7 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.7 hrs on record
Posted: 20 Jul, 2018 @ 9:49am
Updated: 20 Jul, 2018 @ 10:57am
Product received for free

Super Punchman starts out looking promising with an over the top menu screen and a short B-rated movie cut-scene depicting a dragon knocking our hero out of the air. From the store description I was expecting some funny one-liners and clichés in the vein of Duke Nukem. However, just like the hero crashing, the start of the game takes a huge nose dive. There is no more personality or story at all. It’s like someone started making a game and another person took it over to just quickly get it out as some cheap shovelware.

The game is a very bland top-down shooter where you fight 15 short waves of prefab asset dinosaurs/dragons.[assetstore.unity.com] All of the enemies just rush towards the character like brain dead zombies. Even the bosses are like this - just slightly bigger in size than the other enemies and does not feel like a boss fight at all. All of the levels are the same with just the background image changed and you just walk around the edge of the map spamming the fire and grenade keys to win. The walls on the map are transparent so most of the time when dying it's a very cheap death where the player gets cornered without knowing it.

It was so hard for me to keep playing this, even though it took less than an hour. I pushed on and made myself finish to the end because I wanted to see this story through. It was a huge disappointment. Not only is there no more cut-scenes for completing the game, but it simply restarts the game at the beginning again! One minute I get a message that a rescue ship got the transmission and is coming to save me and then the next wave we’re back to activating the rescue beacons. It makes no sense at all. It was just a very lazy release as a cash grab game.
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