The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Category: Graphics, Landscape
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13 Mar, 2012 @ 7:13pm
10 Oct, 2012 @ 9:40am
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Description
-- NOTICE 10/25/2016 --

Unfortunately, I don't have time to continue offering further support/updates for my mods. I am unaware at this time how mods like this one will work with the Skyrim Remaster which is due out in a few days, but I am posting this as notice in advance and from here on that I won't be able to help resolve issues you may run into in Skyrim or the Skyrim Remaster.

--

NOTICE: This mod is NOT compatible with Hearthfire! There is a Hearthfire Edition of this mod available on the Workshop as well as the Skyrim Nexus.


WHAT IT DOES AND WHO IT'S FOR:

This mod will make certain objects, like large rocks, stone structures, and bridges visible across Skyrim (mostly in Whiterun) regardless of your distance from them. This helps fill in detail in areas that would otherwise look somewhat sparse and bald from a distance.

The mod is intended to be a nice compromise for those of you who want extended rendering distance without having to deal with the performance impact of changing the ugridstoload setting in your .ini file, and without having to procedurally create distant LOD items.


INSTALLING:

Simply download the .ESP and activate it with your mod manager or Skyrim's data manager.

I recommend keeping your ugridstoload setting at the default value of 5 when using this mod.

I STRONGLY recommend you also download the following visual enhancers:

"Enhanced Distant Terrain," by opticshooter: http://skyrim.nexusmods.com/downloads/file.php?id=1598

"High Quality LODs," by Ethatron: http://skyrim.nexusmods.com/downloads/file.php?id=4834

"Better Distant LOD waterfalls," by rolloLG: http://skyrim.nexusmods.com/downloads/file.php?id=6161


NOTES ON PERFORMANCE AND TECHNICAL LIMITATIONS:

The items are made visible by ticking a flag in their properties labeled "is full LOD," which makes those items render at full detail at ANY distance, regardless of whether or not you can even see them.

This is not an ideal situation, but the performance hit should still less than you would experience by increasing the ugridstoload value in your .ini file, and the visual yield is actually better because the draw distance of these objects is no longer bound to grids at all.

I have only experienced 1 to 2 frames-per-second less using this mod on my system which is running Windows XP, 3 GB of RAM, an ATI HD 4890 GPU with 1 GB on-board vRAM, and a duo core processor (2.8 GHz / 2.8 GHz)

I am interested in hearing about your experience with the mod, and what performance impact you experience, if any. (Please include your system specs including OS, RAM, graphics card, and processor if you are reporting on performance.)


FUTURE PLANS:

Depending on how well the mod performs on a variety of systems, I may release versions that offer a greater variety of visible distant objects, but ultimately I would prefer to have simple LOD versions of these objects made so that we do not have to render the full LOD versions.

If there are any modders out there who know more about creating simple LOD items for implementation in Skyrim, please get in touch with me!
95 Comments
Sad Tea Man 21 Sep, 2019 @ 8:47am 
It stopped working sadly
BrzuszekPempuszek 31 Jul, 2018 @ 2:52am 
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Mr Waffles 31 Mar, 2018 @ 3:35pm 
"This mod is NOT compatible with Hearthfire! There is a Hearthfire Edition" - its not Heljarchen Hall can`t be built just letting folks know so you don`t have to go through all your mods :D
Leune 4 Mar, 2018 @ 5:55am 
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joshmitchiner7 28 Feb, 2018 @ 3:57pm 
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RavaZa 14 Jan, 2018 @ 11:52am 
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Hamlit80 31 Dec, 2017 @ 10:27am 
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Big Sarge 19 Dec, 2017 @ 12:31pm 
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Lello Kawasaki 24 Jan, 2017 @ 10:22am 
i dont see the difference
Belajar 28 Oct, 2016 @ 4:23am 
┳┳|
┳┻| _
┻┳| •.• ) -Dude,are all the spammers gone?
┳┻|⊂ノ
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