Portal 2

Portal 2

Reflection
41 Comments
Rooke 7 Jun @ 3:00pm 
Fun map! Great puzzle. :steamthumbsup:
I never would have guessed those last two moves without looking at the videos.
可砸 6 Jun @ 2:44am 
I used quick portal shoot before,and then I realized it was not necessary,cool fling I enjoyed that.Like nobody said,the difficulty is about 4~4.5,but still an impressive map in 2012.:steamthumbsup:
https://youtu.be/VV2lx0UWJrY
Nobody No-One 5 Jun @ 6:38pm 
Very cool map! By modern standards this is far from 8/10 difficulty, but it's very cleverly set up and I enjoyed executing it as well. Big thumbs up.
jandlml 2 Nov, 2020 @ 8:32pm 
really a fun map! took me quite a bit to figure out what needed to be done. :steamhappy:
bullfrog 10 Sep, 2020 @ 1:11am 
Still a great puzzle, still difficult to set up and still well worth it ;)
bullfrog 26 Apr, 2018 @ 12:17am 
... this took a few goes (and quick save/load saved!) to get right - spoiler video of end move: :) and getting the gel in the right places before that takes a bit of time, but the puzzle itself is brilliant - already gave thumbs up, now also added to favourites, even though it is a bit "meticulous" :D
bullfrog 23 Feb, 2018 @ 9:33am 
Very clever :)
Almisuifre 19 Sep, 2015 @ 5:38am 
A bit meticulous, but strongly built puzzle, fun and logical : nice job !
ASTERION 22 Jan, 2015 @ 4:22am 
Nice chamber, but I had to start all over twice cause I felt into the toxic water. That's how I learned that I can save with F6, but maybe those who still don't know how to save will refuse to try the actual solution again, so maybe you could do something about that... Anyway, 5 star chamber :)
The Sojourner 20 Nov, 2014 @ 10:12pm 
Tried hard; has to watch Mevious' playthrough to expose the one small piece of the puzzle I was missing :P

Well, at least the only thing that's "messy" are the gels. Excellent puzzle :p2cube:
wildgoosespeeder 8 Aug, 2014 @ 8:47pm 
Very nice use of gels. I did notice you can skip the orange gel the first fling over to the cube and square button area using the floor the blue gel lands on as a great place to fling from jumping on the gel. Second fling over there requires knowing how blue gel works (reflects incoming velocity and preserving last fell from height). I would have named this chamber "return" or "rebound", something word that describes "giving something back quickly".
| \_/ () 26 Jun, 2014 @ 11:06am 
A WORK OF ART. these 30 minutes I spent for this map were sooo worth it when I solved the test. thumbs up!
YUKI_67 4 Mar, 2014 @ 11:43am 
Vraiment trés intelligent et trés trés bien construit, c'est du grand art ! Bravo ! (J'ai ajouté votre salle dans mes favoris)
eMbAh 30 Oct, 2013 @ 8:35am 
I think I found an alternative solution: Demo [drive.google.com]
izaq 22 Jul, 2013 @ 10:39pm 
Wow, great chamber
SeraphMan 18 Jul, 2013 @ 11:32am 
This one was tough. Even when I thought I had the answer, there was always an element I needed to factor in that I hadn't thought of yet. What did me in more often than not was that final leap that Mevious seemed to pull off so well. I would either miss the portal, or the portal wasn't high enough and I would fall into the water upon rebound, forcing me to restart the stage. I won't downvote this puzzle, because it is very smartly built. But it was aggravating too.
Mevious 23 Jun, 2013 @ 3:19pm 
Here's my solution. I think it's 100% intended. Very very cool puzzle. Added to my favorites.
http://www.twitch.tv/xmeviousx/c/2466251
Loveless  [author] 16 Sep, 2012 @ 12:27pm 
Jepp; please tell what your solution is, I'd like to eliminate all non-intended methods. :)

esmo, thanks, that second one was just a slip of the memory, I meant to prevent it. Not too worried about cheats but I guess I may as well move the light. Do you think you've got the designed solution, btw? It's slightly more obvious with the last edit.
Yesber 16 Sep, 2012 @ 6:51am 
My solution is much more hard now with the new layout, don't bother it's a nice solution, also nice that you get the right speed right away now from the red gel, I was getting too much speed for the jump earlier
esmo 16 Sep, 2012 @ 5:08am 
save you some map edits there's this one aswell, delays things so you can go down and funnel the bounce gel to the ledge , again, I know it's not intended as you said no blue gel near ledge. cheers
esmo 16 Sep, 2012 @ 2:39am 
a bit out-of-game but it's quite well known; fall through, bounce on to the observation window , then jump to the exit from there. cheers
Loveless  [author] 15 Sep, 2012 @ 9:20am 
Fix'd fix'd and fix'd.
esmo 15 Sep, 2012 @ 8:22am 
okay, I admit the last break was a bit ninja, back to a simple break (maybe??), here The small amount of blue gel in the corner is enough to bounce the player back at a 45 degree angle into the path of the tractor. Using the speed gel and 2 bounce gel surfaces to multipy momentum makes this possible. cheers
Loveless  [author] 14 Sep, 2012 @ 7:14pm 
Do tell Jepp, it may be the solution .
Yesber 14 Sep, 2012 @ 5:51pm 
OKay so I read esmos comment more closely and I didn't do it like that entirely, althouugh it included fall from ceiling-bounce-and up through again. I could show you if you want to
Loveless  [author] 14 Sep, 2012 @ 4:40pm 
Nope, again not intended! :D

As always the actual solution will not seem messy. Execution is straightforward and you'll probably know that it's right.

To take a positive from this, at least we're at the stage where the chamber breakings are a lot trickier than the actual solution! That means it's a good puzzle. :P

Thank you once again, I will try to patch that tomorrow. If you feel like trying in the meantime: the blue gel funnel is in that odd position because you're not supposed to be allowed to get it near the tractor button ledge.
Yesber 14 Sep, 2012 @ 11:34am 
Did same as esmo, it was nice!
esmo 14 Sep, 2012 @ 11:24am 
okay, you're starting to make this hard now, here and here , ignore the speed gel, that's just me mixing the portals up.

I used the tractor beam for this. painted floor under ceiling with bounce gel. created portal in ceiling and fell through, while falling created portal in 'bounce gel button area' and bounced off floor back through to portal now in 'bounce gel button area'. fell from ceiling again with floor bounce resetting ceiling portal closer to tractor each time until portal was over tractor. dropped blue gel into tractor and dropped down to portal the tractor through.

this is a little extreme so unlike the others I don't think most people will do this, unless of course if it is the intended?

cheers
XLR8br 14 Sep, 2012 @ 8:47am 
My solution does not involve angles and gel going back to the dropper. Please check.
Loveless  [author] 14 Sep, 2012 @ 8:06am 
AFAIK the exploit involved arranging the portals so that the blue gel fell back into the angled portal under the dropper and then out of the other portal on the wall at an angle, right..?

Maybe the update didn't work, I was sure I'd fixed that by making it so that you can no longer arrange portals so that the gel falls back into the portal under the dropper.
XLR8br 14 Sep, 2012 @ 7:34am 
Hmm, it still works. Fixed?
Loveless  [author] 14 Sep, 2012 @ 7:20am 
Arghhhh gels are the worst thing ever.

Fixed!!
XLR8br 14 Sep, 2012 @ 6:18am 
I solved it pretty much like esmo, at least the result is the same demo [temp-share.com]
esmo 13 Sep, 2012 @ 11:54pm 
so not this then? cheers
Loveless  [author] 13 Sep, 2012 @ 1:09pm 
Nope. :D

That's what I get for trying to make the chamber more convenient. :P

Fixed.
esmo 13 Sep, 2012 @ 9:10am 
no problem. completed again, is this intended? cheers
Loveless  [author] 13 Sep, 2012 @ 7:57am 
Thanks once again, I should really have more thoroughly tested that part. I just spent an hour or so on it trying ridiculously tricky things... ended up having to just bazooka the problem by banning gel from the front of the exit. :P

I can't for the life of me think of any more ways to break it, but I'm sure I'm wrong.
esmo 13 Sep, 2012 @ 1:39am 
okay, not clever but aquire cube through speed gel + bounce gel combo, place cube on bounce gel button and portal bounce gel through to ceiling, wall and 'tractor' portalable surfaces to get bounce gel line on floor in main room, recover cube from bounce gel button, fall through ceiling and do 2/3 bounces to exit, recover cube using exits portalable surface if you didn't bring it with you. cheers
Loveless  [author] 12 Sep, 2012 @ 7:22am 
Okay, fixed. That was relatively easy. I bet there's some chamber-breaking exploit lurking around somewhere though, it took so much meddling around to get it to work properly. :P
Loveless  [author] 12 Sep, 2012 @ 7:05am 
Grah! Nope. Many thanks, I'll fix it. Keep at it!
esmo 12 Sep, 2012 @ 6:33am 
is kill cube the intended? cheers