RimWorld

RimWorld

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Dubs Rimatomics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
108.776 MB
3 Sep, 2017 @ 3:09pm
17 Jul @ 9:39am
97 Change Notes ( view )

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Dubs Rimatomics

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (198)
1,714
21 Jun @ 9:51am
PINNED: HELP!
Dubwise
267
28 May @ 12:29am
PINNED: FAQ
Dubwise
1
2 Jul @ 1:42pm
the storage location of the product cannot be selected
雾墨露
5,445 Comments
Yanzihko 21 hours ago 
For some reason all my pawns get spammed with yellow error related to radiation:

Frugia 'Hatha' 64488853 3.619729E-05
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Rimatomics.DubUtils:applyRads (Verse.Pawn,single)
Rimatomics.DubUtils:emitRadiation (Verse.IntVec3,single,single,Verse.Map)
Rimatomics.Item_RadioactiveThing:Tick ()
Verse.Thing:DoTick ()
Verse.ThingOwner:DoTick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Sana Carana 21 Jul @ 7:20am 
I can’t research GPS… After completing ICBM research, the GPS option appears normally, but I’m unable to start the research or see how many steps it requires—none of that information shows up at all.

Also, after enabling dev mod, I noticed that when I select GPS, the dev window shifts downward, while all the other research options display normally.
pixelarze 21 Jul @ 4:43am 
@Cmanspider, in the rimatomic assembly workbench, you can assemble the bars, or order them by calling rimatomic from the rimatomic search table.

I'm also having trouble finding the guide.
immortalartisan 20 Jul @ 3:10pm 
@equinox I can confirm that it is realted to the fact they can not be rotated and thus "eat" certain parts when a grav ship is rotated during landing
Equinox 20 Jul @ 10:14am 
Hello, I've encountered a Bug with Radiators

I've installed a basic reactor on my gravship. There is a Bug with specifically(I've tested thoroughly) radiators that prevents the ship from landing, instead it shows the new map and never properly lands. This issue is not present when the radiators are removed, even with all other reactor pieces. I suspect it has something to do with their lack of orientation.

Hope this helps fix it, this is my first time really using Rimatomics and I'm enjoying it otherwise!
Cmanspider 19 Jul @ 7:50pm 
I can't seem to figure out how to fuel my reactor, it says no fuel assembly available and I don't know what to do. I've search through the tech tree and found nothing about a fuel assembly, and when I watched tutorials they just said click the square, and pawns will load the fuel for you. So I don't know what to do can anyone help?
Purpletastelulu 19 Jul @ 7:36pm 
similar issue as someone below, the punisher cannot use fire missions from orbits
WeskerMo 19 Jul @ 7:14pm 
Well, I tried removing all other mods and only keep rimatomics, and it still happened. So i am pretty sure it is not some kind of mod conflicts. Hope it could help
WeskerMo 19 Jul @ 6:34pm 
@Teknika
Yeah, I found the same issue: Guidance Module cannot be researched. Once you clicked it, there is tons of red error popping out :
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Hope this could be fixed soon.
Jenny🖤 19 Jul @ 5:09pm 
Really hoping that orbit to surface nuclear strikes are planned because I absolutely need that feature for my space battleship, other than this had zero issues with this and odyssey so far