Hearts of Iron IV

Hearts of Iron IV

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Faction Manager (soon to be ???)
   
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455.818 KB
30 Apr, 2018 @ 3:28pm
9 Jun, 2019 @ 2:16pm
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Faction Manager (soon to be ???)

Description
Did you ever wanted to desperately kick some faction-members from your faction? Did you ever wanted to leave a faction in the middle of the war? With Factionmanager all this is possible!

This mod is the unofficial update of the now discontinued original.

Since I now am also involved in the original I figured, why not use this mod as something useful instead of just a copy of the original. Maybe as a Kaiserreich version compatible with KR or maybe as a beta branch for the real mod.

Tell me what you think in the discussion.
Popular Discussions View All (1)
1
20 Aug, 2019 @ 10:29am
Future of this mod.
Roblue
20 Comments
T-REX 25 May, 2022 @ 4:43am 
Because the version of this mod is too old to work Please update please.
D3LT4 ツ 16 Apr, 2022 @ 3:11am 
Update PLS
. 16 Apr, 2021 @ 6:53am 
あざます!!
SpartanH347 [FR] 28 Oct, 2020 @ 6:46pm 
dead
ostrzee 31 Jul, 2020 @ 8:06am 
dead.
Lucia 6 Jun, 2019 @ 6:52pm 
may need to update this mod for patch 1.7
Citrusfruit 1 Feb, 2019 @ 6:31pm 
@Roblue I'm not sure how you'd like to do it, but this is a suggestion. You could maybe make another seperate mod and upload it to Steam that is compatible with KR.
Roblue  [author] 26 Jan, 2019 @ 8:37am 
@Bringer of Aids The problem is, that KR is a complete overhaul of the game. I aimed the mod at the base game. That means that I try to keep the balancing of the base game. KR has a complete different balancing due to (in part) different mechanics. I can indeed make the mod KR compatible, yet it would influence the balance of the mod in vanilla and would be completely out of balance in KR anyways.
Right now there is sadly no tool that allows me to check, whether another mod is activated (the mod can just check for dlcs), meaning I can't simply check for a certain mod and change variables based on that. I hope this gets added by the devs in the future.
Yet I will try to find a workaround. I hope we can tackle this in a future update.
Jayeff 26 Jan, 2019 @ 7:26am 
what would the trouble be to make it Kaiserreich compatible, or at least work with kaiserreich? You have to have 500 Political power to create a faction, but in KR the pp maxes out at 400
Roblue  [author] 19 Jan, 2019 @ 6:12am 
@Nicolae I I think this mod should be fully compatible with everything that doesn't add any ideologies and functional with all other mods out there.