63
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343
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Recent reviews by ECE94FSR

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Showing 41-50 of 63 entries
4 people found this review helpful
11.5 hrs on record
Halo: Spartan Strike
Like its predecessor "Spartan Assualt", the game is a from above "twin stick" shooter spin-off Halo game.
As mentioned in that review I recommend playing it with a Xbox-360/One Controller.
The story line is about palying as a Spartan/s, denying the enemies the conquest of Earth.
Now you will start to face the Prometheans, the enemies introduced in "Halo 4" and the graphics and overall game experience has improved with this installment.

There are still 30 missions, but the side-missions (still 3 per level) are now displayed with the start of each mission and if you replay the mission you can even track the progress towards each mission. This is a great improvement and the grind missions are fewer, but still some annoying ones. Overall I also felt that the difficulty was lower in this game eventhough I excpect theme to finish in about the same time. You can also make things easier by buying "perks-per mission"( do not remember what they are called) increasing damage or score awarded etc. This is really helpful for achieving some of the harder gold medals.
The game feels a little more original than "Spartan Assualt" but still greatly incorporates the weapons and armor-abilities mostly found in the original series.

To Conclude
  • Halo spin-off game
  • Better graphics than previous installment
  • From above "twin stick" shooter
  • 30 levels
  • 20 achievements
  • 5 hour story
  • ~12 hours for 100% completion
  • 3 side missions per level for a total of 90
  • Side-missions can now be viewed when entering a mission, huge improvement over "Spartan Assualt"
  • -Still some grindy unimaginative side-missions
Halo: Spartan Strike is an overall improvement to its previous installment "Spartan Assualt" which still is fun to play and well made. It further expands from and stays true to the Halo series giving a solid time-killer experience.
I highly recommend getting the bundle to get both "Halo: Spartan Strike/Assualt", it is only 4,99€ at full price which is quite cheap.

//ECE//
Posted 28 November, 2018. Last edited 28 November, 2018.
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20.5 hrs on record
Halo: Spartan Assault
Spartan Assault is a great spin-off game to the Halo series and should probably for best result be played with a xbox-360/One controller. It has nice graphics although nothing too special and weapons and armor abilities are familiar to the series which have been nicely integrated with the story set around the origin of the "Spec Ops Program" in "Halo 4".

It is best described as a from above "twin stick" shooter game. Taking around 5 hours to play through the 30 mission campaign and around 7+ hours to grind side missions and complete the achievements.
Note that some of the "Spec Ops Missions" of maps can have absolutely horrible grinding missions which requires you to replay the mission several times...
For me this and the lack of showing these missions when you start the mission or pause the game, forcing you to get to the menu and take like a picture of them or something in the Spec Ops section of the menu to keep track of it all.

To Conclude
  • Halo spin-off game
  • From above "twin stick" shooter
  • 30 missions
  • 3 side-mission for each mission (total 90 side-missions)
  • 25 achievements
  • ~12 hours to 100 %
  • Well integrated weapons and armor abilities true to the series
  • -No good way to view Spec Ops missions
  • -Terrible grind for some side-quests shows lack of imagination and could have been a lot better

Halo: Spartan Assualt is a nice and cheap game which can be quite enjoyable and stays true to the Halo series.
While it has some flaws it is well worth the price, but I would recommend buying the Bundle, to get the "sequel" "Halo: Spartan Strike" aswell which is even better and will be reviewed by me very soon. It is viable to buy the game outside of a sale as the bundle is rather cheap at 4,99€.

//ECE//
Posted 28 November, 2018. Last edited 28 November, 2018.
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6.3 hrs on record
Bear With Me - Collector's Edition
The amount of work put on script and all the voice acting seems to be huge. I really enjoyed a lot of the dialogues and the humour and references where fantastic. It is the first noir themed and true point clicking game I have played and it surprised me how much I enjoyed it. Much of it is thanks to the quality of the story and comedy.
As for the story you will play as Amber, who with her friend Ted E. Bear (also will be played as) must solve the mystery about a character called Red Man and search for Amber's brother Flint. Without spoiling the great story I will just summarize the game as a detective game with gameplay mostly consisting of finding things and solving puzzles. If you get stuck you can often get helpful advice from Ted by interacting with him. It consists of segmented sections within three Episodes which you have to complete to finish the game. There will be loads of dialogues and some cutscenes. Most of it can be skipped but you definately should experience it once to not miss much of the good content.
As for the noir theme graphics it was well made with good immersion of the soundtrack.
Apart from achievements i do not see much replayability, but without any guides or dialogue cutscene skipping, you are looking at about 10 hours+ for 100% completion.

To Conclude

Bear With Me - Collector's Edition is a fun and high quality game filled with dialogues, humour, references and of course an emotionally well written story. The game lacks replay value and is relatively short though with the quality I think the full price is well worth it.

//ECE//
Posted 14 November, 2018. Last edited 28 June, 2022.
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3 people found this review helpful
11.3 hrs on record
Game of Thrones - A Telltale Games Series
This is the first time I have played a Telltale Game and I do not like it.
Is the game just bad? No.
I can not recommend it as Telltale Games just is not what I like to play.

The game takes around 10 hours to finish, without excluding the annoying cutscenes which cannot be skipped (not all but a lot). The story is about an older noble family "The Forresters", who have got themselves in a lot of trouble after siding with the Starks or indirectly by having the family name. It begins just before the "Red Wedding" and we get to follow the perspective of a Squire to the Forresters and a few forresters spread out in the "A Song of Ice and Fire" universe.
Without spoiling to much the story makes me feel the same as watching a new episode or an unsettling one from the original series. I feel a pit in my stomach as I progress and it really has some good story writing. Expect gruesome and horrible scenes. This is the good part of the game, the story and the voices. There will be interactions with practically all the big players in the series.

Sadly in the beginning and at some parts of the story there was sound stuttering and lag. While the quality of the graphics were not great to begin with, the stuttering of the audio made me sad, as the voices and background sounds were really good. I will though praise the devs for some of the drawn bakground pictures as the were really nice and not dissapointing as most of the other graphical aspects.

A big part is the choices and interactions. In my opinion this is somewhat the dealbreaker of the "telltale games". Later in the game I did a choice which would automatically make me lose and have to chose the other choice which makes me wonder how many times I did the "right" choice. Sometimes the choices feel dumb and like nothing would matter. It would have been nice with major changes to ending depending on choices.
You will after each episode see what "important" choices you have done and compared to other players by percent who chose to do the same. I like it, eventhough I much rather would like to see my choices matter more rather than their statistics.

Interactions are somewhat akward and the problem with the game. It just was not that engaging most of the time and could have been a "point and click" game instead. Some akward situations can also arise. I had to redo a scene some times as I did not completely get the timing right. Everytime I had to see a spear pierce a throat which was a bit unsettling.

To Conclude
  • 48 achivements ( 8 for each episode, non missable)
  • About 10 hours of gameplay* (most will be watching or non engaging)
  • Nice drawn picture to represent castles etc.
  • Good voice actors and background sound/music
  • Plot which stays true to Game of Thrones
  • Statistics about choices
  • Codex
  • -Audio stuttering at times
  • -laggy cutscenes
  • -"blocky" graphics
  • -non skippable cutscenes
  • -Some choices are obligatory without knowing
  • -Choices does not affect outcome enough

While Game of Thrones - A Telltale Games Series is not a bad game, it did not feel engaging enough to be worth the money. The problem is the stucture of "Telltale" games, I just do not like it and cannot recommend it. Remember what you pay for; a poor graphical, well sounding Game of Thrones story with very limited and casual gameplay. If you like Game of Thrones and other Telltale games then buy it. Telltale games do not feel worth it to me and I hope that this review can help with some insight of what to expect. I liked the story, but the gameplay...
I would much rather watch it as a spin of series to be honest.


//ECE//
Posted 13 November, 2018. Last edited 13 November, 2018.
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14 people found this review helpful
5.5 hrs on record
The Swapper
I Saw this game on a sale in the Steam Store and got interested when I watched video and pictures. The ratings were in the end the deciding factor, so let me return the favor.

Gameplay
The Swapper is at its core a puzzle game which has a "metroidvania" exploration vibe to it. By solving different puzzles you will progress further and use portals to navigate through the map. The core mechanics of the gameplay is creating clones which you can switch between "Swap" and even slow down time to make precision swapping possible. Each clone is expendabel and you really never have a true dedicated body. That is of course only half true as when you occupy a body, can die from fall damage etc. You could by this logic try to explain it all by saying that swapping means transferring your concious, allthough that is not the "real" truth.

There is a set amount of clones that can be there at the same time. They disappear if they die by fall damage or mechanics etc. another way is simply going through the clones with the clone you currently occupy which makes every clone it touches disappear. The tricky part is that while you only "truly" ocupy one you still jump or move all the clones at the same time. This together with the different mechanics is what makes the puzzles interesting.

I do not think that any of the puzzles were "too difficult". The hard part about the game is exploration. I had a hard time making myself play this game, so I used a guide. The puzzles I did on my own beacuse that was what was the fun part for me, but the 10 achievements... I would probably have found one at best. Given that, I would say that there is fun for both those who like exploration aswell as the "brain-teasing" puzzles with minor platforming, who do not want to bother with the exploration part. Depending on who you are, decide if a guide is for you or not.

Other parts
The setting of the game is facinating! The graphic is clear and nice to look at while the atmosphere of space and the station? is mysterious. The atmosphere together with the graphics, the mechanics, the story and controls all make "The Swapper" into a unique game through the quality of all parts. The most memorable part would be the story, atmosphere and the Swapping of course. I must admit that I need to replay and better study the story as I was tired when I rushed through the game. Especially since the ending peaked my interest a bit.

To Conclude
  • Puzzlegame
  • Exploration
  • Mysterious
  • Nice gameplay with satisfying mechanics
  • 10 achievments (hard to find)
  • Can be finished around 5 hours with guide and solving puzzles without help
  • Great immersive environment
  • Fantastic atmosphere with stunning graphics
  • High quality in all aspects
  • Great story
  • -Might be unappealing to those who like a more direct approach without to much exploring or navigating where you are.

The Swapper is a very well made game which shines with its unique vibe of high quality and ingenuity. For me the exploration was a bit of a hinder but could still be a very enjoyable experience by having a guide "holding my hand" throughout the game. As said before the achievement (secrets) are very well hidden and none of the puzzles felt too hard. You might get stuck sometimes but in the end it is not that complicated and gives you a good "brain-tease".
I bought it at a sale for 2,65€ which was well worth it. I have no idea how long this game will take to fully complete without a guide, so I will not say that it is a too short game.
I will say however that I can really recommend it if you like me, like puzzles with some engaging gameplay. It might be well worth it at full price for those in it for the story and the exploration in my opinion.


//ECE//
Posted 10 November, 2018. Last edited 10 November, 2018.
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No one has rated this review as helpful yet
15.2 hrs on record
Hexcells Infinite
*This review will not cover everything stated in my previous reviews about how it works etc. the focus will be on changes to the series and what has stayed the same.
For basic information about the game check my first "Hexcells" review or the videos and pictures to get the idea.

Learning from the 2 previous installments of the series "Hexcells Infinite" brings the probably popular request of a Puzzle Generator giving a "near" infinite amount of randomly generated puzzles that can be played. I will still say though that the quality of these levels feel a lot lower than the standard levels.

As its most recent predecessor "Hexcells Plus" the game features 36 standard levels which increase in difficulty the further you go as more concepts are added and the complexity increases. You can not play the levels any order you like as you have to complete levels to unlock more. The system works by dividing the 36 levels into 6 worlds and awarding you a certain amount of "tiles" depending on level and how many mistakes you do. Once a world is unlocked you can play any of the six levels of that world in any order you like.

The game has 7 achievements 5 for unlocking worlds 2-6 and the sixth for completing every level without mistakes (not in a row), and in this game the extra seventh achievement is for completing 60 randomly generated levels. This means that it will most likely take 2-3 times as long to get all ach. in this game compared to "Hexcells Plus"

Now for the improvements over "Hexcells Plus" the game is more "clever". By this I mean that even some of the earlier levels can require some extra logic "outside of the box" to be completed. It was helpful being familiar to the game as it would probably have been hard without learning some advanced methods for determening which tiles can be excluded especially when combining different given information with eachother.
This makes the game more challenging and the levels feel like they have a bit higher quality then before.

As usual I will remind everyone that you should never ever have to guess to complete any of the levels. If you are stuck search for help/advice otherwise you remove the joy of legitimatley understanding and completing the puzzles which can be quite satisfying.

To Conclude
  • 36 levels
  • Puzzle Generator
  • 7 Achievements
  • More Challenging than previous installments
  • Time to completion 15-22 hours est.(all achievments legit)
  • -Randomly generated levels quickly feel the same
  • -Pay almost twice for a puzzlegenerator (compared to Hexcells Plus)

Hexcells Infinite offers practically infinite replayability with the puzzle generator, though in my opinion the levels are of a lot lower quality then the original 36. I would recommend buying the "Logic Puzzle Pack" to get all Hexcells games aswell as "CrossCells" and "SquareCells" who are all great puzzle games. If you are set on getting just one of the Hexcells games I would recommend "Hexcells Plus" as it is cheaper and a better first approach than "Hexcells Infinite" to the series where the original game "Hexcells is a bit to easy to bother with. If you then like "Plus" you can get "Infinite" to get a bit more difficult version.
The Bundles are cheap during sales but if you want to give extra support to the Dev Matthew Brown consider buying them/it on full price.

//ECE//
Posted 8 November, 2018.
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5 people found this review helpful
239.6 hrs on record (5.7 hrs at review time)
Toybox Turbos
This game feels really unique. In fact I have not had such a positive surprise like this one for quite some time!

It is a racing game with six different game modes (only one in mp) which incorporates a very nice concept; Cars with guns and powerups. There are older games and mario kart alike games that remind of this game. They share a very important success factor; they are great party games which gives replayability.
The setting is beautiful with great immersion to the condcept of the toy vehicles you race with. The camera of this top-down viewed game is really good single-player but can be frustrating with other players as it becomes difficult to see if you are far ahead which means that you have to know the map to effectively outrun other players without the risk of dying.

There are a couple of power ups available in this game: mines, hammer, mini-gun, magnet, rocket-booster, and EMP (I think it represents). The hammer is ridiculously un-balanced as one hit instant-kills a pleyer and you have 4... This is particulary obvious on a certain single-player track... The mini-gun is very powerful but not as insane as the hammer.
The game features 16 achievements which are very well made and is the reason I eventually bought it. It is a good amount not too few or too many.
Another thing that has to be mentioned are that there are some small bugs (fell through a stage twice and died by jumping too high on a ramp) and that some people have resolution or startup issues. Me and my brother only had a game crash each.

There is one game in particular that I have played a lot which is similar and the first game I think of: https://cs2bus.com/steamstore/app/281280/Mashed/

|||||"Mashed" has better balanced weapons and is more focused on weapons. The stages and graphics are not as good and the vehicle variety is very small. I think that the pricetag 4,99€ that Mashed has should be the same for Toybox Turbos as 14,99€ is waay to much to ask for. If you like Mashed check this game out the same goes the other way around. |||||

Single Player
Toybox Turbos has a "single-player campaign" where you can clear bosses to unlock them as playable cars*(not all can be called cars) for multiplayer. I was very satisfied playing the campaign as it was well balanced between difficulty and challenge past the first cup which was too easy.
Basically there are a couple of cups which make up the campaign. You can progress to the next one after earning a certain amount of stars (unsure if boss has to be beaten to progress). A maximum of three can be awarded per stage depending on your performance.
Each cup has a couple of stages with different game modes and a boss. All cups have a certain type of vehicles tied to the area (service cars, emergency, racers etc.) which means that you have to buy at least one new car at each cup to be able to pay. Money is awarded based on performance for each stage, but there are also (usually) coins on the stages that can be collected to make a little extra. Coins are only used for buying cars.

It took me about 3 hours to beat the single-player campaign and get every achievement.
While some stages can be hard and VERY unfair, it is not a long game though with its 35 vehicles and 18 courses it has some good content.

Multiplayer
Multiplayer can be played both locally and online with up to 4 players. A complaint made by others which is very true is the lack of players online. If you intend to get this game make sure to have friends to play it with as that is a big part of this game, online or local does not matter except for achievement.
You can set bots and change some settings, most notable is the "artillery" option (think it was called artillery). It gives knocked out human players the ability to lock on and hit players with a rocket. This can be done several time as it has a cool down intead of a limit of one.

I have almost played multiplayer as much as single-player and believe that it is the most fun part about the game. It is the only replay value to me and can be very fun especially with "buggy" things happening or stage hazards. I like to use heavy vehicles and bully light vehicles. It is one of the best things about this game that you can drift and shove other players out the stages etc.

To Conclude
  • Top-down racing game with powerups
  • Single-Player Campaign
  • Beautiful graphic with immersive "toy courses"
  • 35 vehicles
  • 18 courses
  • 16 achievements
  • Unlockable boss vehicles for Multiplayer
  • Coin system to unlock cars for the campaign
  • Star-rated performance for each of the stages
  • 7 Cups with specific vehicle types available to each one
  • 6 game modes (campaign only]
  • Shortcuts
  • 4 player online/local which can be mixed together
  • -bugs (can be fun too :D)
  • - Some experience startup or resolution problems
  • - Short: only 3 hours~ to finish campaign and all achievements
  • - 0 players online
  • - Overpriced
Toybox Turbos is a very fun game with lots of replayability if you have some friends that play the game online or come over to your couch. It is a party game with and enjoyable campaign, but sadly waay to pricey vs the lenght.
I recommend this game if you can get it during a sale and have someone to play it with regulary. When I got this game me and my brother played it for almost 6 hours in one session with half of it together in the middle of the night.
I hope the price gets down to 4,99€ retail as the asking price is again waay to much!
I am very happy with this game but I payed a very small amount for it.

//ECE//
Posted 7 November, 2018. Last edited 7 November, 2018.
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15.9 hrs on record
Hexcells Plus
The successor of "Hexcells" delivers an improved and more challenging version of the original. As the "Plus" in the name might suggest this game is bigger with 36 levels in total. Like before there are 6 achivements 5 awarded for each world unlocked and the last for completing the game without mistakes.

For more about the gameplay check my review of "Hexcells". A new memorable concept is added to this game where blues can have a number inside them. by clicking on them they will mark an area and in that area there are the same amount of blues as in the inside of the blue tile with the number excluding itself as a blue. The area can be tuned off and on for better visability and can be marked as finished with right-click(unclickable).
Apart from that it is basically the same as its predecessor but more challenging.

I have no idea about the time estimate for completion as I practically did it in one go and took breakes with the game on. 15 hours are recorded so about half or slightly above might be accurate. As I always say when doing these reviews; you should never have to guess to complete a level, that ruins the game and robs you of the satisfaction of completing it legit.

To Conclude
  • 36 levels
  • 6 achievements
  • Completion est. 7-10 hours?
  • Enhanced version of Hexcells
  • Casual
  • Good difficulty
  • -Some levels are huge and a misclick is horrible...


Hexcells Plus is an improvement to "Hexcells" and was very enjoyable to play after finishing Hexcells. It also provided something that the predecessor could not; difficulty. While it varied it felt like the levels in general were more difficult and the "gloves or hand holding" was not as much as in previous installation. In fact level 35 was so difficult that I had to get help, it was in a league of its own. Thankfully one pointer and I could slowly progress and get stuck for short amounts of time untill I finally solved it!
As "Hexcells infinite" has a level generator it might seem better, but those levels are not as interesting or nearly as well made and you almost pay twice for it. In my opinion Hexcells Plus gives the best quality vs value of these 3 games.

Probably I would go for Hexcells Plus if I were to choose one of these three games. I recommend it over Hexcells and in general. 2.99 € feels a lot more reasonable in this case but I still would recommend getting it bundled or at a sale.
If you want to support the Dev Matthew Brown consider buying it at full price it is not a bad deal.

//ECE//

Posted 5 November, 2018.
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No one has rated this review as helpful yet
4.3 hrs on record
Hexcells
Having played, completed and reviewed "SquareCells" and "CrossCells", it has finally become Hexcells turn.

Hexcells is a fairly simple and straightforward puzzle game that becomes increasingly difficult the further you come as more concepts are added.
The idea is that you have some hexagonal tiles which you have to determine which should be correct (blue) by left-clicking (by default) while the others have to be right-clicked (becoming black) showing a number etc. giving more helpful information (or not). By knowing the amount of blues left and trough information given by black tiles of what should be around that tile, the game is similar to "Minesweeper".
A main difference is that the blues can not be marked, which means that when you left-click that action is made, so you have to be sure or you might get a mistake.
You never have to guess and should never do so as it ruins the game.

In total there are 30 levels and as said before they get more difficult as you progress further. I estimate that the game takes around 2-3 hours to complete depending on how many breaks you take and how easy the game comes to you. In total there are 6 achivements for this game one for unlocking each world and the last for completing everything without mistakes (not in a row).
Personally after my experience with above mentioned games I was quickly put off by Hexcells. Wanting to perfect the game it was just way to easy to misclick for me. I did decide to push myself and try to get better. It did not take that long and after less than ten levels I barely misclicked. If I misclicked in harder levels I took a photo of the map and restarted and clicked everything to the point I was and excluded eventual blue I might have misclicked for free. Not the most time efficient, but it gave satisfaction knowing that everything was completed correctly.

On another note I would like to say that no level was too hard and that while some levels were trickier than others the game lacked challenge. Hexcells feels like a casual braintease that fits when you have a brake. As for the graphics etc. everything is smooth and sharp, with some calm, not focus disturbing background music and sound effects.

To Conclude
  • 2-3 hours to complete game
  • 30 levels
  • 6 Achievements
  • Casual
  • Easy to understand logic
  • -Short
  • -A bit expensive vs content and time to complete
  • +- Easy to misclick at first

Hexcells is easy to understand and feels like a casual game that basically anyone could learn and play.
It gives a decent braintease but fails at pushing you with challenge.
If you want to buy the bundle that includes all three Hexcell games aswell as SquareCells and CrossCells I would definatley recommend Hexcells.
The main problem when buying Hexcells is that both "Hexcells Plus" and "Hexcells Infinite" are better games in my opinion which means that you could skip Hexcells. Therefore Hexcells might be better suited to those who find puzzles difficult and are unsure if they can beat the harder "sort of" sequels to Hexcells mention above.

As a game I recommend Hexcells but not at full price and rather with the bundle to get a sort of soft introduction to the series. Of course if you want to support the Dev Matthew Brown and like his games consider buying it at full price. 2,99€ is not that much unless you compare it to other games etc.

//ECE//
Posted 5 November, 2018. Last edited 5 November, 2018.
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1 person found this review helpful
204.0 hrs on record (118.3 hrs at review time)
Starbound
VERY IMPORTANT:
If you decide to buy Starbound, immediatley test how it runs on your system.
If you have lag/stuttering, quit the game and try to fix it through the performance guide under "steam general discussions".
If you cannot find a solution, get a refund. It is not worth playing this game with lots of stuttering etc. I have no idea how I have managed that so far.
Does not matter how much you brag about you rig, a potato might run it better than you.
There was no solution for me, the only way to run it without problems was using Ubuntu through dual boot.

It was "Magical" playing it on Ubutu, no problems at all and I used the exact same rig.

Terraria VS Starbound
Starbound is not Terraria eventhough it looks very similar. As mentioned above the optimization is horrible and a true gamble if it will work ok on your system or not. You have to test it! Starbound and Terraria are both fun, but Terraria is the safe bet performance wise and feels a lot more finished and polished.
Most people I have talked to have said that Starbound is "a lot worse" and a "grinding game" compared to Terraria, but it is not that bad at all. I have finished Terraria and knew that Starbound was similar and decided, depite the warnings, to give it a shot.
I was not dissapointed!
Some of the thing could have been better but the only thing that truly "ruined" the good experience was the frequent stuttering.

The Game
There are 7 playable races to chose from all with their own unique armours (same stats different skins).
There are 3 difficulties to chose from "Casual, Survival and Hardcore".
Instead of being stuck on one world Starbound breaks all the boundries and quite literally gives you an infinite world through exploration of space and the vast amounts of planets and space ship/station that can be found.

There are a lot of things to discover. One thing which a completionist like my self enjoys are the achievements related to collection: bugs, fossils, books, fish (currently lacks tied achievement) and action figures. It gives purpose to a somewhat creativity lacking person like myself.
Combat feels a bit awkward at times. There are a lot of different weapons to chose from but the way some of them behave like some swords having very odd hitboxes which leads to annoying blindspots at angles etc. can annoy a lot.

Something which I like a lot are the different biomes. The Oceans feel particulary nice, being able to swim with fishes and find nice under water cities. Although it lacks some polishing and better logic, the upgrades you do through the game create purpose and makes the game especially exciting during the first playthrough. It includes the size of your ship, mech, crafting tables etc. There is some end game content, but it feels a bit dull. I guess Starbound is best suited for creative players and will give other players around 100 hours of playtime before ultimately finding the game becoming a chore (if not waay earlier).

I have played this game 120~ hours and only have the multiplayer and action figurine achievement left and will finish the game completly legit without mods. I played it on "Survival" which strongly points you to active use of food as you otherwise will starve to death. It goes without saying that later in game this will feel like a chore and most players should consider playing on casual for more stress free gamplay. Growning crops and cooking different kinds of foods was one of the things that I really loved about Starbound. They also give you various nice buffs.

Starbound has a story which is alright and a bit optional as you very early can go and do whatever you want after the first couple of missions.
The variety of furniture, blocks, environments etc. are great. Not the enemies though. Most are just reskins who behave the same with some modifyed health and dps.
I have never tried multiplayer so I cannot give my opinion on that.

To Conclude
  • Lost of collectibles
  • Storymode
  • Multiplayer
  • Limitless exploration
  • Food mechanics
  • Lost of upgrades
  • 3 difficulty levels
  • 7 playable races
  • Good amount of weapons
  • Nice variety of biomes and environment
  • Cool armours and gear
  • -Bad optimization
  • -Lots of enemies are pretty much reskins
  • -A bit grindy
  • -~40% more expensive than Terraria (Wut :O)
  • -Feels unfinished/need more polishing
  • +-New updates might in the far future improve the game

I Recommend Starbound.
Despite its bad performance and my frustrating experience with this game (dying horribly from stuttering) it was very enjoyable at times.
Starbound is not a bad version of Terraria, that is an unfair statement. It feels remarkably different despite of the striking resemblance.
I also want to point out that Starbound feels like a very ambitious game and that I hope that the devs will keep working on the game until they have achieved their goals and made the game as they intended/wanted it to be.
However as stated before; I do not recommend Starbound with lag and stuttering. If you cannot get it to work properly, refund it.
AND buy it at a sale. 13,99€ is not worth it compared to 9,99€ for Terraria.


//ECE//
Posted 17 October, 2018. Last edited 4 November, 2018.
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