Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Frugia 'Hatha' 64488853 3.619729E-05
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Rimatomics.DubUtils:applyRads (Verse.Pawn,single)
Rimatomics.DubUtils:emitRadiation (Verse.IntVec3,single,single,Verse.Map)
Rimatomics.Item_RadioactiveThing:Tick ()
Verse.Thing:DoTick ()
Verse.ThingOwner:DoTick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Also, after enabling dev mod, I noticed that when I select GPS, the dev window shifts downward, while all the other research options display normally.
I'm also having trouble finding the guide.
I've installed a basic reactor on my gravship. There is a Bug with specifically(I've tested thoroughly) radiators that prevents the ship from landing, instead it shows the new map and never properly lands. This issue is not present when the radiators are removed, even with all other reactor pieces. I suspect it has something to do with their lack of orientation.
Hope this helps fix it, this is my first time really using Rimatomics and I'm enjoying it otherwise!
Yeah, I found the same issue: Guidance Module cannot be researched. Once you clicked it, there is tons of red error popping out :
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Hope this could be fixed soon.