Portal 2

Portal 2

27 ratings
In Your Footsteps
   
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5.481 MB
3 Jul, 2019 @ 8:07am
13 Jul, 2019 @ 10:25am
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In Your Footsteps

Description
A test to make you think outside the box.
25 Comments
Riishuu 24 Sep, 2024 @ 7:02pm 
There are some really cool ideas in this one. I really only fully appreciated it after watching someone elses solution because I did it totally unintentionally myself. I think this would be really cool to see a cleaned up version of... maybe you already have, I'm still going through the puzzles in order.
zigzagtenniscoe 16 Aug, 2024 @ 3:46pm 
Blindrun
Neat map, bit of a challenge but not too hard. I’m almost positive the ending is unintended though.
Dunno if you put some of the mini platforms there intentionally but they do help to jump around the map and skip some stuff. I only did it once going from the area behind the fizzler where you spawn the normal cube to the area with the button that disables the fizzlers, but jumping the other way is definitely possible. I’m also not sure if the mini-wall in the middle of the map is supposed to prevent people on the high area on the other side to jump across. It’s extremely easy to just strafe over it. The only purpose I see it serve is to make you jump over it with the companion cube when you get it, but then you could probably just portal over.

Difficulty: 3.75/10
Enjoyed: 7.5/10
ShaggieIII 25 Nov, 2020 @ 6:26pm 
I had to revisit this one as I got stuck on the first try. Had no trouble this time and very much enjoyed playing it. When I saw the end move I was reminded of one of my tests Electric Slide
lfairban 31 Jan, 2020 @ 10:29am 
I liked the move with the rising platform and the ending was innovative. Great map!
Nobody No-One 27 Nov, 2019 @ 9:12pm 
Fun map, though I'm not sure I did it entirely as intended, especially in the end. I agree with Narkodes' comments re antlines.
Oblivious Owl  [author] 18 Aug, 2019 @ 8:40am 
@lapicidas Cool alternate solution!:steammocking:
lapicidas 18 Aug, 2019 @ 1:36am 
Very good puzzle, thumbs up.
Here my way: :steamhappy: https://youtu.be/f7lEOUqb8Jg :steammocking:
Oblivious Owl  [author] 30 Jul, 2019 @ 12:19pm 
@Narkodes I'll keep that in mind for the future, thanks!
Narkodes 30 Jul, 2019 @ 4:04am 
Not sure if I did it intended, there are a lot things that were not very clear. Anyway, I enjoyed it.
One advice for your future maps regarding your visible item connections: Try to get rid of symbol signage when possible. When using symbols, then have a look if the signage item have a suitable icon (e.g. cube dropper etc.) instead of using X, square, moon etc. Btw., moon was in your map... only one time, the second (cube dropper) has no visible signage. That makes things unclear.
Narkodes 30 Jul, 2019 @ 4:04am 
And when using antlines, try to straighten them (there are a lot of helpful items [logic strips, antline blocks etc.] that can help you creating an elegant antline). The default antlines generatedby just connecting things, arecrap in most cases. Less branches are always better. I also highly recommend to have space between the antline and other items. In this map for example there's an antlines which seems to be connected with a button, because there's literally no space between them, but the connection is totally different. Antlines should have the shortest way possible (but still visible), the antline to the laser field for example could have been at the other side of the laser field, which would look much better imo. One last thing, which is a matter of taste I guess: I prefer antlines with the blue checkermark at the end.