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1), Portal bumping in area near emitter and funnel (Thank-you BlumCole and DeathWish808).
2), Emitter stops creating pellets after pellet is caught by collector (Thank-you Deathwish808 for the info about adding not gate to emitter and collector).
Added:-
1), Autosave point in hallway exiting turret area leading into main area due to last section being tricky and maybe resulting in death.
2), Minor portalable panel changes in main area to finish checker pattern.
3), Lots of behind scenes mechanics improvements.
4), Glass Pane so player can veiw the funnel and emitter from main area, making it easir to see if collector catches pellet and door activates.
the puzzle was only 1/4 built, i have finished the rest of the puzzle now i have learned the best way of making floor dance using minimal recourses.
Gameplay: http://youtu.be/PHMWnPsfP2o
Looks good, but it isn't your best ...it's a little bit too easy. ^^
Just the end is very annoying! :D