Company of Heroes 2

Company of Heroes 2

177 ratings
POA Operation Schwanberg 4v4 v2
   
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Item Type: map
Maps: 4v4
Tags: MP
File Size
Posted
Updated
14.812 MB
7 Feb, 2014 @ 1:24pm
27 Jun, 2014 @ 2:48am
2 Change Notes ( view )

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POA Operation Schwanberg 4v4 v2

Description
POA Operation Schwanberg 4v4 Version 2.0 || The Russian Positions have been reinforced with Artillery and additional tanks to increase pressure on the German lines || Refitted for WFA || pop 200

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46 Comments
Czar 1 Jun, 2024 @ 11:46am 
Great concept, needs refinement, why is the AI given so many IS-2's to capture at start?
Dok 1 Jun, 2024 @ 11:46am 
this map fucking sucks how did I face 4 is2s when they were playing britain
Enos 4 Nov, 2017 @ 3:49pm 
and i don't find the same map of this biggest
Enos 4 Nov, 2017 @ 3:48pm 
i like this map and it's the biggest map i found in company of heroes 2 you did a great job
Green Devil 4 Mar, 2016 @ 8:06am 
What a nice map & unbelievable mega battles! This was the fun i´m looking for. But i don´t able to enter the artillery´s.
[PoA] BuzzMeeks  [author] 1 Aug, 2015 @ 6:33am 
This map has been made a long time ago.
I admit that a lot of problems have never been fixed.
Due to the fact that I lost all data because of a computer reset a few years ago, it probably never will be fixed and brought up to date.
Also it was one of my first maps, so do not look for it being up to the high standards I set for my newer maps. Please check out my newer maps.

Still, for many people this map was and is a great bit of fun, that is why I will keep it online.

Thank you all for the feedback. Should I ever get around to it, I will recreate this map with new specs and I will think of the issues "British Man" had while playing.
British Man 1 Aug, 2015 @ 5:56am 
Well this was fucking atrocious. I don't even know where to start but I'll try.

1. YOU FORGOT TO SCALE THE FUCKING MANPOWER RATE IN ACCORDANCE WITH THE POPCAP. What happened was that once I breached 100 popcap, I was reduced to doing nothing and twiddling my thumbs while waiting for your non existent MP rate to fill up.

2. What is with your obession about putting all sorts of useless, unneccessary walls on your bridges? All it did was obscure my line of sight on my units, and it even blocked me from issuing attack commands! It's stupid, puts an unneccesary drain on CPU resources, and screws around with the commands.

3. Almost every passageway is too narrow. Especially on the left island, there's an uphill passageway that was so narrow tanks couldn't pass each other.

4. Why the bloody hell is the whole map a maze? This isn't the fucking garden, so why is there a maze?!

All I can say is that I regret playing this map.
Lord Tabalt 31 Dec, 2014 @ 7:36pm 
and i'm talking about team 2
Lord Tabalt 31 Dec, 2014 @ 7:35pm 
could you also please fix the unit malfuntion (no matter the nation AI can build russain units)??, and the un-winable AI (they do keep spwaning in units regaurdless of base status) once fixed I will LOVE this map again!! thanks :-)
Mario Gonzalez 25 Nov, 2014 @ 7:52am 
thx if u do