Crusader Kings III

Crusader Kings III

963 ratings
Muslim Enhancements
31
10
7
20
8
5
15
13
5
5
9
8
2
6
4
4
4
2
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
231.530 MB
27 Sep, 2020 @ 6:19pm
24 May @ 3:24am
288 Change Notes ( view )

Subscribe to download
Muslim Enhancements

In 1 collection by Ace
Penguin Army World Domination (Historically Accurate)
18 items
Description
This mod aims to make playing in the Islamic World a much more well-rounded and historically immersive experience.

If you would like to support my efforts to maintain and add to this mod, please visit my patreon at: https://www.patreon.com/muslimenhancements

Compatible with Governments+ (Use Governments+ for Islamic governments!)

Totally compatible with Cultures Expanded! Just make sure to prioritize ME over CE. Compatible with EPE.

LOAD ORDER FOR CE, CFP & EPE COMPATIBILITY:
- Muslim Enhancements
- (CFP) Community Flavor Pack
- (EPE) Ethnicities/Portraits Expanded
- (CE) Culture Expanded
- CFP + EPE Compatch

Working Languages: English, Russian, Chinese.
Chinese Translation 中文翻译 : https://cs2bus.com/sharedfiles/filedetails/?id=2532440896
Russian Translation: https://cs2bus.com/sharedfiles/filedetails/?id=2802198720

If you want to be involved, join my discord!: https://discord.gg/QgTq6SrKkt
You can follow the creator of the mod on instagram at: @asas_husain

A big thank you to our contributors on the discord:
iFrunx, Al Kutba, Nico, grandembassy, Butshikan, Emrysvaldr, TheGib770, May F, Dvariak.

Current Features (Too many to list completely):

BECOME A HAFIZ:
- Hire a Quranic expert and memorize the holy book with a new personal scheme you can do with your court tutor to become a Hafiz!

ASSASSINS:
- Added Hashashin as a Persian technology, which when researched, enables the recruitment of Hashashin as men-at-arms.

SELJUK INVASION OF ANATOLIA/SULTANATE OF RUM:
- You can now form the Sultanate of Rum! The AI is also now able to form it consistently!
- The Seljuks can now invade Anatolia right after their invasion of Armenia. This was achieved through combining this mod with grandembassy and Butshikan's Seljuk Anatolian Invasion mod!

IMAMS OF IBADISM:
- Added the Ibadi Imams in Oman and North Africa with a custom Wahbiya faith.

NEW EVENTS:
- Declare yourself the Mahdi. (Now rulers of a certain "eccentric" variety will get an event allowing them to claim themselves as the Mahdi, launching a unique story.)

BERBER TRIBES OF OLD:
Featuring 4 new inheritable traits that represent the Miknasa, Sanhaja, Masmuda and Zenata Berber lineages that many in-game characters and dynasties claim descent from.

SAYYID/QURAISHI DISTINCTION:
- Sayyids and Qurayshis are now distinct traits that operate based on being descended from the Quraysh tribe, or being descended directly from the Prophet.

QOL CHANGES:
- Shia sects now have the Zulfiqar icon, with many custom icons of the same sort to create custom faiths with.
- Numerous Islamic dynasties have received updated coat of arms, utilizing Arabic calligraphy.
- The Seljuk invasion is now given proper men-at-arms instead of just levies. This makes the Sultanate of Rum more commonly appearing in-game.
- New icons for Sayyid/Qurayshi traits.
- Alevi/Alawis have custom art instead of the empty crescent.
- Quranists have a custom Quran icon!
- Clan government can now raid!
- Added new thematically appropriate loading screen art pieces.
- Buffed Sayyid trait.
- Countless localization changes to fit better with languages of the Islamic World.

OVER 40 NEW HISTORICAL BUILDINGS!

NEW MEN-AT-ARMS:
- Bedouin Tribesmen
- Macemen
- Hindu Sipahis (Used traditionally by Muslim and Hindu rulers alike in South Asia)
- Hashashin

HISTORICITY:
- Made various historical fixes to South Asia, including introducing the Gakhkars to the game and making existing rulers more detailed in their historicity.
- Added the Suleymanids of Tlemcen to North Africa.
- Added Imams of Ithna 'Ashari and Zayidi Islam as religious heads of their respective religions.
- Added the Barghawata Confederacy, a unique and interesting independent realm, to 867 Northwest Africa.
- Added the Nukkari sect of Ibadi Islam to North Africa.
- New Mahri and Hadrami cultures for South Arabia.
- Nestorians and Apostolic Christians now have their historical religious heads within the Abbasid Caliphate in 867 AD, and the Coptic Papacy is now in the Nile Delta under the Tulunids as it was historically.
- Azariqa and Almohadi (Masmudi) Muslims now have the warmonger tenet replaced with a new "Puritanical Islam"
- Shia sects have had the holy sites of Damascus/Baghdad replaced with Karbala.
- Added "Batriya" option for succession to Muhammad.
- Added historical representation of Imami groups near what is now Mashhad, Iran and Karbala, Iraq.
- Umayyads and Abbasids are not Sayyids, because that's historically inaccurate.
- Hashimids are now Zayidi Shia, which they historically were known to be up until the Ottoman period.
- and WAY MORE!

CULTURE IMPROVEMENTS:
- Expanded Muslim religious name list.
- Greatly expanded Oghuz culture name list.
- Greatly expanded Bedouin culture name list.
- Greatly expanded Mashriqi culture name list.
- Greatly expanded Persian culture name list.
- Greatly expanded Punjabi culture name lists.
- Greatly expanded Egyptian culture name list.
- Greatly expanded Levantine culture name list.
- Greatly expanded Hindustani culture name list.

I am taking suggestions. Please leave your thoughts in the comments. Thank you.
Popular Discussions View All (2)
1
20 Jun @ 8:53pm
4 script system errors caused by the mod make my game crash
DerMajor
1
11 Feb @ 9:31am
is it compatible ?
عقبة بن نافع
1,755 Comments
JimmyG1970 20 Jul @ 11:20pm 
I'm noticing a bug as well. Caliph is used for Bishops and other sons of nobility.
2DSoul 19 Jul @ 11:45am 
Hey, great mod! I always have this on, but I ran into an issue in it (that isn't related to Islam lmao).

It seems like the Dome of the Rock can't be converted into the Third Temple while this mod is on. In fact, the Third Temple option's entire existence seems to be wiped out with this mod (I confirmed this while turning the mod and on and checking Jerusalem with a Jewish character).

If you could fix this at some point, it would be lovely. Thanks so much!
ags203 26 Jun @ 6:44pm 
theres a bug that makes all children of a muslim cailph also called cailph or calipha instead of amir & amira or waliy al ahd pls help
Actimel 22 Jun @ 5:42am 
got a question guys. The Persian hashashin technology with the hashashin MAA, i cant find it. And how can i get the macemen MAA?
[GGaia]snp4 18 Jun @ 6:18am 
up 2 date?
KylerKhan 12 Jun @ 4:34pm 
Thanks for the response lads!
Darknight36 11 Jun @ 3:51pm 
@DapperLaputan Such big mods Iike MB+ tends to be incompatibIe with overhauI mods Iike ME. Even if they work, there'II be some janks.

@Damianuus Most IikeIy an incompatibiIity issue with other bigger mods that you are using
Darknight36 11 Jun @ 3:49pm 
@KylerKhan the mod stiII needs a ton of touch ups for bugs since the Iast updates, of which the authors has been a tad busy with irI to fix them swiftIy. PIus, it aIso might be some incompatibiIity, usuaIIy putting CE beIow ME wouId fix most probIems.

In any case, it is most IikeIy a bug due to cIashing unupdated/incompatibIe history fiIes
IamUpoi 11 Jun @ 6:34am 
@KylerKhan have have noticed the same thing
DapperLaputan 10 Jun @ 4:24pm 
Still having some compatibility issues with MB+