3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 4.5 hrs on record (3.9 hrs at review time)
Posted: 6 Jan, 2015 @ 6:07pm

Lichdom's tagline is making a mage feel badass, an admirable goal bogged down by glaring limitations, poorly designed upgrade system and lack of enemy diversity.
Want to cast a bunch of Magic? Too bad you're limited to three schools at a time, all of which are follow a template of Projectile>Shield>AoE making each school little more then a color palette swap and ultimatly are watered down versions of skyrim spells. Add to the fact they include a "Mastery" system that makes you apply other spells in order for your main damage dealers to get damage boosts, I felt it only served to make an already boring and tedious combat system even more tedious and boring as all that you're doing is casting a fireball-esque spell and then switching to an actual fireball. *Yawn*
Enemy Diversity is this: Archers, Mages and Sword wielders. Sometimes they sprinkle a boss in there but its pretty much a beefed up version of one of these types.
The only slighty redeeming quality is the story but I could'nt be helped to slog through the rest of the game to see it.
All in all this game doesnt make me feel like a badass mage, it makes me feel like a magic gimp.
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