Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Boy, I REALLY hope somebody got fired for that blunder....
But I have a question, just recently I started making level with the editor and wanted to ask.
How do I make a weapon respawn with the multi-shot effect from the spray?
I've seen weapon spawn with that effect before and wanted to utilize it
will still act as if you are wearing the holster, even though it gets unequipped.
Mod "Dord's" crashed. Mod disabled. Try running game again.
System.NullReferenceException: Object reference not set to an instance of an object.
at DuckGame.SaleSpawner.Transparentize(Holdable h)
at DuckGame.DWEP.NMTrans.Activate()
at DuckGame.EventManager.OnMessage(NetMessage m) in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\DuckGame\Network\EventManager.cs:line 22
at DuckGame.StreamManager.ProcessReceivedMessage(NetMessage m) in
or is that item even in this mod?
sorry for my englisg