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[MWZ] Modern Warfare Zombies: Complete Edition
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8.931 GB
10 Oct, 2018 @ 4:57pm
9 Nov, 2024 @ 3:20pm
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[MWZ] Modern Warfare Zombies: Complete Edition

In 1 collection by raptroes
[MWZ] MODERN WARFARE ZOMBIES
7 items
Description


This mod overhaul delivers many changes, expansive features, weapons, and game modes for a new, yet familiar experience.




There are 11 game modes, each with customizable options.
The host can decide these details during the pre-game phase.




More information about each game mode can be found in-game.


The perk system has been revamped. Everything is different, yet familiar and nostalgic.


More information about each perk can be found in-game and in this forum post.


Strike Packages
Players can choose between Assault and Specialist Strike Packages for kill streaks.

Doom Streaks
Players who go down or die will be given temporary buffs to help them survive.





Weapons featured in this mod are from COD4/MWR, MW2, MW3, COD: Online, Ghosts, and MW19.


Pack-a-Punch
When upgraded, weapons will not only improve, but will have either attachments or special attributes specific to them.
If players upgrade their weapons more than once, they'll get either a random Gun Perk or Special Ammo type.



Players are automatically rewarded for surviving waves.


Unlockable Rewards
● Wave 6: Magic Wheel, see information below
● Wave 9: Unlocks MOAB power up
● Wave 10+: Bonus money (scales to wave number), every ten waves
● Wave 12+: Extra primary perk slot, every two waves
● Wave 15: Trading Table, see information below
● Wave 19: Riot Shield
● Wave 21: Removes Carpenter power up
● Wave 25: Unlocks Random Perk power up
● Wave 35: Unlocks Bonfire Sale power up
● Wave 37: Gilded Rangers, upgrades the Ranger power up

Magic Wheel
Spin the Magic Wheel for $1100/spin for a randomized effect.

Trading Table
Players can place their current weapon onto the trading table for others to take.
Interacting with the table while a weapon is on it will swap your current weapon for the one placed down.
If the table is empty, your current weapon will be taken to fill it up.



Mutators
Players can adjust various mutators to suit their needs.
Starting Wave (also affects starting cash)
Friendly Fire
Starting Perk
Headshots Only
Continuous Spawning (also known as Timed Gameplay)
Enemy Spawn Limits (maximum horde size)
Enemies Per Wave (how enemy amounts scale to wave/player numbers)
Toggeable gameplay objects: Pack-a-Punch, Power Ups, Wall Buys, Mystery Boxes, Traps, Perks, Perk Stations, and Wonder Perk Stations
Wave Survival Bonuses: perk limit raises, bonus money, enemy counter, delay MOAB drop, remove Carpenter drop, random perk drop, Bonfire Sale drop, Rangers drop upgrade, Magic Wheel, Trading Table, Riot Shield, and finally the option to disable all of the aforementioned bonuses

Quality of Life
Max Ammo and Wall Buys also refill your magazine when used
Insta-Kill grants bonus damage to minibosses immune to it
MOAB (previously Nuke) deals sizeable damage to minibosses immune to it
Players can knife the Mystery Box to share its weapon with others
The final enemy is keylined in red (even through walls)




Click here for the [MWZ] Modern Warfare Zombies mod credits.
Popular Discussions View All (27)
176
4 May @ 4:55pm
PINNED: Suggestions and Feedback
raptroes
10
14 Nov, 2023 @ 4:36am
How to play this mod on custom maps
UNDICI SETTEMBRE
7
1
13 Dec, 2024 @ 10:52am
[OBSOLETE GUIDE, DATA IS AS OF THE MWZ CLASSIC VERSION] The Absolute Best Weapons (in my experience)
The Royal Meower
1,413 Comments
Thrinmon 22 Jun @ 6:49am 
Hey raptroes, do you take donations anywhere? I figure I've spent enough time playing this mod I probably owe you something by this point lol.
Psychojack510 21 Jun @ 2:40pm 
Best mod I have played keep up the good work
Robuus 15 Jun @ 5:13pm 
Gotta best if not one of the best mods out there.
H450 8 Jun @ 4:56pm 
Is there any chance more MW3 weapons could be seen? Like the MW3 ACR 6.8? I would be willing to even commission it and spend some money if you would be open to add some guns I have in mind from the MW series.
Mike_The_Juggalo 8 Jun @ 3:00pm 
bet lmao
raptroes  [author] 7 Jun @ 8:10am 
@midnights0lstic3 Yes, in order to be able to nuke the map, you need to select Assault. For the Lite Edition of this mod, instead of choosing between Strike Packages, you get Specialist with the Tactical Nuke combined.

@Mike_The_Juggalo Consider asking politely instead if you want me to take your feedback seriously. Also the /map_restart command exists, so it's a skill issue on your part if you can't type it fast enough lol.

@InV | xTasteless Thanks! Yes, I may add them at some point (but not health bars).
midnights0lstic3 4 Jun @ 6:36am 
Just out of curiosity does the tactical nuke only work with the assault streak? I was playing Kino and made it to round 50 with a little of 3,400 kills and never got the nuke even tho I never went down. I was using the specialist streak
Mike_The_Juggalo 2 Jun @ 7:02pm 
ADD A RESTART BUTTON IN THE INGAME MENU. NOW. I HATE MODS THAT MAKE ME WATCH THE STUPID FUCKING WOODS CUTSCENE EVERY TIME I HAVE TO RESTART!!!!!!!!!!!!!!! USELESS
InV | xTasteless 30 May @ 9:48am 
Very impressive mod. Having a lot of fun with it. Have you considered adding in damage numbers?
raptroes  [author] 29 May @ 12:31pm 
@Muscle Man Still no ETA, but you can use the command mentioned in the patch notes pop up (when you first click on ZOMBIES from the Main Menu) to forcibly switch the map to ZnS (GK/Rev are playable with this same method with the Lite Edition of the mod). I do have an update cooking, but I'm unsure when it'll be ready, as modding isn't my primary focus at the moment.

@Daddymikeoxlong69 Yep, Gobblegums are disabled. They were removed in the 2.0 update.

@av8 Justas If it's red, it's unavailable for that particular game mode. Kill streaks you earn by getting kills without going down or dying. See the skull icon in the bottom left-hand corner for your current streak count.

@Turanga Leela I keep a cap on the number of weapons in the mod, swapping them out between each other, as there is indeed an engine limit. Otherwise I'd throw in as many guns as possible. You can use the M249 SAW in [MWZ] Killhouse though!