Crusader Kings III

Crusader Kings III

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The Arquebus
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File Size
Posted
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3.353 MB
21 Oct, 2020 @ 1:57pm
9 Nov, 2023 @ 6:50pm
34 Change Notes ( view )

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The Arquebus

Description
Mod Overview
Updated for 1.11.0+!
Compatible with Vanilla CK3 & All DLCs!

Adds the Arquebus to the game as a late medieval era innovation acquirable by all cultures. Once unlocked you can then recruit the Arquebusier MaA regiment, or associated cultural regiments, for a reasonable cost.

The downside to this awesome firepower? It's locked behind a set date for semi-historical accuracy. You can find it under Military innovations.

Current Features
Although small, this mod packs a mighty punch in the way of flavor for your game. The fluff provided isn't extensive but it is, hopefully, a welcome addition.
  • Gunpowder?! In the Middle Ages?! Not to worry, this powerful innovation cannot be unlocked until the early 13th Century! You'll need to acquire gunpowder through a unique event-chain in order to unlock firearms!
  • Unique MaA regiment, the Arquebusier, a strong ranged unit wielding the power of gunpowder!
  • Unique Cultural MaA regiments! Wield the power of the Janissaries or master the powerful Spanish Tercios! (And more!)
  • Unique Buildings that can be constructed to improve the capabilities of ALL your gunpowder units!
  • Improve the effectiveness of your Arquebusiers with a decision, and event chain, to make it happen!
Supported Languages
  • English

    Translations are welcome! If you've translated this mod into your native language, feel free to let me know and I'll link your published translation here!

Planned Additions
Currently, the mod is functioning in what can be considered a final state (barring any patch/balance fixes). However, there are definitely future plans in mind!
  • Handgonne Artifact, potentially an Arquebus as well.
  • Add in additional unique/cultural gunpowder regiments.
  • More localization for different languages.
There's no set date on when these things will be introduced but I do hope to get these extras added in eventually!

Mod Compatibility
There shouldn't be any conflicts with any mods not listed further down, as most of the files are unique. However, any mods that alter the following below will run into conflicts:

Official Compatibility Mods

Possible Conflicts
  • Any mod that modifies or adds Innovations to vanilla files.
  • Any mod that modifies vanilla holdings or adds buildings to them.
Confirmed Conflicts
  • Dieu et Mon Droit - There may be compatibility issues with DMD as it weighs/recruits MAA regiments using it's own unique balance system. (You may not see the same system applied to the Arquebusier type if used together)

Mod Troubleshooting
**YOU MAY NEED TO START A NEW SAVE**

Known Issues
  • With running saves the innovations may not appear properly on the Cultural Innovations screen. (Please see the section below for a possible fix)
  • If you do not see the decision to discover gunpowder then you haven't reach the year 1235 AD yet. Once you've arrived to 1235 then you can take the decision and unlock gunpowder.
Possible Solutions
[This fix may or may not work]

A quick workaround to solve this issue, with running saves, is to open your game with the debug_mode option enabled in the launcher and input the following command via console:

"discover_innovation innovation_handgonne"

This will unlock the ability to recruit the MAA regiment for the Handgonner and unlock the consecutive innovations. The only drawback to doing this is you don't get the artificial time-lock if you force unlock it before the intended year.

Mod Credits
Please see: Credits & Contributors

Final Notes
As this is my first published mod, and more of a proof of concept, any questions or suggestions are welcome! So feel free to message me!

Popular Discussions View All (5)
24
25 Apr, 2022 @ 8:06pm
PINNED: Suggestions
Xander
6
5 Oct, 2024 @ 3:31pm
PINNED: Bug Reports
Xander
4
1
28 Aug, 2021 @ 4:45pm
PINNED: Feedback
Xander
242 Comments
Xander  [author] 5 Jun @ 5:15am 
Hello all,

I apologize for the silence and lack of updates on this mod. As you all may already know, I stopped updating and developing this mod nearly 2 years ago and I no longer mod for Crusader Kings 3. I unfortunately do not have the time anymore.

I’ve made a request to the CK3 Mod Co-op but no one has taken up the opportunity to continue development of this mod.

As that is the case, I am now opening up the redistribution of this mod to the public and anyone who chooses to continue development has my blessing to do so, as long as you credit me as the original author.

Again, I apologize for not explaining sooner or offering any further updates. Life has a way of changing the priorities you previously had. I’m delighted that so many of you enjoyed this mod and felt it added a sense of endgame satisfaction, as that was my original intent for this mod.

If anyone decides to take over development of this mod, please send me a DM over Steam as a courtesy.

Thank you all.
MDCCC 4 Jun @ 12:56pm 
I hope somebody is able to re-upload this mod but for current patch as it makes end game actually worth to get to
ironwall 4 Jun @ 11:53am 
Broken at the moment, allow for bombards, heavy cav, etc. to be created without any technologies, so you can have these in 867.
MEB 8 May @ 7:21pm 
Anyone else having this issue: started in early era 866 or w.e in middle east and ai already using Bombards and only bombards for seige... yea needs update...
MDCCC 10 Apr @ 11:08pm 
Seems to be broken.
Bandit With No Name 23 Mar @ 2:08am 
I am thinking giving Czech or HRE culture groups the Hussite or War Wagon Man of Arms
Andobtw 1 Oct, 2024 @ 11:38am 
With the new start date and getting to the 1300's more often now I'd love to see this get updated :)
Whoisthis? 13 Aug, 2024 @ 7:25pm 
Man I hope this gets updated
Bababooey81 13 Jun, 2024 @ 10:59pm 
Can their be a compatibility patch with Rajas of Asia at some point?
Arrest3 3 May, 2024 @ 6:11am 
I think it's too imbalanced to give the entire unit a boost by owning a shooting range. In the second half of the game, you only need to build all the shooting ranges and hire all the matchline gunners to be invincible. It would be much more reasonable to give a boost by changing to stationed.(Sorry, I'm using the translator.)