Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell

304 ratings
Improvements for Splinter Cell
By Joshhhuaaa and 1 collaborators
This guide will show you how to improve your experience in Tom Clancy's Splinter Cell, and optimize it for modern computers.
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Enhanced Patch
Enhanced SC[github.com] is a major patch I have created to fix bugs and adding gameplay improvements.

This patch includes all the fixes below, so the later sections are not necessary unless you want to download PlayStation 3 HD Textures.

Downloads:
Enhanced SC v1.2a[github.com]
Enhanced SC v1.2a Linux (Steam Deck)[github.com]

Note: Your original saves will not be deleted, but they will appear as missing. Enhanced intentionally hides them because they aren't compatible with this version.

How To:
After downloading the patch, extract the contents to your Splinter Cell directory and overwrite all existing files when prompted.

You can adjust additional settings in the Enhanced tab within the in-game settings.
Widescreen Support and Shadow Buffers
Downloads:
ThirteenAG Widescreen Fix with dgVoodoo2 included[drive.usercontent.google.com]

Note: Do not use this with Enhanced SC, as it will break the installation. Enhanced SC already includes both the ThirteenAG Widescreen Fix and dgVoodoo2.

How To:
Copy content of archive to the Splinter Cell folder.

You may configure additional settings from:
system \ scripts \ SplinterCell.WidescreenFix.ini
[MAIN] ResX = 0 ResY = 0 ForceShadowBufferMode = 1 // Use with d3d8 wrapper that comes with this fix or any other that fixes the issue. HudWidescreenMode = 1 // Makes certain hud elements offset to screen edges. WidescreenHudOffset = 120.0 // This is the default offset for 16:9. For lower aspect ratios adjusted automatically, for higher you may change it manually.
DLC Missions
Downloads:
DLC Missions[drive.usercontent.google.com]

Note: Enhanced SC includes the DLC missions, so there's no need to install them separately.

How To:
Copy content of archive to the Splinter Cell folder.

Three new missions will be added: Kola Cell, Vselka Infiltration, and Vselka Submarine.

Note: The DLC missions are pre-installed on the GOG and Ubisoft Connect (Uplay) versions of the game.
Textures
The PlayStation 3 HD textures originally caused issues with shadows not rendering properly through alpha textures. I’ve recently rebuilt them to fix this problem. However, some of Ubisoft's replacement textures deviate from the original design instead of just increasing resolution.

Downloads:
PC Original Textures [drive.usercontent.google.com]
PlayStation 3 HD Textures [drive.usercontent.google.com]
PlayStation 3 HD Textures (for use with Enhanced patch)[drive.usercontent.google.com]

How To:
Copy content of archive to the Splinter Cell folder.

Comparisons:






Frame Rate
Splinter Cell was developed with a target frame rate of 30 frames per second. Exceeding this frame rate can cause problems with AI pathing, physics, and other elements that are dependent on frame rate. To minimize these issues, it is recommended to cap the frame rate at 60 FPS, even when using a high refresh rate monitor.

By default, Splinter Cell allows for a maximum frame rate of 200 frames per second, often leading to significant issues.

How To:
There are many programs to use to lock your game at 60 frames per second. Both NVIDIA Control Panel and AMD Radeon Settings have an option to lock the frame rate for a particular game.



As an alternative, we also can recommend using the latest version of NVIDIA Profile Inspector [github.com] (for NVIDIA graphics cards only), or using MSI Afterburner.[download.msi.com]

Comparisons:
Mouse Polling Rate
Currently, many mice come with polling rates that can reach 1000 Hz or higher. However, in Splinter Cell, higher polling rates may cause issues with your mouse aim. If your mouse allows it, try setting the polling rate to 125 Hz through software. This issue also applies to all games in the series, from the original Splinter Cell to Splinter Cell: Blacklist. It is possibly related to the use of the Unreal Engine 2.

82 Comments
Joshhhuaaa  [author] 10 Jul @ 6:12pm 
I think it’s LB by default but the Pandora controller layout might be RB.
heppuplays 9 Jul @ 3:55pm 
Question Which button is exactly Joy5 on the Controller? because i'm pressing anything and i just can't find the button to activate the whisle.
cazzhmir 26 Jun @ 6:26pm 
desmoflex, did you perchance accidentally download the source code, rather than the mod itself?
desmoflex 22 Jun @ 11:35am 
Hi guys, i am very excited about this enhanced patch. Unfortunately i am still getting "general protection faults" on my Intel W11 system with a 4090. tried several things (limit frame rate, set mouse to reduced rate -125hz, several competility modes...), but i am still getting this general protection faults at different of the beginning including beginning of training.
anybody any idea? internet research wasn't successfull... :(
many thx in advance!!
Joshhhuaaa  [author] 20 Jun @ 2:01pm 
I don't think so, PCGamingWiki includes a lot of misinfo. ShadowLevel=3 doesn't even exist as a valid option, 2 is the max. ShadowResolution=3 ironically does exist, and they only put 2.

All of these settings can be changed in-game, so I'm not sure why they're even ini tweaking them. The only 2 unlisted settings which don't appear in-game and might do something are AnimatedGeometry and AntiAliasing. AnimatedGeometry is already set to True by default and I think everyone should leave that alone obviously, probably a setting for low end PCs around 2003. Their AntiAliasing method is likely terrible but I haven't seen if it applies anything. Forcing MSAA does break water rendering, so don't do that with dgVoodoo2.

ShadowLevel doesn't matter if playing with Shadow Buffers, it's only for Shadow Projector mode, so it can be completely ignored for dgVoodoo2.

And as far as I know LightMapsLevel and TextureLevel do nothing.
MemoriesInBinary 19 Jun @ 12:13pm 
This section from pcgamingwiki article suggests changing some settings in the ini files: https://www.pcgamingwiki.com/wiki/Tom_Clancy%27s_Splinter_Cell#INI_tweaks
Do these tweaks actually improve anything?
ounces 14 Jun @ 8:39pm 
Dude you are a legend! you got a patreon or anyway to support you? I'm completely blown away by this, you even have stats at the end of the level. Super easy to install and use and has so many features!

If anyone was trying to play at a little higher refresh rate ive seen 100 fps works decently well and doesnt mess up the AI pathing from what ive seen. (correct me if im wrong)

You can change the FPS cap by opening dgvoodo.conf with notepad and searching FPSLimit.

I really hope you will continue your work with this. Would also love to see this kind of mod for pandora. Thanks for all your hard effort in preserving these titles. Seriously appreciate it.
kib04060 14 Jun @ 10:55am 
actually nevermind i figured it out thanks for letting me know the reason why the sound error was popping up
kib04060 14 Jun @ 7:43am 
ahh okay so i have to disable the audio and play it without sound right?
Joshhhuaaa  [author] 13 Jun @ 6:55pm 
Not at the moment, we only have the Xbox audio files for these maps which is incompatible with PC. The sounds will not load properly for those 2 maps, and that's the reason why the error pops up. It might nice to hide the error temporarily, but not sure I'd be able to.