No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 3.7 hrs on record
Posted: 16 Dec, 2019 @ 5:07am

THAT was fun.

I kept saying to myself "I remember that" as the story unfolded through the cinematics and cut scenes. Yet is was a fresh play of a new RPG. I enjoyed traversing through the story given and had no issue with figuring out UI elements. Questing was clear and easy to knock them out.

Things that I would address:
Combat pointing with the mouse was frustrating. I would rather have key bindings and just use the mouse to move.
Character customization (face/body) would be nice
Character view is static, I would like to be able to change the viewport to some distance back (scroll wheel maybe)
Climbing is clunky because you have to have the climb icon before you can use the ability. Need it more Lara Croft.
After I stole that one guys stuff from his cave and he wanted to fight me, I beat him down only to have him drink a potion and go to full health again. This happened five times in a row. I finally just walked away. He didn't care. I think if you have an NPC that you can't kill, some indication would be nice. Maybe he curses you and walks off, I Dunno. With no feedback it was a long 40 minute battle that ended in nothing gained.

Things that didn't work"
Could not get mouse sensitivity to change (less) no matter what the setting
TAB controlled UI wheel would just hang there on the screen for me. Stopped using it.
Severe lag at the gate to the new colony
Achievement for collection bottles and relieving oneself did not show on Steam even though I did them
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