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https://youtu.be/fqgvpMvUUVQ
I do quite like how you moved the entrance to bring attention to that area, as well as to prime the player’s brain that it is, in fact, possible to travel to the area where there’s a reverse funnel if you’ve got one portal placed on its surface - and instead of separating the surface to get back and the funnel, you simply combined them.
I do miss the BEEMOD touches, but the aesthetics are still quite nice for a PETI chamber, and the layout is almost as good.