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This is what I wanted to achieve, because in the base game, once a region is fully conquered, converted and equipped with temples, nothing ever challenges you culturally anymore. I wanted there to be a mechanism that challenges the "conqeuer and forget" mindset of established provinces a little.
The pronounced effect on 4-city provinces is only fair, because you also have more space for temples in such a province. A provincewide effect would disadvantage smaller provinces' resilience to this outcome.
If this effect appears too harsh in your personal constellation of mods though, feel free to change it :) As for this mod, I think it's working as intended.
https://imgur.com/a/IpZFcJX
1st image: Nabataea has a total of 24 Cultural Influence, the current mod's effect applies (in_all_regions) which means it affects 3 regions in that province, equating to -30 Cultural Influence giving me a total of -6 Cultural Influence!
2nd image: indicating it affects all regions rather per province.
3rd image: Changing the effect scope to this_faction, I get -10 per province regardless with 24 - 10 = 14.
4th image: indicating it does not affect all regions anymore, but I get the intended -10 influence per province.
I was also able to trigger the upgrade function, which also cost money, but neither the stats changed nor did the symbol for the better shields appear on the unit card. DAIMN :D