Don't Starve Together

Don't Starve Together

1,135 ratings
Heap of Foods
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File Size
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57.596 MB
25 Dec, 2020 @ 9:36am
14 Jul @ 8:03am
97 Change Notes ( view )

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Heap of Foods

Description

  • This mod is purely about Grinding and Cooking foods! With tons of new content about it, you will surely lose your mind when it comes to using the Crock Pot!

  • Featuring foods from Shipwrecked, Hamlet, The Gorge, Unimplemented Foods and even Exclusive Foods made only for this mod!

  • Over 100 New Crock Pot Dishes: Uncover them and fill your Cookbook to the brim!

  • Over 50 New Ingredients: Tons of new items to be used in the local cuisine.

  • Over 10 New Plants: Farm Crops and many bountiful Bushes and Pickables to increment your repertoire of cooking ingredients.

  • New Warly Spices: Feeling tired about the usual spices? Try the new ones, from setting your enemies ablaze to increasing food stats or even no spoilage penalties!

  • Whole New Places: The Serenity Archipelago and The Seaside Island, where you will find tons of new content and mobs to assist you in your culinary journey.

  • Reworked Monster Foods: Characters that can eat this type of foods will gain the full benefits with no drawbacks anymore!

  • The Gorge Cookware: Cooking foods will never be the same again!

  • A New Category of Foods: The Artisan Goods. Brew and produce an array of new beverages using the Wooden Keg and the Preserves Jar!

  • The Artisan Products can be produced using the Wooden Keg and the Preserves Jar, they can be crafted near an Alchemy Engine in the Cooking Filter.

  • They take several days to be done. Some of them have special effects and they do not count towards the Cookbook, instead, they can be viewed at the Brewbook, which is a exclusive book for this new category of foods.

  • Wooden Kegs and Preserves Jar only accepts specific ingredients such as Vegetables, Fruits, etc. Producing an invalid product will result in Sludge.

  • Q: What this mod does?
    A: This mod adds over 100 new Crock Pot dishes and Ingredients to cook, as well new plants and creatures. Some content of the game has been tweaked to match the new contents of the mod. Already existing mechanics and items may have extra effects and abilities. And new places can be found throughout the seas.

  • Q: Recipes of the Wooden Keg / Preserves Jar don't appear on the Cookbook.
    A: These recipes are special and do not appear in the Cookbook. Instead they have their own book called Brewbook. You can find it on the Cooking Filter of the Crafting Menu.

  • Q: The inventory icons are bugged / Inventory icons are displaying wrong images.
    A: This is a common issue whenever the mod gets a new update. To solve this, simply restart the game (Not the world). If this issue continues to happen, please contact me.

  • Q: Why was the spices removed from the main Mod?
    A: It was causing slow loading times ruining the overall performance. This is because the way spices are added to the game, they basically create a new prefab for each food.

    Since the mod has so many new foods it was creating so many prefabs while loading the world, causing it to load slow. The current solution I came up with was making it as a Complementary Mod for people that don't care about that and want to have the Mod Spices regardless. Heap of Foods on its own only has Vanilla Spices.

    If you wish to use Mod Spices, please download the Complementary Mod here.

  • Q: Is this mod compatible with Craft Pot Mod?
    A: Yes. It is! Craft Pot Mod should be able to tell you every recipe this mod has.

  • Q: Does this mod works with other mods?
    A: I can't confirm that, sorry. If you're playing this mod along with other mods and have issues, please consider disabling them first and try again to see what is causing the problem. You can post your problem in the commentary section below.


  • The mod has support for multiple languages! If you want to contribute with your localization, please join our Discord and follow the steps there.

  • For changing the mod language head over to the mod configurations while starting your server and select the one you desire.

    Current supported localizations:
  • 🇧🇷 Português Brasileiro
  • 🇨🇳 简体中文 | Author: 糖豆罐里好多颜色
  • 🇵🇱 Polski | Author: Dr_Brzeszczot
  • Need Help? Found a bug? Issues with the mod? Suggestions? Head to our Discord and have a chat with us! Our Discord: Click Here to join![discord.gg]
Popular Discussions View All (2)
10
4
11 Feb @ 9:28am
PINNED: Food Recipes Sheet
Kyno
5
11 Feb @ 9:35am
PINNED: Artisan Goods Recipes Sheet
Kyno
1,137 Comments
dano 10 hours ago 
is there a way to force the mod to download to local machine? Then I could copy it to the dedicated server.
BA 16 hours ago 
So, the dedicated issue is that a mismatch of steamclient.so file in dedicated server, replacing all steamclient.so in the dedi folder "fix" the issue.
BA 23 Jul @ 2:43pm 
It's probably just steamcmd don't let anons download large files, dedi download issue is nothing to do with mod authors.
TheMilkrat 21 Jul @ 7:52pm 
Attempting to get a crab trap by giving a pigeon to the pig elder consistently is crashing the server.
Stack trace:

https://pastebin.com/GVXC3pZT
王红温 21 Jul @ 10:24am 
fix pls , can't live without this.:steamsad:
PinwheelSystem 19 Jul @ 8:42pm 
something else I wanted to add, the clickbox is having issues with some of the placeable objects like mushroom stumps and spot spice being too small and only activating at the very bottom, I was unable to fertilize coffee plant without the "Do Chores" client mod which automatically fertilizes dry crops, but I assume not everyone has that mod
PinwheelSystem 19 Jul @ 8:36pm 
also displays same text while placed in inventory, it seems to be the object code instead of the object name since most items can be spawned with Kyno_ placed before them
PinwheelSystem 19 Jul @ 8:33pm 
@Kyno sorry for late reply but wrong canned food text appears while highlighting the object while spawned, placed in world, it's the object itself that seems to be not working properly.
王红温 18 Jul @ 9:58am 
fix?
Kyno  [author] 17 Jul @ 7:44am 
@Simon Honestly, not making updates until I find out what is causing this issue. It has also happened to another mod of mine so it can break more mods if I try to update them again.