Rev
United States
Freelance artist, gamer at heart.
Don't add me. I block ALL invites. Read for more info.
------------------------------------------------
HOW TO MAKE TF2 ITEMS: Tutorials, Resources, and more! [pastebin.com]
------------------------------------------------
ITEMS I MADE:
Pocket Yeti
All Hallows Hatte
Squatter's Right
Combat Casual
Cabinet Mann
Firestalker
Soho Sleuth
Medical Mummy
Main Cast
------------------------------------------------
Freelance artist, gamer at heart.
Don't add me. I block ALL invites. Read for more info.
------------------------------------------------
HOW TO MAKE TF2 ITEMS: Tutorials, Resources, and more! [pastebin.com]
------------------------------------------------
ITEMS I MADE:
Pocket Yeti
All Hallows Hatte
Squatter's Right
Combat Casual
Cabinet Mann
Firestalker
Soho Sleuth
Medical Mummy
Main Cast
------------------------------------------------
Welcome! (Info and FAQ)
Who I am :basketball:
- I go by Rev, and I really like making art and playing games.

What I do :pizzaslice:
- I make 2D digital art as well as render posters in Source Filmmaker (SFM)
- I sketch out concept art for Team Fortress 2 items as well as assist with SFM promotional art.

Where to find me :ducky:
I have other sites for side projects and such, but I only share them selectively.

"Do you trade? I'd like to buy your..." :dosh:
Literally the only thing I'm selling right now is a Factory New AUG | Wings with a contraband sticker applied to it. (Winged Defuser)

It's $100, so good luck.

Anything else? :frogzone:
- I've gotten some items accepted to TF2. Not much at the moment, but I'm proud of my work.
- Some of my favorite games include:
> Metal Slug
> Warframe
> Transformers Devastation
> Hypercharge Unboxed

- I also enjoy tabletop games like D&D and Lancer.
I don't do art commissions or collabs at the moment, sorry.
Artwork Showcase
[SFM] Locked and Reloaded Artwork: Weapon Upgrades
97 3 8
Favorite Guide
Created by - Rev
306 ratings
Here's some stuff i do for SFM, ranging from technical stuff in-engine to post-production editing. I'm an awful teacher and wanted to write this down so i can direct people this way. THIS IS A WORK IN PROGRESS! please dont yell at me if things are missing,
Lunojam 31 May @ 9:52am 
YAY COOL FRIENDS!

Anyhow, i'll give it a shot when i get back to this!
Rev 30 May @ 7:05pm 
ahaha dont worry thats my buddy she's being silly lmao

sorry i missed your message! meant to reply sooner.
Basically you'd be extracting the materials + models from WITHIN the desired map's .bsp file and mounting them into an SFM directory itself (since its official TF2 assets i'd likely stuff em into the tf directory folder)

give that a shot and hopefully that makes em load properly for the map you're using. again idk if i can provide that much help, it's just something i've tried before when having issues.
Lunojam 30 May @ 11:53am 
Wtf was his problem?
Rev 28 May @ 9:28pm 
erm..... nuh uh..... im reporting ur coment for hair-ass-mint and blocking u!!! oh YEAH also -rep to u too bucko.....
doomi 28 May @ 9:26pm 
-rep THIS GUY SCAMMED ME. CALLED MY MOM A POOTIS. AND API SCAMMED MY NEPHEW. TOXIC!!!!!
Lunojam 25 May @ 2:57pm 
Soooo extract textures and models from the bsp from the map in the game and extract it to the bsp found in sfm? sorry, tad bit confused without visual representation. i wish you could send images in these messages.