XCOM 2
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Random Supply Drop Interval [WOTC]
   
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27 Apr, 2020 @ 5:44pm
29 May, 2020 @ 1:49am
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Random Supply Drop Interval [WOTC]

Description
Randomizes the number of days between each Supply Drop.

Supply Drops will now happen anywhere between 16-26 days (which is a random -25% to +25% difference), instead of the default 21 days every time - allowing for some really divergent gameplay experiences.

In case you didn't know - if you fail to collect a supply drop before the next one drops, it DOESN'T get deleted. It just combines both supply drops into the 2nd one. You can repeat this multiple times. So if you need to scan some critical areas and don't have time to get the supplies, don't worry. You can just get all the Supplies later, in just 1 scan.

May not work with other mods that modify the supply drop interval.

For more Geoscape randomness, try using Random POI Scan Days.
7 Comments
Austere Hare 24 Jul, 2024 @ 8:20am 
wow cool idea. feels good
Alex Nares  [author] 28 Apr, 2020 @ 7:18am 
Yes - every time a Supply Drop appears, you will go through the same process of picking resistance cards, dark events, etc.. It also refreshes the list of available Covert Actions. Overall this still occurs about 21 days at a time on average, because the range is only plus or minus 50%.
Ypreslang 28 Apr, 2020 @ 6:46am 
Does this effect when you can pick resistance cards/see what the chosen are planning or is that on a separate schedule than supply drops?
Alex Nares  [author] 28 Apr, 2020 @ 6:29am 
@CptnHappyTimePie
Glad to be of service. And yes, I didn't know that either until I found out that trick on the internet. So even if you get a 10-day Supply Drop, you don't have to ignore other Points of Interest in order pick it up quickly.

@Valvatorez
Yes, the game actually counts intervals in hours, but also adds a random amount of hours between 1-48 for variance. So the hourly Supply Drop range is 252-756 hours.

@//..Kintaro Oe
I personally enjoy more randomness. It makes the game less predictable and presents me with different and random situations - which makes the game stay interesting for longer and gives me a unique experience every time I play. XCOM is designed to be played repeatedly. Could you imagine if it was always the same every time? I would get bored with that, probably after the 2nd time. But yes, there are certain things that should be less random. The great thing about mods is, you can customize your game however you want.
Kintaro 28 Apr, 2020 @ 4:43am 
ty for your work with modding.
but don't you feel to remove some RNG in a RNG heavy game ^^?
this adds just some to it
Valvatorez(Cox Cable = awful ISP 28 Apr, 2020 @ 2:06am 
I'm assuming 24 is one day for the Interval? Also how does this effect Guerilla ops Ops? Do they work on their normal timer or change with supply drops.
CptnHappyTimePie 28 Apr, 2020 @ 12:25am 
I ma loving all your tweak and changes mods! I never knew that about supply drops either, I've always had to scan them for fear of losing out on funds