The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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ZFixed Lights
   
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29 Feb, 2012 @ 2:52pm

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ZFixed Lights

Description
It corrects some of the missplaced lights to a more correct and realistic place.. starting in whiterun and future versions expanding...

I was bothered by some of the Lights in Game being missplaced, so it looked unrealistic for me to be dark around a torchcan or my face not being lit up by it. So I placed the source llights in a more realistic correct way. With vanilla, the missplaced Lights doesnt get much noticed, but as you use any mod making nights darker, you will to start to noticed it a lot more ;)

At the moment it´s just about 6 Location in Whiterun. I am sure there is a lot more, but this were the ones bothered me the most.

Its a hobby mod, so I will update it time to time with more corrected lights I discover to be particulary annoying. So its not my goal to replace all the lights on the game, that would be almost impossible as often this missplaced ligths was a bethesda design choice aswell.

Its no fancy mod with lots of added lights and overhaul, just a minimalistic mod to keep the vanilla feeling and recorrect some of the most annoying missplaced lights.

Its compatible with any lighting/darkener mods. There is also a version for RCRN mod, since that one hadles static Lights differently. -> http://cs2bus.com/sharedfiles/filedetails/?id=14385

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Thanks to aLaaa and RPGWizard for their Suggestions and Support, also Tawor just because ;)
13 Comments
ZoCks  [author] 21 Aug, 2013 @ 3:34pm 
Hey ortiz_212000 havent been in game for ages, but I dont see any reason why it shouldnt be, since open cities doesnt change lights as far as I remember ;)
Pepper-Oni 21 Aug, 2013 @ 1:32pm 
is it compatible with open citys?
Jove 3 Feb, 2013 @ 5:44pm 
Subbing. Keep up the good work!
Overtone 21 Apr, 2012 @ 4:22am 
Oh, THANX !!! Great work!
magius74 11 Apr, 2012 @ 3:16pm 
Thank You very much for this.
ZoCks  [author] 17 Mar, 2012 @ 8:24pm 
@shankone03

Havent yet change any interior light. In a future update, thay may happen.
Mike n nike007 17 Mar, 2012 @ 8:01pm 
does it work in interior too?
ZoCks  [author] 7 Mar, 2012 @ 7:23am 
@Heironious, I just did read this from detailed cities future plans:
"Adding city lights to unnaturally dark areas of the cities (If you have a lighting mod it might have already fixed this)."

So, when this happens, my mod will not be necessary if you use detailed cities. Or depending of the load order, his or my changes will be aplied.
ZoCks  [author] 7 Mar, 2012 @ 7:16am 
@Heironious

As this Mods didnt change anything Light related (at least the changelog doesnt say anything about it), should not be any problems ;)
Heironious 5 Mar, 2012 @ 10:51pm 
Will this conflict with Detailed Cities and Detailed Outskirts (eventually) since you will be adding more locations?