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Recent reviews by UncleDeathJKB

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Showing 1-10 of 32 entries
14 people found this review helpful
41.3 hrs on record
The story

The story of Silent Hill 2 follows James Sunderland, a man who receives a mysterious letter from his late wife Mary, inviting him to meet her in their favorite place - the town of Silent Hill. Driven by sadness and curiosity, James embarks on a journey to this mysterious city, but very quickly discovers that something is wrong. The fog, strange creatures and terrifying atmosphere drag him into a nightmare, where he has to face not only monsters, but also his own past and his inner demons.

The game offers several possible endings that are influenced by James' actions and behavior during gameplay. Each of them adds a new dimension to the story and interpretation of what is really happening.

Atmosphere and environment

One of the biggest draws of Silent Hill 2 is its atmosphere. The city is shrouded in thick fog, which not only creates feelings of isolation and danger, but also hides various dangers. The quiet, deserted streets feel extremely unsettling, and the player never knows what might be lurking around the corner. Darkness and limited visibility are key elements that keep the player in constant tension.

The sound design is another masterful element of the game. Akira Yamaoka, the composer of the soundtrack, created iconic music and sounds that heighten the sense of dread and psychological turmoil. Unsettling melodies and sudden sound effects mean that the player is never completely at peace.

Game mechanics

The game adheres to the classic mechanics of survival horror - limited resources, solving puzzles and the constant threat of monsters. The combat system is simple but effective. James can use melee weapons, such as a steel pole, or firearms with limited ammo. However, the player will quickly discover that the goal in Silent Hill 2 is not to eliminate all the monsters, but rather to survive and uncover the truth hidden in the story.

Puzzles are another key element of the game. Some are simple, while others require careful thought and exploration of the environment. This balance of action, exploration, and puzzle-solving creates a fluid pace that never feels monotonous.

Monsters and enemies

Silent Hill 2 is known for its iconic enemies, each of which has a symbolic meaning related to James' psyche.

- Pyramid Head – The most famous creature of the series, representing James's guilt and punishment.

- Lying Figure – A disfigured figure in bound skin that symbolizes pain and anguish.

- Bubble Head Nurse – The depraved nurses representing James' repressed desire and confusion.

- Abstract Daddy – Consequence of traumatic memories associated with abuse and mistreatment.

- Mandarins – They hang under the floor and refer to a feeling of helplessness and imprisonment.

Graphics and technical processing

For its time, the game had very detailed graphics that gave the misty atmosphere of Silent Hill a realistic look. The character and environment models were of a high standard, with the use of lights and shadows creating an even more menacing atmosphere.

Legacy and impact on the gaming industry

The original Silent Hill 2 (2001) was a huge inspiration for many games, not only in the horror genre. The deep story, psychological themes and unique atmosphere set a new standard for narrative games. Titles such as Resident Evil 4, The Evil Within, Outlast or Layers of Fear draw inspiration from Silent Hill.

Conclusion

Silent Hill 2 is more than just a horror game – it's a psychological study of guilt, grief and redemption. Its intense atmosphere, deep story and iconic enemies make it a timeless title that deserves a place in the video game classics hall of fame.

If you're a fan of horror games and haven't played Silent Hill 2 yet, it's an absolute must. And if you've already played it, maybe it's time to go back to Silent Hill and look at James Sunderland's story from a new perspective.

Rating: 10/10

Silent Hill 2 - A cult horror classic that never gets old
Posted 24 February. Last edited 24 February.
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3 people found this review helpful
78.8 hrs on record
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Posted 29 November, 2024.
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42 people found this review helpful
5 people found this review funny
3
1
27.6 hrs on record
I still remember the first time I saw number one and it felt like a game from another world. The atmosphere, the color palette and the idea. And especially music. The acoustic guitar in the town of Tristram became an iconic theme, as did the "fresh meat" message from the first boss. That game was almost perfect and very replayable for another "class" because the dungeons always generated differently. The number one created a cult.

The result is a slight disappointment, which is of course given by much higher expectations. First, the graphics. Compared to the trio, she returns to a much darker visual doublet. And that's good. The troika was much more colorful and fairytale-like. But shouts about the most visually impressive game really feel odd to me. In addition, the game does not force you to deal with this page at all. Most of the time, it's more beneficial to use the map mainly and possibly just recognize objects that can be fought or that "might drop" something from them. Rather, you treat the environment as a backdrop that you don't have to pay attention to. In addition, once you use the zoom option, you will find that the surroundings are perhaps quite detailed, but certainly not visually opulent.

Here and there you will admire that the cloudy water in the putrid cave is really flowing somewhere and casts strange oily reflections, or that the wind is playing with the tops of the trees and grass, but it is nothing that would strike you as extraordinary. DIABLO IV definitely won't take your breath away during the game's cutscenes, when the environment usually gets closer and you see it in greater detail. Then it is possible to fully see what Blizzard saved on.

In my opinion, the story is the only one that deserves praise. Lilith, the creator of the world of Sanctuary and the daughter of the ruler of Hell, Mephisto, has returned to earth and has her own intentions. You are here to stop games. And while the story opens up more doors and makes the player a little unsure of what they're doing, I wouldn't say it's anything as engaging as Witcher 3, Red Dead Redemption II, Last of Us, or even Cyberpunk. In addition, you don't have the opportunity to influence the story in any way, and at the same time, it didn't force me to experience it in any extreme way, although it tries to squeeze out some emotions through NPCs. And the creators definitely tried to make Lilith a slightly different megaboss and give her more personality. They definitely dose you with her motivations gradually and try to make sure that you fully understand her motivations.

What do we have next? Gameplay? It is very repetitive. Go to the dungeon, collect gear, consider what to keep and what to sell, then sell some and keep some, then go gear hunting again. In a nutshell. Grinding legendary gear. This is Diablo in a nutshell. You trudge for equipment that drops from higher bosses and surprises you here and there. There is quite a lot of this equipment, but the hunt for it did not bring me nearly as much satisfaction as in other games. Actually, I found the entire gameplay very lazy in terms of what it brings. The improvements to the mechanics are really not enough for how long the game has been waiting for. Unfortunately, the same applies to music. The strongest motifs are motifs from number one that are dusted off again and again.
Even after several hours of playing, I can't somehow "get" into the game and I don't see its praised qualities in it. Yes, it looks solid, but after a while you develop a blindness to the environment, because it's mainly about running somewhere and beating up a bunch of demons there.

What can be attributed to the good of Diablo IV is a sufficiently bleak environment. The inhabitants of the world will betray you at the first opportunity to sacrifice you to Lilith. And there is also a certain other dimension in the lore of the world. Unfortunately, even this does not reveal the repetitive gameplay and the possibilities that the game has, but you will not use them anyway. For example, why buy overpriced gear when it's not much better than what you get for free from monsters all around? Diablo IV, in my view, had much more potential, but unfortunately it has not yet been able to capitalize on it.

Diablo IV isn't very original, but it's a lot of fun. Blizzard bet on safety and did not experiment too much, combining the most effective elements from the second and third parts and adding some minor adjustments and improvements. The gameplay is already a bit outdated, but after appropriate modifications it is still effective and dynamic. A strong element is a high-quality and relatively extensive story with a new antagonist and a huge number of diverse tasks. A bit of a gamble, however, is the tendency towards MMOs, which does encourage more cooperation between players, but if you prefer an undisturbed solo experience, you may not like this. It's a shame that the developers didn't use the potential of the praised horses more, but they can still do something with the team in one of the two planned expansions. Well, paying for extra accessories using real currency can upset someone, even though it's just cosmetics you don't need.

I rate Diablo 7/10

Positive

+ an engaging story with a hellish touch and his style of narration
+ a huge number of diverse tasks that adapt to the level of the character
+ progress and rewards in regions and decent endgame content
+ the captivating and unobtrusive Lilith
+ encouraging players to cooperate
+ a worthy continuation of the legendary series
+ great graphics
+ captivating story
+ still fun and addictive gameplay (but only up to a point)


Negative

- no significant news, rather minor practical improvements
- leaning towards MMOs can hinder solo players
- some regions are half empty and less used
- purchases of extra cosmetics for real money
- the game sometimes freezes
- outdated inventory management
- the absence of iconic weapons and set items
- lack of content for higher level characters




Posted 3 January, 2024.
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4 people found this review helpful
9,013.9 hrs on record (8,994.9 hrs at review time)
Aimlabs - improve your aim

I believe that many of you play different games and your aim is not always as perfect and precise as you would like. You usually won't get very far in the game with a bad fly, which can be disheartening. So it is certain that practice makes perfect and it is always needed - that is precisely why the Aimlabs training game was created. It is designed to help you improve your aim and find your weaknesses.
Posted 21 November, 2023.
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5 people found this review helpful
79.9 hrs on record
It looks like Diablo… It plays like Diablo… But it's not Diablo! What is it?... Those of you who are betting on Diablo 4 must be disappointed, Martin still refuses to lend us the time machine for editorial purposes... The answer is, of course, the old free to play MMORPG Lost Ark

This game has already gained a bit of traction, even if only in the East... It has been played in Korea since the end of 2019, and it shows, for better or for worse. The graphics are already starting to look outdated in places, despite the impressive attack effects, and don't expect any extra imagination from the tasks either. You run around the world from one NPC to another, completing repetitive tasks and participating in various activities... While watching your numbers grow, you can do harder versions of the same... What would you like, the locals still live in the last decade... But to they didn't have time to think about it much, you get to play with your own fort, where someone else will do the wheels for you, but isn't that great? That way you will have time to run away to extract raw materials for production or reveal some secret... Boring?... Here you have a firework of spells and a big bad boss to tell your friends about!

Thanks to its "age", the game mechanics of the individual professions are perfectly fine-tuned and it's fun to wipe out crowds of enemies with them from the screen... You press the buttons and it bangs beautifully... Just look at it... so if you're not epileptic, don't watch it! Whether you choose a witch in tight dresses or a fighter with a sword bigger than himself, you'll feel like you could stop an entire army with one finger… Wait… You actually CAN… click!

If you're into Lost Ark, it has the potential to keep you occupied for tens…hundreds…maybe even thousands of hours with its wealth of content. Are you looking for a revolution? So you better look somewhere else...

8/10
Posted 23 November, 2022.
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9 people found this review helpful
340.1 hrs on record (271.5 hrs at review time)
Cyberpunk 2077 is a great action RPG at its core. The authors put a huge amount of time and effort into it. You can already taste their creation and there are an awful lot of reasons and foreign exchange to invest in it. However, as is often the case in the gaming business, long years of waiting lead to unrealistic possibilities of meeting expectations. In addition, they are frustrated by the technical side of the game on some systems.

No, Cyberpunk 2077 is not a sci-fi version of the popular Sorcerer 3, although it did the same studio. It has huge potential, but the state in which it came out is questionable and has caused a bunch of precedents like Sony to withdraw the game from its store. You simply don't expect this for a game of the year or RPG. If determined players with clenched teeth now play and appreciate some qualities despite mistakes, it is their own determination. This title has a lot to offer - but it's quite possible not right away. If you have a PC or next-gen console, you can do great, impress you and finish it. But most players don't have it yet and will be waiting for them in the second half of 2021 or a year as a fine-tuned title, which will perhaps be entered in the RPG rankings.

My personally rate the game 8/10

Positive

+ Engaging story and protagonists
+ Reworked world
+ Player options and character development
+ Multiple game styles and systems
+ Aesthetics and sound
+ Amount of content and your decisions
+ A fun story
+ Soundtrack
+ Side quests

Negative

- Technical side of the game
- Crashing game
- Vehicle control
- Unbalanced difficulty and weapons
Posted 25 November, 2021.
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3 people found this review helpful
6,573.5 hrs on record (4.9 hrs at review time)
Early Access Review
Phasmophobia is a paranormal co-op for up to four players, in which you walk through abandoned houses and sanatoriums and look for some clues to supernatural beings. It's a bit of a detective game because you're trying to figure out what type of ghost it is. And once you find out who's haunting the house, your work is actually over.

At first I was a little disappointed that you can only look for ghosts and you can't stand up to them. Because I wouldn't say no to a game in which I could really catch a ghost or shoot a shot of salt with a shotgun. But Phasmophobia holds the player differently. Phasmophobia is a game that slowly gets into your head, because even when you are no longer playing, you are still thinking about it.

As a ghost search professional, you have the best equipment at your disposal. The basis is a proper flashlight, which is basically a permanent part of the inventory. The PKE meter lights up in the presence of a ghost and is thus indispensable in the search, and the UV flashlight reveals what a normal flashlight is not enough for. Sometimes a thermometer is also useful, which shows the drop in temperature in the room and proves the presence of the spirit.

The game cleverly guides the player, and discovering a supernatural being is just the beginning in most levels. When you arrive at a haunted place, it's basically only a matter of time before you come across something. A player can only have three items with him at a time, and if you don't want to stumble in the dark and have a flashlight with you, you only operate with two slots. So you have to go to the car and back for different devices and you're thinking about what you've probably discovered.

And when you least expect it, the horror element comes on. The creatures around you will start playing with you. You see a silhouette, hear someone's breath uncomfortably close, or lose contact with other people on the team, and sometimes someone from the team doesn't come back.

Phasmophobia is ingeniously simple. You can play the game in a single and it won't take much away from the horror, but only in the group will you find out what fear is. You have to use voice chat in the game because the game disrupts communication between players and what is better the ghosts can hear you or even answer you.


Posted 25 November, 2020.
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7 people found this review helpful
9.2 hrs on record (3.8 hrs at review time)
Kane & Lynch 2: Dog Days is a sequel to the successful, though not perfect, shooter Kane & Lynch: Dead Men. She showed in full parade that there is no need to put a handsome positive in the lead role, because neither Kane nor Lynch are exactly handsome and not exemplary guys at all.

You might think that after the first episode, our criminal duo Kane and Lynch will take a break from drug dealers, guns and criminals. Unfortunately, this did not happen and the very big crazy Lynch, around whom the whole story of the second part revolves, will go to Shanghai. We will soon find out that he did not come only on holiday when he plans a very risky event, in which, of course, there is money, drugs, weapons and local mobsters. Before the event, he had a good fight with his colleague Kan, but when he promises to help him a few million, from which he could sponsor his daughter, Kane nods and he is already flying to Shanghai too. However, Lynch is not exactly the type to think about, so his planned event has several large and small cracks, which will immediately manifest themselves. Thanks to this, our duo will become game not only for mobsters, but also for the local police. As you may already know, the main prime here will be the shootouts, which will take place in a total of ten levels. Unfortunately, this is not a large number, and believe me, the game took us about four hours of game time to complete the first game. This is a shame for the game like thunder.

As for the gameplay itself, Kane & Lynch 2: Dog Days is a classic action shooter that takes inspiration from American action movies. Quite simply. You go through all 10 levels, but they are as linear as possible, with crowds of armed enemies. Your only task is to get through them at the end. At first, only similar bastards will keep you company, but later the police and in the second half of the game also special units that have bulletproof vests, but also better submachine guns. In order for you to succeed in the shootouts, the developers have added to the game even so popular today, which is really successful in the second part of Kane & Lynch. Your end is also very interesting. If you refuse to cover and you simply want to shoot the level, after a few hits, the character you control goes to the ground, while he has the opportunity to shoot everything from the ground, or quickly get up and run to safety. Anyway, if you don't get out of range of the bullets, you'll end up in a pool of blood soon. Thanks to the considerable linearity and constant skirmishes, the game has a really fast pace and you will really relax when you finish the game. Even thanks to the brutal pace, the game will definitely not let you go.

Kane & Lynch 2: Dog Days is a hilarious action game that includes crazy shootouts full of violence and foul language. But in order to give a better mark, the game would have to be a bit longer, because less than four hours for the main campaign, that's a hell of a lot. Also, the game contains a fun Arcade mode and even the multiplayer is definitely not bad. But now the answer to the question of whether to buy or not. If you fell in love with the first part or you like purebred shooters, then definitely buy it.

I personally rate the game 5/10

Positive

+ Literally a rough game
+ Cooperation mode
+ Multiplayer

Negative

- Extremely short campaign
- Too stereotypical
- A simple story
Posted 26 September, 2020.
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11 people found this review helpful
1 person found this review funny
2
19.4 hrs on record (16.2 hrs at review time)
Less than five years have passed since we first plunged into the depths of the dead universe with engineer Isaac Clark. Dead Space in 2008 brought real horror to our monitors. With its dense atmosphere, top sound system and danger (lurking at every step) in the form of necromorphs, it gained a lot of fans. The second part followed its predecessor and resulted in an exemplary sequel. Isaac's struggle with the universe did not end even then, and the third part came to the fore.I remember showing the three threes of the player having mixed feelings. The authors confirmed the cooperation regime and the trailers showed the planet covered with snow, which proves the continuation of the game Lost Planet as a dead space.

The central theme of the game is again the artifact Marker, with which we came into contact in the first part. He is the cause of necromorphs, that is, mutants who cross the path throughout the game. However, the Marker is not the only problem, the human group of Unitologists possessed by the Marker goes after Isaac. Their leader, Danik, often crosses Isaac's path, as their goals clearly diverge. Isaac is not on his own alone, even though you are basically still separated from the group. We will also find a love triangle in the game. The love story doesn't fit me into this story at all, it looks strong, sometimes even ridiculous and embarrassing.

The missions in Dead Space 3 mostly take place on the planet Tau Volantis, you will walk through its snowy surface, but also through the corridor corridors of the interior. From the beginning, you will also play in open space and in the wreckage of spaceships. It was the weightless missions outside the ships that I enjoyed the most. Silence, beautiful scenery of destroyed spaceships in front of them, Tau Volantis gushing behind them and you fly freely with the help of propulsion in Issac's shoes. In addition to shooting, there are also a few small logic puzzles or mini-games in the game. With minigames, it turns out that the game is primarily optimized for the gamepad, because using the keyboard and mouse, the minigames were quite impractical for me.

Dead Space 3 brings a few new features to the series, but also simplifications. Personally, I was not pleased that the ammunition was universal. With its predecessors, each weapon used a different ammunition, now you only collect one type of ammunition and can use all weapons. Because of this, it never happened to me to run out of ammunition on normal demands. As with ammunition, the lack of first aid kits could not be complained about. While in the second two the game managed to bother me to normal, here it was a walk through the rose garden.

Money also disappeared from the game. A "crafting" system has been added to the game. Nothing is bought here anymore, everything is made. During the passage, you collect various raw materials, for which you then make weapons and various items such as ammunition or first aid kits. In addition to manufacturing, you can also customize the weapons in various ways. Each weapon can have two shooting modes, for example it can be a submachine gun and a shotgun at the same time. In this way, you can combine weapons as you wish. The robot is a helper in collecting raw materials. You can release it in each area and it will then bring you the raw materials.Suits for Isaac are no longer bought in the game, they are unlocked as you go through the game. However, their improvements are again paid for with raw materials. Health can be improved, similar to its predecessors, endurance, oxygen endurance and the like.

In terms of the combat system, not much has changed, again you shoot from one weapon in two ways, near the enemy you step on or hit the weapon. Separation of necromorph limbs is still fun. For the first time, the authors in the trio added a cooperation regime to the series. You play the same missions in pairs as in the campaign. In co-op mode, the game already allows out of the horror atmosphere completely. In co-op, however, "crafting" can prove to be a problem. It happened to me personally that I did not have a very powerful weapon and I needed several shots to kill the enemy. However, my partner had the raw materials to create a much stronger weapon, and he cut the necromorphs into one shot. Many times I hadn't even had time to aim, and he had already catalyzed everything around him. I would say that the co-op is unnecessary in the game. Players played Dead Space for fear, but the co-op kills fear completely.

Dead Space 1 and 2 are great horror games for me, the trio will unfortunately not join them. If Dead Space 3 was a completely bad game, the game can be fun, but a lot of things will bother the fans. It will not please the departure from horror and the inclination to the action, the impossibility of saving the game yourself, universal ammunition, artificial campaign stretching and relatively unnecessary co-op. "Crafting" can be considered a plus by someone, the old system could suit someone. However, the gameplay is still good and the soundtrack excellent. Dead Space 3 did not take the series to the next level, the game treads in place, sometimes returns.

I personally rate the game 8/10

Positive

+ Great soundscape and soundtrack
+ Low HW requirements
+ Missions in open space
+ Crafting
+ Passages in ships, on the planet and in free space

Negative

- Horror atmosphere at freezing point
- Inappropriate love story in the story
- Save system only via checkpoints
- Universal ammunition for all weapons
- Artificial extension of playing time
- Crafting can be a disadvantage in co-op
Posted 28 July, 2020. Last edited 28 July, 2020.
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20 people found this review helpful
3
12.0 hrs on record
Sniper Ghost Warrior returns to us in the third sequel, in a brand new coat. Not only does it try to focus even more and appeal to sniper art, but for the first time it also brings a relatively large open world, which offers completely new conditions and possibilities in shelling.

The Ghost Warrior 3 campaign is divided into four acts. Each act brings its own and specific environment. From wooded lowlands to icy mountains, a real sniper must be invented everywhere. At the beginning of the campaign, you have a choice of three levels of difficulty: Normal, Hard and Challenging. While with Normal difficulty you will be guided by the game, control of your rifle will be minimal, and you can even see in advance where your shot will reach, I can't imagine why anyone would buy a game like Sniper Ghost Warrior and use these helpers. If you really want to test your knowledge and you don't mind occasional failure and subsequent repetition, any of the higher demands will suffice. And the feeling of a successful 500+ meter headshot is indescribable. If you cover this distance in connection with the relentless wind and all obstacles, you will achieve true sniper satisfaction.

Your work, of course, is characterized by an arsenal of different rifles. From the classic 7.62 caliber, which offers the possibility of shock absorbers, to mythical 50-caliber rifles, which literally separate the enemy's head from the body. The rifle itself is nothing without the right accessories. Various opticians, stands, magazines and ammunition will make it a real tool of murder in the hands of a real sniper. The key to success, from ordinary to explosion, lure to bullets ignoring the wind or marking enemies, is choosing the right approach in a given situation using the right tools. Note, however, that ammunition is expensive, limited, and doubly true for special types. Just as ammunition is limited, the ability to use silencers and concealed will remain forever. Although you will be able to buy a shock absorber repair kit in the field, you are missing out on one of the possible equipment accessories, so you will have to make compromises. There are also several grenades, mines and other accessories to choose from that can make your mission easier or often save your life. But you will only take a few with you.

With the new world and its openness comes new gameplay. Choosing the location, direction and route of your infiltration or shelling will be the most important part of any mission. And here it will be shown how you are doing with tactical thinking. The open world has really worked for the game and gives the tasks great freedom and possibilities, which are excellently experimented with.

Don't expect shooting in the style of ordinary games, where you hit everything you have in the middle of the optics. You've probably seen a military movie before, and you've always wondered what the snipers set so much on those rifles before the shot. Now you will find out, or you will have to find out, otherwise you will fail. The greater the distance to the target, the more difficult the shot. Gravity, distance, wind and elevation will be your biggest enemies, which you will have to defeat before you can pull the trigger. In terms of gameplay, Sniper Ghost Warrior 3 offers great fun and a real challenge in shooting as well as in regular shootouts. I wish everything else didn't spoil her like that.

In terms of graphics, the game doesn't look extra, but that wouldn't really matter. Only your optics and the target head are important. But when that head looks like it was eight years ago, you feel pretty weird. The atmosphere and graphic design of the game world is sufficient. What is downright offensive, however, are the incomprehensibly processed characters, their faces and animations. In the first cutscene with the main character and her brother, I wasn't sure if I was playing the right game. You could also apologize for that, no one expected a technical miracle from the game (although it runs on the legendary CryEngine, it could easily be expected), but technically it doesn't fit at all.


I personally rate the game 6/10

Positive

+ Arsenal
+ Quality processed sniper action
+ Extensive and diverse environment
+ Amount of content
+ Cice visual
+ Very good sound and music

Negative

- Technical issues
- Cliché story
- The cut scenes are of lower quality
- Artificial intelligence can sometimes pi*s a person off
Posted 28 July, 2020. Last edited 28 July, 2020.
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Showing 1-10 of 32 entries