Portal 2

Portal 2

The Amazing Multi-press [Mechanism]
31 kommentarer
stormsend 14. aug. 2019 kl. 10:35 
Nice.
Avatar 9. feb. 2018 kl. 2:15 
Liked the ending. :steammocking:
Petutski 1. mar. 2015 kl. 6:01 
Ha! Pretty tricky and fun!
Умный мальчик в о 26. mar. 2014 kl. 4:30 
Выдалась

ScarfKat 15. sep. 2012 kl. 11:19 
EEEEEPPPPIIIICCCC!!!! :D
question man6 26. aug. 2012 kl. 8:55 
Clever. Very clever. I never wouldve thought of something like this. Nice job!
Sorby 25. aug. 2012 kl. 10:18 
funny with easy
Captn Gore 9. aug. 2012 kl. 21:03 
Quite intersting concept ! I like to see mechanics in action like that. There's way more things possible to accomplish than i originally thought. And you even managed to include a puzzle in there. Thumbs up for your great demonstration !

http://cs2bus.com/profiles/76561197975447410/myworkshopfiles/
Timoteeei  [ophavsmand] 9. aug. 2012 kl. 16:23 
My new map came out, please check it out http://cs2bus.com/sharedfiles/filedetails/?id=88328095
Minecraft + Portal 2 !
The MAD Fool 3. aug. 2012 kl. 11:39 
N-Sunderland 28. juli 2012 kl. 7:48 
I made a mechanism based off of yours. Made sure to give you credit:

http://cs2bus.com/sharedfiles/filedetails/?id=85746849
Timoteeei  [ophavsmand] 27. juli 2012 kl. 10:40 
Please check out my new map, i cold it "Dead pool". Keep out of the deadly goo! [C'mon, let's swim] No one can take a ball! [Oh oh, i know - you can!] Or not. U can try and may be u can solve the puzzle but i don't think so ;)http://cs2bus.com/sharedfiles/filedetails/?id=85550865
matt.c.sully 23. juli 2012 kl. 20:45 
really clean design. nice concept.
thomas.brussee 23. juli 2012 kl. 2:08 
i did it it was very cool
Timoteeei  [ophavsmand] 22. juli 2012 kl. 12:06 
Wanna more fun? Try my "Kill the dragon" ;)
SUDie 22. juli 2012 kl. 11:37 
langweilig
Dreken 21. juli 2012 kl. 16:15 
SPAAAAAAAAAAACE :)
Timoteeei  [ophavsmand] 21. juli 2012 kl. 12:45 
For back ways if you jumped onto a piston panel when u not supposed to jump
blinkpen 21. juli 2012 kl. 12:31 
ok i launched myself on the last sequence but didnt know what the grating and portanle panels below were for?
blinkpen 21. juli 2012 kl. 12:23 
ill try again
Timoteeei  [ophavsmand] 21. juli 2012 kl. 12:17 
I can say you what u supposed to do but are you sure that you want to know right solution with my help?
blinkpen 21. juli 2012 kl. 12:04 
but i cant access the button once im down there to trigger the last ones. and cant portal
Timoteeei  [ophavsmand] 21. juli 2012 kl. 9:59 
That is not a problem - that is a puzzle and it is very easy ;)
blinkpen 21. juli 2012 kl. 9:56 
excellent work on this mechanism. i love it. only problem is the very last lifts that are in front of the exit only come up when everything else is down. no way to portal there either. really not sure how to get to the exit...
76561198054540299 19. juli 2012 kl. 3:18 
that was fun, the mechanism is amazing. Great work!
Timoteeei  [ophavsmand] 18. juli 2012 kl. 12:06 
I used similar&upgraded mechanism at my next map, it works perfectlly!
Do u wanna some fun? How about killing the dragon tonight?

Alert! Alert! The giant reptile was invaded the city! Only YOU, dovahkiin...sorry, i mean portal-gun handler, can beat it! The dragon has a his own amount of HP! Find his weak points and make strike to them, then go into it and grab his heart!

Difficulty: Easy
Type: Fun / Design

http://cs2bus.com/sharedfiles/filedetails/?id=83141027
cyron43 17. juli 2012 kl. 4:11 
Hi again Tomteeei,
I changed my collection by removing your individual maps and adding your whole Mechanisms collections in exchange. I think that's better.
Geneosis 17. juli 2012 kl. 4:09 
Nice one ^^ And this remind me one of the ways to make and "instant pulse" I forgot :p Will add it to my next Map Creator Tools : Pulse Generators & Infinite Power ;)
Timoteeei  [ophavsmand] 16. juli 2012 kl. 16:39 
Thanks ^^
I have already linked our collections =)
cyron43 16. juli 2012 kl. 16:31 
Excellent! I will add that to my Circuits collection.
Timoteeei  [ophavsmand] 16. juli 2012 kl. 13:50 
Sorry about the problem, i'd fix it, isn't it?