Imperator: Rome

Imperator: Rome

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More Cultural Names
   
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4 sep, 2020 @ 8:23
2 jul @ 8:52
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More Cultural Names

I 1 samling av Feral Ghoul
More Cultural Names
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This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


Populära diskussioner Visa alla (1)
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30 jun, 2022 @ 4:03
KLISTRAD: Compatibility and Patches
Feral Ghoul
46 kommentarer
Argakyan 6 jul, 2024 @ 18:28 
Also in terms of naming suggestions I once made a map which I posted online. Nobody ever complained about something being wrong on it, so I suspect it's okay enough to be used as a reference. Should I post a link or share it somewhere? It might contain a name or two which could be considered.
Feral Ghoul  [skapare] 6 jul, 2024 @ 11:54 
Hm, something must be wrong, because it should display as "Qart Hadasht"
Argakyan 3 jul, 2024 @ 1:26 
When I load the game with this mod and hover over to Carthage as owned by the faction Carthage, it's still displayed as "City of Carthage in Carthago". Before suggesting name changes I wanted to ask if this is a correct observation?
Feral Ghoul  [skapare] 31 maj, 2024 @ 10:50 
An MCN version for Terra Indomita has just been released: https://cs2bus.com/sharedfiles/filedetails/?id=3255448130
rakovsky 24 jan, 2023 @ 21:59 
I like the idea, but it needs more work. For instance, in Judea it has Hevron instead of Hebron, but keeps Bethar. Maybe modern Hebrew pronounces Hebron as Hevron, but then if B changes to V, why not change Bethar to Vethar?

I think that the designers probably had a Roman theme in mind for the game, and so they added some Roman-style features across the board, with names probably being one of them (one of Turkey's northern regions has the Latin word Et in the middle, meaning "And".)
StefanMST 14 sep, 2022 @ 8:52 
oh ok, thanks for the info!
Feral Ghoul  [skapare] 14 sep, 2022 @ 8:08 
The issue has been identified and will be fixed in the next release.
Currently, the only working languages seem to be english and french.
StefanMST 14 sep, 2022 @ 7:05 
Hi there, got the same issue as Wotan. For example Ostia is now named "Prov3_Roman" when the game is run in german
Feral Ghoul  [skapare] 29 jun, 2022 @ 12:36 
I've released a special version for Invictus! https://cs2bus.com/sharedfiles/filedetails/?id=2827761791

@Wotan von Edelsburg I'm not sure what you mean exactly
Wotan von Edelsburg 28 jun, 2022 @ 7:32 
For the German translation it is not permissible, only the Province ID comes out and no name.