Portal 2
DooM E1M2 Monday Madness
58 comentarii
DaMaGepy 3 mart. 2017 la 15:32 
After 20+ years I still remembered all secret area :)
dven1 31 ian. 2017 la 3:20 
Nice map, well made and lit. I seem to remember this map being done for Portal some time age but I don't remember who did it. It was lots of fun, especially when remembering this map in the original game. I decided to try the "Nightmare" setting but when I saw you allowed the turrets to respawn I quit. No fair! Despite all that I must say you did a fine job on this project. Thanks for your efforts.
z34chris 28 ian. 2017 la 21:46 
not bad :)
MagnusMagnejza94 26 mai 2015 la 1:04 
Nightmare mode isn't that hard. If anything its a mildly eerie dream.
Mitch McWiggins 13 febr. 2014 la 21:24 
Wow dude. I beat it on Ultra Violence. Freakin' turrets!! Impressive, thanks. (and I also got booted out to the main menu when I finished it)

There was one turret out a window that I couldn't kill. Out where there was a pillar with a blue cube on it. Not sure if I was supposed to be able to get out there or not.

Here's my latest if you get a chance. http://cs2bus.com/sharedfiles/filedetails/?id=223838777 or http://cs2bus.com/sharedfiles/filedetails/?id=134556522
Unowninator 10 febr. 2014 la 15:41 
WTF? While I was playing I was just taken back to the main menu without warning. The last thign I saw was Optional Puzzle: find 3 gels.
76561198051046610 24 sept. 2013 la 5:02 
Not too rough+Nightmare will have more than one turret in the exit room. Remember that Ultra Voilence has same number of turrets as NIGHTMARE.
II Zerat II 22 ian. 2013 la 5:35 
What is that a Horror chamber ?
PieCreeper 19 ian. 2013 la 9:50 
Yay me iz did Nightmare
PieCreeper 18 ian. 2013 la 20:11 
I only did 5 of them 6TH ONE TOO HARD cheese
RyanThoughtCriminal 28 oct. 2012 la 15:47 
Hey, carl.kenner. How are ya? I was trying to ask ya some things about your mod on chat for these past 2 weeks whenever u log in, but get no reply. Is there a glitch that's making the chat feature malfunction on your account? Just curious. Well, when u read this, please be sure to reply soon. Thanks. :D And what I was wondering about your mod is how I download it. I'm still dying to test out your beta mod, but I don't know how, so I need a download link, please. And the group home's internet has been down for over a month, and the group home finally got a new router like 3 weeks ago. So now I'm able to use Steam again. So now I'm ready to try your mod, now that I got the internet back. So please reply and tell me how I download your mod. Thanks again. :D
The Sojourner 23 oct. 2012 la 14:39 
It is true that the underground surfaces are almost all wood, however the appearance is such that the player can easily distinguish portalable surfaces from non-portalable surfaces. Portalable surfaces are almost always white.
carl.kenner  [autor] 23 oct. 2012 la 2:50 
In Portal 2, the underground Enrichment Spheres use wood for every portalable surface! So wood is (sometimes but not always) officially portalable.

In the original Doom game the green water is very very shallow (as in, only coming up to their toes). Monsters just walk across it.

Sorry if I was too generous with portalable surfaces in Wolfenstein.
The Sojourner 2 oct. 2012 la 8:17 
I eventually figured it out by trying, although some things can come across as counterintuitive surprises. For example, here you can portal on wood, whereas in Portal 2 you can't portal onto wood (once I tried that, I got surprised I could place a portal on wood, and then expected almost everything to be portalable). The small spaces where you can't squeeze in a portal despite the surface being portalable kinda threw me off too. Semi-related: I was kinda surprised when things (the player and all NPCs) didn't fall into the green water.

In your Wolfenstein series, I thought I couldn't portal onto the walls since they had a rough-looking texture, and again, was surprised that I could portal onto the walls.
Ciirulean 1 oct. 2012 la 16:13 
How do you make an exploding barrel anyways?
carl.kenner  [autor] 1 oct. 2012 la 3:06 
No, it's easy to figure out which surfaces are portalable. If it's made out of metal or glass or computer screens, it's not portalable. If it's black or dark brown and plausibly metalic, it's not portalable. The same texture is always the same.
The Sojourner 30 sept. 2012 la 20:42 
Playing this map doesn't really feel like Portal to me. It's kinda tricky to figure out exactly which surfaces are portalable and which aren't. However I have a gripe much, much larger than that: WHY CAN'T I TURN OFF THE MUSIC WITHOUT TURNING OFF THE REST OF THE GAME SOUNDS??!!??
Ciirulean 23 sept. 2012 la 13:14 
Carl:
Can you make a download link for the BEEMOD for mac?
mood3rd 22 sept. 2012 la 12:53 
great
you have added subtitles, in certain areas.
dhespelt 21 sept. 2012 la 19:38 
realy like the difficulty settings at the begginning
DeadEye175 16 sept. 2012 la 18:20 
anyone watch homestarrunner.com

carl.kenner  [autor] 16 sept. 2012 la 18:19 
:-D You are good. I'd better finish making level 3 for you.
ScarfKat 16 sept. 2012 la 18:05 
I beat it on first try on Nightmare dificulty without dieing and in 10 minutes! I'm WAY to good at this map! :D
carl.kenner  [autor] 15 sept. 2012 la 20:53 
No
DeadEye175 15 sept. 2012 la 19:41 
Does it have alot of blood
carl.kenner  [autor] 15 sept. 2012 la 19:40 
Not very.
DeadEye175 15 sept. 2012 la 19:38 
How scary is this on 'Daddy can I play'
carl.kenner  [autor] 15 sept. 2012 la 18:10 
What dome thing?
Baker Man 15 sept. 2012 la 13:15 
how did you get the dome thing in test chamber creation
carl.kenner  [autor] 15 sept. 2012 la 3:18 
No it's an unintended solution, but one that I like. There are two main intended solutions to the death-trap room, one of which requires portals and one is much easier to discover with portals, but still possible without them. The intended solutions are much more portal-like.
Sir Rathc0cK 14 sept. 2012 la 14:46 
i thought it was the only solution.
carl.kenner  [autor] 14 sept. 2012 la 12:17 
Well done! I'm surprised you manageed that. Although I had recently realised there was an explosive solution to the death-trap room.
Radolov 14 sept. 2012 la 11:21 
Completed on the hardest, didn't use any portals. Only my trustworthy companion cube....and a few explosives...
DeadEye175 12 sept. 2012 la 17:51 
Is this creepy?
Sir Rathc0cK 11 sept. 2012 la 15:44 
Hi Carl, i built my first with your mod " carl.kenner 1960's".I try to connect refletive gel dropper to a weight switch but it dosen't work while preview testing. I figure something else, if ever you have time to try it and give me your impression.http://cs2bus.com/sharedfiles/filedetails/?id=94981292
test is hard so this is a cool picture of the solution if you need it.
http://cs2bus.com/sharedfiles/filedetails/?id=95395569&insideModal=1
Sorry to use this map for my messages, i don't know how to leave comment on your profile
ViPeR075 11 sept. 2012 la 4:38 
man good
carl.kenner  [autor] 10 sept. 2012 la 21:01 
The door itself isn't red, but it has lots of red lights on each side. When you go back out of the red key area and back down the stairs, the red door is on the opposite side of the room, behind the building-thing in the middle. There are 3 doors in that room, two that take you to the red key, and one that's the red door.
SeeU 10 sept. 2012 la 15:48 
Where is the red door? I got a red keycard for a red door and I don't know where it is.
Sir Rathc0cK 10 sept. 2012 la 14:54 
cool, i really enjoy your mods
carl.kenner  [autor] 9 sept. 2012 la 17:19 
I'm releasing that style after I release 1980s, and Portal 1 styles.
Sir Rathc0cK 9 sept. 2012 la 13:35 
2.0 cool. I was talking about the texture when you start the single player story mode, it is modern but all busted with holes in the ceiling and vegetation in the corners stuff like that.
carl.kenner  [autor] 9 sept. 2012 la 13:06 
Not sure what you mean. But I will do the overgrown and evil wheatley styles soon, and I might make a half or quarter block when BEE 2.0 comes out.
Sir Rathc0cK 9 sept. 2012 la 12:58 
cool it s working, they are all awesome.
I was wondering if you ever saw the kind of default texture but destroyed and how can you make half or 1/4 of a block frame
Sir Rathc0cK 9 sept. 2012 la 9:49 
WOW THANKS A LOT,this is sick. But i did t found HMW mod from your link.
Sir Rathc0cK 8 sept. 2012 la 21:32 
ok i see stylechanger thanks
carl.kenner  [autor] 8 sept. 2012 la 21:13 
Really? I think that's a mistake. You're supposed to run stylechanger.exe. Running vbsp_styles.exe might still work, but that wasn't what I intended. StyleChanger.exe is in your portal 2 folder.
Sir Rathc0cK 8 sept. 2012 la 20:54 
i don t undestand instalation step 4 (run vbsp_styles.exe.)
Sir Rathc0cK 8 sept. 2012 la 20:30 
cool thanks i will try this
carl.kenner  [autor] 8 sept. 2012 la 20:00 
Yes. My mod is still in Beta, and I haven't finished all the styles yet. But the current link is:
https://dl.dropbox.com/u/101772879/StylesMod1970sTest3.zip