Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Modules: Regular Module
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Posted
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2.492 MB
4 Feb, 2021 @ 4:20am
31 Oct, 2021 @ 1:15pm
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Description
Oh no! The speaker's on the other side!

Not affiliated with Not Vanilla Modules. It's recommended you subscribe to them both.
4 Comments
Ajukreyzi 4 Apr, 2022 @ 4:37pm 
It's really nice, but rule two takes the fun out a bit. Given that the module is an immediate eye catcher, and rule two states "If you have no strikes and there are two or more batterys press and immediately release..." It's basically an instant solve on 90% of bombs. But other than that I really like it ;)
yabbaguy 15 Feb, 2021 @ 7:01pm 
"Otherwise, if the timer display is currently less than 30 minutes, press and immediately release the timer." - for your third bullet point, IMO, I think this is going to be true on a lopsided number of bombs - almost all freeplays start with that time or less, and even if a mission starts with more time, teams can play the timer down below that mark before tapping timer and being done with it.
If you're looking to make the challenge more robust or to have people potentially consider all the if-otherwise bullets you've written, I recommend revising this rule. :)
UnrulyJuli3  [author] 4 Feb, 2021 @ 8:52am 
*Not Vanilla Modules but yes I agree I'll add that to the description

smh getting the name of your own mod wrong
Kusane Hexaku 4 Feb, 2021 @ 7:08am 
how



this mod is not officially affiliated with the Not Vanilla pack but it's recommend you have them both