5:29 
Custom texture bug fixed. Thanks for @VideoDead.
Goonicidal Maniac 30. okt. 2012 kl. 14:21 
dont hold em for too long
PsychoBR  [ophavsmand] 14. okt. 2012 kl. 19:59 
Hello @The Multiwinians Exactly. These are the same maps. Just renamed the titles. Is the fact that the turrets are explosive was a strong enough argument for me to make the change. Hope I did not disappoint visitors old.
Dr. FeelGoose 14. okt. 2012 kl. 19:23 
Is this basiccally a similar remake of "Damn Turrets", a previous collection of yours but with this has instead explosive turrets instead of regular ones. Its similar because all of the levels have the same name as the levels from Damn Turrets. And many things from this collection look and play similar as to Damn Turrets.
mood3rd 20. sep. 2012 kl. 9:34 
shame, no more maps.
is it not enough time ?
life getting in the way ?
all the best.
PsychoBR  [ophavsmand] 20. sep. 2012 kl. 8:53 
Hi @mood3rd. I do not intend to create new maps. Will end my career as a modder with these 3 maps. But I'm ending to a super-mega-update them all. The update will have the following changes: 1. Visual ultra is better. 2nd. Voices of GlaDOS. 3rd. Music ITP non-standard 4. Sound effects of environment. 5th. Some special effects (few).
mood3rd 19. sep. 2012 kl. 15:51 
ps.
if you are interested, I just did a major update to my first map, that you played.
pps.
will you be making more maps soon ?
if yes, put a link in the comments of 1 of my maps & I will play it.
mood3rd 7. aug. 2012 kl. 10:06 
just had another go.
the cube dispenser positioning above the deep pit, is great.
especialy with the pedestal button.
it would have been so fiddly without this setup.
the message saying we need 2 cubes, is also very helpfull.
thankyou PsychoBR
mood3rd 3. aug. 2012 kl. 15:21 
good map
was not clear of where to go, or what to do first.
but challenges were good, not to hard or to easy.
just right.
I forgot at fist that I could respawn the cube, that was behind the lasser field,
by the 3 faithplates.
if you like killing turrets, I have made 4 turret killing maps.
(the only 4 maps I have ever done, so please leave feedback.)
http://cs2bus.com/profiles/76561197979332810/myworkshopfiles/
PsychoBR  [ophavsmand] 18. juli 2012 kl. 4:33 
@ThreeFingeredJack. Thanks for playing. My three maps are designed to be solved in different ways by each player. What I tried to stop, there was the possibility of someone without having to solve at least 50% of the challenge. Thanks to my tireless playtester @ big_n00b I managed to eliminate 100% of the bugs that make this possible.
ThreeFingeredJack 17. juli 2012 kl. 15:44 
I dont know if i was supposed to, but i just used the three turrets standing one behind the other to kill one of the two standing behind the light bridge by acting as a target, then, knocked the other down while using the block as a shield. Then i just stood there behind the block at the front of the line while the turrets killed each the one in front, exploded, and knocked all the others down. Didnt get it tbh. Liked the light bridge thing though with the slight gap behind the fizzler :)
PsychoBR  [ophavsmand] 14. juli 2012 kl. 9:39 
@Geneosis and @Zee_Captein. Thanks for playing.
Furignis 14. juli 2012 kl. 8:12 
Once again, excellent work.
Your test chambers are brilliant!
PsychoBR  [ophavsmand] 11. juli 2012 kl. 16:05 
@Geneosis. kkkkk. I've thought about creating a utility to the fan. But for now it's just aesthetic.
Geneosis 11. juli 2012 kl. 14:54 
Nice map again ^^ Killing the turrets was easier than I thought ;) I talk about the 5 turrets after the vertical light bridge mainly...
Oh and that's completely pointless but I stopped the fan :p
PsychoBR  [ophavsmand] 11. juli 2012 kl. 5:30 
@big_n00b kkkk. very good. I will fix it.
big_n1 10. juli 2012 kl. 22:45 
Quite the time for me. ;)
{LINK FJERNET}
PsychoBR  [ophavsmand] 10. juli 2012 kl. 15:35 
Hi @big_n00b. Yes. I fixed. The timer now is just 2 seconds. No have time to take back the cube.
big_n1 10. juli 2012 kl. 7:58 
Hi @PsychoBR. You fix a catapult?
PsychoBR  [ophavsmand] 2. juli 2012 kl. 14:21 
oh! The bug of the jump in tank side is serius aldo. I'll fix it also.
PsychoBR  [ophavsmand] 2. juli 2012 kl. 13:12 
@big_n00b. Woow!! The bug of capatult is very serius. I will fix in next update. But the bug of turrets, I do not know yet how to solve. Laser barrier maybe.
big_n1 2. juli 2012 kl. 9:52 
dtpt2 ;)
{LINK FJERNET}