KHOLAT
44 ratings
How to find everything easy and fast
By Eugene Glovak
Screenshots with arrows and hints about all notes and tents. A perfect route drawn on the map. And a video where this route is done in just about 40 minutes.
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Introduction
Check out my explanation of the game plot.

AN IMPORTANT UPDATE! After obtaining a new gaming PC, I have finally been able to re-record this walkthrough in good quality with an on-screen map. Check it out:


If you keep failing to figure out the map, and even exact coordinates of the notes don't make it easier for you to find them (not surprising because often there's no direct road to them), then this guide is for you. It can even let you feel like a speedrunner. In fact, if you know exactly where to go and you don't stumble somewhere, the whole act 2 (which is, essentially, the whole game) can be over in just about thirty-five minutes. It's true! Here's my video with a timer (old version):


There are many videos like this, though - speedruns, leisurely walks, with commentary, without commentary... However, someone probably could use a clearly drawn, not too convoluted route. At least, I certainly could. And, after a while, I decided to make one myself. And so, I reach for my favorite toxic-green marker... and we're beginning our journey.

By the way, if you really dislike how blurry far objects (including even the moon) are, you can turn off the depth of field in video settings. It'll also be a lot better to focus with a right mouse click because everything will look just as sharp far away as it does nearby.

Central crater
So, we're starting near a tent... well, strictly speaking, we're starting at the station, but I doubt someone managed to get lost there. (Still, if you did, go along the railway until the end and then turn right, it'll be pretty obvious from there)

So, we're starting near a tent. Follow Sean Bean's hot trail towards the stone pillars:



Oh yeah, I promised you screenshots with arrows and your path on the map. Hold on:



The hot trail of Sean Bean went cold while I was drawing. Okay, it's not a big deal. In the middle, among the five pillars, there's a crater with scorched earth and a note inside:



Pick it up and step back to avoid being hit by a meteorite. It looks like meteorites really prefer to hit the same place here. And yeah, you will die if you keep standing; I've checked that.

If you've already seen the video, you could notice that I didn't pick this note until the very end of the game. The order of notes actually doesn't matter, and you don't have to start with this particular one. I went in another direction right from the start to save time. But if you don't want to set a record here, you can, of course, just pick this note up.

There are three more notes near the crater, so it'll be smart to start with them. First, take out your compass ("C" by default) and always keep it visible. As it's quite obvious (haha), "C" stands for "north" ("север" in Russian, pronounced "sever" if anyone's curious), and "Ю" stands for "south" ("юг", pronounced "you" + "g" as in "girl"). Determining west and east is a bit trickier: when "C" points to the left, you're going east, and when it points to the right, you're going west. Try to remember it.

Now let's go back to the tent and then further north, or rather northwest. There'll be a big rock with something we need nearby (3:25-3:55 video fragment, clickable):



Sometimes you may encounter fluorescent inscriptions with coordinates along the way. Perhaps you already know what they mean, but if you don't, just in case: those are not your coordinates! Those are the coordinates of one of the nearby notes. They are never too different from yours, but that may confuse you even more. With this guide, you don't have to pay attention to what they say.

All right, so we have to come back on a highway wide road. Go south, make a turn right and then go until you see a bridge across a frozen river. Now let's cross the bridge. There's a paper rustling nearby, but this sound can be deceiving. In our case, the note is right above us, so we can't reach it right away. After the bridge, we have to turn left and follow the cliff. Then huge skulls in the rocks appear, and there's a narrow bridge across the abyss near them. Suddenly, we can see a note (3:55-4:55 fragment):



But that's not the one that was rustling above us. Cross the bridge and turn right (well, you can't turn anywhere else). After a fallen tree, take a running jump across the gap. Don't worry; it's easy (4:55-5:10):



Now we have to make a choice. Most of the players choose a path to the church but, as it turned out, moving clockwise from the north results in a shorter route. So now we have to find a way north.
Mountain throne
There's no way back across the same gap. We have to jump down here carefully so as not to fall into the chasm. Then go to the crossroads. The straight path leads to the church, but we're going to turn right. Soon, there'll be another way down. This road is not marked on the map, but it leads back to the first wooden bridge (5:10-6:10):



Cross it and turn left. Now we'll have to go quite a long way north without any encounters. When the road ends, follow the frozen river until you reach the lake. Keep walking north on ice. There'll be a shiny figure in front of an island. We can walk past it both ways, but the right way will be faster.

Soon you'll see a bridge going up with torches at its sides. But it's too early to go up. Let's walk past the bridge and go north until the end of the lake. There's a cave with a note to the right. It's very easy to miss because it's too far away from the route to our main goal (6:10-08:00):



Okay, now we can go back to the bridge and start our ascent. There are no road forks here. We go past some totems, hanging skulls, and then walk on a fallen tree. A couple of times, the road will end with a cliff, but it's easy to jump down. Keep walking until you reach another shiny figure (08:00-09:10):



Even before you see the figure, you'll hear scary music. And then there'll be a rockfall. In the video, I managed to race past it right away, and you can try to do the same. Whether you'll make it or not depends mostly on luck. If you want to play safe, wait until the rockfall ends (it won't be long) right where the shiny figure is standing.


Anyway, we've safely reached a small cave. The compass needle starts to tremble, and it means we're going to die there's a ghost of Sean Bean wandering nearby.

(Sean Bean dies again in this story! Not only that, but he also tries to hunt us down after his death!)

We have to get out of the cave without disturbing him. It's not hard to do since he's quite a slowpoke and can't recognize us quickly. If we run past him without delay, he'll never know we were here. You should only be afraid of him if:


1) you managed to bump right into him while you were running; however, it'll be too late to be afraid at that point since you'll die right away,

2) you ran out of breath and were near him too long; it takes him about three seconds to lock on a target, and then it'll be hard (but possible) to outrun him,

3) you were careless enough to shine your flashlight at him; it's needed to obtain the achievement, though, so you'll have to take that risk once.

Sooo... There are two ways out of the cave, but only the right one is accessible now. Run out, walk on another fallen tree and follow the straight path to the south. It's a dead end, but there's a note waiting for us there (09:10-10:00):



Now, since we've reached a dead end, we'll have to turn around and go back until we reach a gentle slope that looks like stairs. Climb up and walk to another shiny figure which kind of warns us there's danger ahead. What do we have here? A fallen tree and the evil ghost waiting below. And the tree is actually treacherous, for it'll break under our feet, throwing us right into the strong hands of the ghost. As you can see in the video, it's not fatal - you don't lose control, so you can still run away. But if we're not in a hurry, let's just wait above until the ghost leaves (it won't be here for long... or should I say "he"?). Then jump down and follow the rustling sound (10:00-10:45):



It can be hard to guess where to go next. There seems to be a bridge, but it's too high, and we can't jump in this game (apparently, we have twenty pounds of warm clothing on us and a backpack with a monthly supply of flashlight batteries and canned food... there was this canned food, made from unknown ingredients, called "Tourist's breakfast" in the USSR, very popular). Other ways seem to be blocked...

What we really have to do is crawl below the bridge. Then we'll reach stone stairs which lead to a field covered with bones. There's a throne in the middle with some horny horned deity of the local people. A note lies near the throne; it seems to be some kind of a special gift for the deity. Even though we might anger it by doing so, we'll still pick up the note (10:45-11:20):



(and as you've noticed, we've made a full circle in order to get here)

The thing we were so afraid of happened after all. The idol, angered by our insolence, flares up, loses its horns and starts crushing everything around us. We have to escape fast. We can see another entrance to the previous cave to the north of here, marked by two torches. Let's run inside.

Sean Bean is not here right now. However, everything trembles like it's going to collapse. Run through the left exit, which is accessible now. A shiny figure ahead hints that we're on the right track. There's a fissure ahead, but we can jump across it (you can climb on a lopsided totem to be sure).

The crumbling and shaking continue, but the worst thing is over. We can move forward, paying little attention to falling rocks. There's only a little chance to fall through the textures (I personally managed to do it once, and I've also read posts about it), but the probability is really tiny. March forward until you reach a road fork. The straight path is blocked by ominous orange fog, and we'd better stay clear of it since Sean Bean is expecting us there. We turn left and end up near a tent (11:20-12:20):



After we trigger the autosave at the tent, the fog clears. We can have some rest, read the collected notes (if you didn't already) and brace ourselves before moving on. Our path leads into a long and complex cave system.
Cave labyrinth
Most of the labyrinth will just go by us. Or rather, we'll go by it. But we still have to know what we should go by... Okay, first of all, let's try to find the entrance. Go further south, and there's the lake again. After going straight for a while, let's look for the entrance at the left (12:20-12:55):



The road will twist its way, but there's only one way so far. You shouldn't miss the place where candles are lit (I wonder why they don't go out... are they LED?). Our next landmark is a white snowy bridge. Finally, right after the bridge, there'll be a fire. It's at a crossroads, and we can collect all the notes in these caves by choosing the rightmost path.

(If you want the Speleologist achievement, you'll have to choose the remaining two paths as well)

So, we go to the right and walk past another lake, which somehow doesn't freeze (hot springs? I want to take a bath! and to do some laundry, it's been a long road...) Next, the path turns left. A lone candle lights the place with another note. There's a gap but, once again, it's easy to run across (12:55-13:55):



The next note is literally around the corner. Keep going straight, past a totem, then the path turns right... and there's another big totem in front of us. It makes scary whispers when we're nearby. Maybe it wants to say "don't take the note... I used it as toilet paper" but we'll take it nevertheless (13:55-14:25):



This cave section leads back to the center of the map, but it's not where we need to go. Let's walk through the left exit. We can see another tent with a fire nearby. To reach it, we have to turn left and then turn around after a while (14:25-14:45):



But we still haven't collected everything in the caves, so we'll have to dive again. There's another entrance in front, a little bit to the right. Once in there, we'll stand on the right cliff (the left path takes us back to the fire at the crossroads)... and fall. Don't worry, it won't hurt (probably... even though we'll land on a hard stone... probably face down...). After shaking ourselves off, we can find a note a bit aside (14:45-15:15):



You can notice a little orange cloud flashing near the note. It could be the ghost who got scared and disappeared after seeing us falling down out of the blue. However, he's still nearby. Try to avoid him while moving forward. The path itself, aside from the threat, is simple. All turn-offs eventually meet in a single room with a girl's photo surrounded by candles. There's a note below the photo (15:15-15:45):



When we come close to the note, the ghost evaporates with a loud hissing sound. He won't appear here anymore unless we reload (or maybe unless we go far away and revisit this location). So we can take it easy and use the stairs to come outside. We're done with the caves now. Our path leads to the left (east) and, once we reach a crossroads with totems, we turn left again (15:45-16:50):

Ominous tree
So, we turned left (Sean Bean starts talking about eons somewhere around here) and came to a path in the middle of the woods. We'll soon encounter a frozen river and then a grotto (I don't know if it's the correct term, but we're already done with caves, so let it be a grotto). At the other end, there's a fork, and we have to go right (16:50-17:25):



After picking a note from a stump, we'll need to go back. Unfortunately, backtracking is unavoidable since, in this area, we have two notes located in two opposite directions. Keep left when you reach the crossroad (just don't confuse it with the river; you might accidentally turn left there, but it's the wrong turn). If you see a rock with glowing runes, you're on the right track. There'll be two rocks like this. Soon after the second one, you'll see a waterfall. Go through the water...


(just a scene from an old Soviet movie... so nostalgic...)

...and pick up a note (17:25-18:25):



We keep going until we see a turn to the left. You can see me jumping from the left cliff in the video instead; it's risky but not too difficult to pull off. Anyway, we have to reach the ice where the river goes east. Keep walking on ice until you see several running figures and the familiar orange fog (18:25-18:55):



The next part is tricky. We'll have to enter the forest for a while, and there are no distinct landmarks in there, so it's very easy to miss the necessary spot. Keep running as close to the river bank as possible and watch the opposite bank closely. As soon as you see a path there, run across. There'll be a note at its end. The fog is not a threat there (18:55-19:40):



Next, turn around and go skating again. Keep walking on ice until it ends. The forest may still be covered in fog but fear not: it won't reach us (just don't come close to the bank). When we finally reach a wall, squeeze between the rocks and hug the wall while watching carefully. Soon, there'll be an opening where we have to go (19:40-20:35):



Once we're in the opening, turn right at once and climb uphill. The path will twist for a while and lead us to a note (20:35-21:00):



Now, if we go back a bit, we'll be able to see a spooky thick tree ahead. Even the air around it trembles because, apparently, it reeks of evil... and death... and also... well... something that's not nice. Of course, that's where we need to go (we love evil places, don't we?). Jump down from the ledge and run forward. Pick up a note while trying to hold your nose (21:00-21:25):



Although it's only the third mandatory note (aside from the central one), we're already halfway through the game. We'll step up the pace further on.
Scorched forest
We'll have to make a little detour and go back to the forest we came out of... well, usually players come out of the forest there, but we came out of the lake the river I don't even know how it's called out of the body of water. I mean, not "out of" but... oh, nevermind.

(damn, my English sucks)

Anyway, we go north into the forest but keep right up to the wall on its left. After a while, there'll be a road. Turn left and follow the rustling sound (21:25-22:10):



Oh yeah, Sean Bean is patrolling the area around the evil tree, but there's a lot of space to avoid him.

After picking the note, turn left to the south. Soon we'll see a fire near a tent, nothing tricky here (22:10-22:30):



Now we can see some dead zone stretching in front of us, with all trees burned to the ground. Maybe another meteorite fell there? Or maybe, it's the evil ghost being naughty? He's all around this place, but he's hard to notice; his black body merges with black trees and the ground, his fiery footprints are lost among the red-hot ash flying in the air. We'll have to rely on the trembling compass needle.

As you could've guessed, our path lies in the forest. But not exactly in the middle. The simplest way to describe the direction is this: go along the right end until you reach a lopsided tree a bit apart from the others. Then turn south. You should hear the rustling of a precious paper pretty soon (22:30-23:05):



As well as in the caves, the ghost evaporates when we pick the note. Could he be here just to prevent us from collecting someone's diaries? Maybe they tell a story about him? Something too personal? "I was young, and I needed money, so..."

Okay, now we can calmly look for the exit. Keep close to the right edge and go to the west. You'll see a passage in the rock with a fallen tree above it. Let's pass through the passage (quite obvious!) and follow the path (23:05-23:35):



We have one more dark forest to traverse, and this time it's really dark and really spooky. Even experienced speedrunners can get lost in there.
Hunter's cabin
Before we descend into the dark, let's take a note lying nearby to the west (23:35-23:50):



We're at a crossroads. The western road leads back to the map center. The northern road leads to the river the lake whatever we've already been at. So the only remaining way is south. And it will be our only option until it gets really dark and we find another note (23:50-24:45):



We are now "in utter darkness." Many players can feel uneasy here (not to mention the traps), but I'll try to lead you out as fast as possible. It looks like there are two roads ahead, but they lead to the same place, so it's simpler to go straight.

A faint yellow light of the hunter's cabin will be seen in the distance. That will be our destination. Beware of white snow because it hides pits with stakes. After completing the game a couple of times, I learned how to see them - their edges stick out a little. If you can't distinguish them, try to either avoid the white snow or run across it. You will not fall if you're running. Also, beware of Sean Bean since he's on patrol here, too.

Once we come near the cabin, keep going. We'll skip the first turn to the right and go to the second one, with a note (24:45-25:40):



Now, it's crucial to choose the right correct turn, and there are many turns here. So, once we're on a narrow path, let's choose the correct right turn at the first fork. Then let's choose the right turn next time, too... or rather, not the straight right but the right right the rightmost turn (check the screenshots or the video). The compass should point north here (well, it kind of always does, but... you get the idea).

If there's no wooden bridge after you turn, then you've made the "Wrong Turn" (oh, those slasher movies... I liked the fourth one). The bridge leads you to the cabin (25:40-25:55):



The cabin is so hospitable to travelers, it even opens the front door itself. Come inside and pick a note from the table. Sean Bean will be watching you, but he won't try to get inside until you've done reading. You have enough time to run outside and jump down. But if you're afraid you won't make it, hide in the closet. Sean Bean doesn't look in closets... perhaps he doesn't really want to find us that much (25:55-26:15):



One way or another, we'll have to jump. Don't be afraid, it's safe. Just go outside and fall where the fence ends. Then turn right (to the west) and look for a note ahead (26:15-26:30):



As much as we want to get out of this forest, we'll have to run around a bit more. Turn back to the place where you jumped down, and then turn back to the place where you turned after picking the last note (I hope it was clear enough). We turned right here the last time, but now we have to go left. What is our landmark? I don't know... the moon, maybe (not exactly a landmark, but it'll do) (26:30-26:55):



And now I have to explain where to go next... Everything looks the same here, just creepy darkness and trees everywhere. Oh well... follow the moon for some time and then turn right. There should be a long road to the west here. That's where we go.

(If the compass tells you that you can't go west, it means you've taken the wrong road, and... I'm not even sure how to help you. Try to turn back. Try to find the cabin and make another attempt from there. Or just reload from the last note and try to repeat the route)

If we've chosen correctly, the game will reward us with another note (26:55-27:40):



Okay, now we can finally leave this wretched place. The road starts turning. Look to your left until you see a steep ascent. We go up as fast as we can, and suddenly the darkness goes away. Yay! Just don't miss a note at the end of the ascent; when you see a wooden totem, turn right (27:40-28:35):

Sacrificial altar
The sun is just starting to set. I am not sure what is going on with reality. I am writing with my own blood on a tree Okay, okay, I'm fine. We can't actually go mad here...



WHERE IS ANTON???



All right, let's calm down. The most difficult part of the game is now over. Now it'll be a walk in the park... well, almost. After picking up a note from the totem, let's turn back (this path leads to the dark forest again).

We'll end up at a crossroads. To the right, there's a road with poles and some clotheslines ritual signs hanging. We'll go there soon. For now, let's move ahead, almost to the south. We'll hear a fire crackling, and then a tent will appear (28:35-28:50):



Go back and move along the poles. They'll start burning, everything will turn red, someone will start singing inside our head, and the orange fog will be crawling once again. But we don't have to hurry. Let's walk to the end, where we'll notice orange lights flying far away in the sky. And a note, too (28:50-29:25):



Once we pick it up, all the paranormal stuff will cease quickly. Probably because of disappointment. "What the hell? This guy isn't affected by anything! He's just roaming around as though the whole place belongs to him!" Well, it's time for us to move on. Turn back and then go to the right. When you see a broken bridge, jump across. Don't worry, it will let you out. Then turn right again and go until you see a note (29:25-29:55):



We're done with this small area, so let's proceed. The sun is just starting to set...
Bunker among ruins
After the last note, our path leads north. We'll encounter an abyss with a tree thrown over it (how convenient!). Go to the other side and turn left. Another tree (how convenient indeed!) allows us to return... well, not exactly. After the second tree, a bridge appears. We'll cross it, and soon another tent will be waiting for us (29:55-30:40):



There's still only one road, nothing to choose from. We move forward and stumble across some ruins with a tower in the middle (this tower could be seen from far away, right from the start). There's a local storm (and I'd say it's very local) rampaging here. Let's circle the ruins until we find a breach in the wall. Once we're inside, turn left, climb on a piece of concrete looking like a ski-jump and fall from it (30:40-31:25):



There's a bunker entrance under the tower and a note nearby. Pick it up (or leave it for later, it doesn't matter) and go downstairs. Don't be afraid... yet. There's a corridor underground. We walk past a closed door and... bang! Now it's time to be afraid! The ghost of Sean Bean is on the loose again! Run forward and barge into the next room (31:25-31:45):



(If you need the achievement, first look back and then run. But this time, your way will be longer!)

Once we're in the room, the ghost disappears. Most of the players go to the table and pick the note right away. But now that we're safe, you can also go out and check that other room. It will be open, and there's a map inside... with all the notes and their coordinates marked (except the mandatory ones):


If you pick up that note from the table, the door to the secret map will be shut, and there's no way to open it again.

I guess our task here is complete. Go back upstairs and find a descent in the northern direction, between some steel framework and a piece of concrete (check the screenshot below). There'll be a crossroads down there. Let's turn left (31:45-32:40):



When we climb down, we'll see a wide wooden bridge with a heap of rocks blocking our way further. Take a look at one of the wooden poles to the left. There's a note attached at the top. We are supposed to take it by coming to the bridge from the other end; there's a one-way road uphill there, leading to our current location. But we can still reach it (32:40-33:00):



Turn back and return to the crossroads. Now let's choose the second path (just keep going straight from here). We can jump off the cliff here, but it's dangerous. You can easily miss the necessary spot and fall to your death. I managed to jump down here before, but in the video, I didn't dare. So if you're afraid, you can take a curved path. Whichever way you prefer, yet another fallen tree will be waiting for you underneath. This is where the bunker area ends (33:00-33:50):

Abandoned church
There's only one area left. As you can see in the video, I managed to run through all the previous locations (except the first act) in half an hour. Even though it requires perfect knowledge of your route, it's pretty obvious that the game world is smaller than it might seem.

So, where were we? We have to walk down to reach a new road. The map doesn't show that it's connected to the previous one. So you could look at it (the map) and think, "Well, I certainly can't get there from here..." But you can! Looks like the map doesn't tell you the whole picture.

Turn left (to the west) and follow the road. Nothing special awaits us for a while (except it's getting dark again). Two totems on each side of the road mark the entrance to the church area. I wonder if totems and churches go well together, but... oh well. And we hear the familiar rustling sound. There will be a short path to the right (with ski poles stuck into the snow) with a note (33:50-34:55):



Once again, we can encounter the evil ghost in this area. Fortunately, we can avoid multiple road forks that are drawn on the map. Keep close to the left edge (where a shiny figure will stand a little further) and follow the shortest path until we hit a rock wall with two narrow passages. We should choose the one to the left (34:55-35:55):



Go uphill and, after spinning a bit, look for a note (35:55-36:20):



Here you can safely jump to the rocks that look like some steep stairs to your left. Or, if you're too afraid, you can go back and choose the second passage. Just keep in mind that you should walk south eventually. We'll reach another bridge where Sean Bean says we have to go faster (and during my playthrough, I thought, "Are you kidding me? I'm going for the world record here, you know!"). Quickly follow the only road in front of you until you reach an open area (36:20-37:25):



No need to hurry here. There are only two notes left (besides the mandatory one), and they are located in two opposite directions. The fastest way would be to turn right almost 180 degrees and go until you reach a wall. Walk along the wall while carefully searching for an opening. Once you find one, go inside and take a note (37:25-37:55):



The next note is tough to find. We've already seen many notes located in some obscure areas, where you have to look for barely noticeable passages hidden among the trees or something... But this one is right out there in the open, and you can walk within a few steps of it and still fail to see it. The problem is, you can't hear its rustling in the storm.

I remember the first time when I was looking for it. Eventually, I lost my patience and used the complete map to know its coordinates, and I still spent at least twenty minutes trying to find it. This is how useless a mark on the map can be! It was the last one I had to find, just as it is now. And I was hoping it could clarify something significant. And so, I was wandering around the forest during a storm, and I finally found it, and I read it... and I wanted to cry... Just kidding. Or course, I wasn't that upset. But still, I spent twenty minutes to see... you'll know what (if you repeat my route, or you can see it in the video).

Anyway, we have to go out in the open again. Let's walk north until we hit a wide rock. Go around it from the left side and keep walking north until you see a fallen tree. The note is near the tree in some frozen puddle. Just remember that you have to look for a fallen tree and that the note is lying on the ice, under icicles. And if you managed to walk almost to the church without noticing it, then you missed it. Sorry, there's no better way to explain its location (37:55-38:25):



Well, the secret ending is definitely ours now. We can go to the church. Don't come close while staying in the woods because Sean Bean becomes arrogant enough to jump out without warning. We should find a road with a fence, and it's quite easy. When we're very close to the church, the orange fog comes back. And the ghost awaits inside but staying in a holy place seems to be bad for his health. As soon as we step in, he'll dissipate. We can now take the last note in the game (38:25-39:10):

Back to the center
The storm suddenly subsides. It's bright again (well, not quite, but better than before). A strange noise can be heard somewhere in the distance - from the center, as it's easy to guess. There's only one thing left to do...

Go out of the church and turn left. A tent is waiting for us a bit further (39:10-39:30):



This is the only tent we're going to use as intended. As you can see, we don't need them if we don't skip anything on our way. But right now, this one is handy. Without it, we'd have to walk for another three minutes. Now let's teleport to the central tent and go straight to the crater among five pillars (39:30-40:25):



If you already picked up the note in the crater, you'll be carried over to the third act halfway through. Otherwise, pick it up and wait for about 20 seconds nearby. As for the third act, I bet nobody can get lost there (except on purpose).
Summary
So, do you feel like a speedrunner or not? Of course, you probably wanted to take your time. But after so many playthroughs, I only had one goal left, and that was to know how fast I could beat the game. And now that I know the answer, perhaps this playthrough will be my last.

What did our whole path look like, you might ask? Here:



If you want to obtain the Survavilst achievement, that is, to complete the game without dying, there's a shorter path for you. With only the mandatory notes, it's at least ten minutes faster:



I think now when you've really got the feel of the map, you can figure this route out in no time. And if not, here's another video covering it as well:


I hope my walkthrough will be useful for someone. If you have any questions, please ask them in the comments. And there's still one question that's bothering me...

WHERE IS ANTON???
6 Comments
Khodyrov 5 Jul @ 2:47pm 
Thanks mate
-Revell- 10 Sep, 2021 @ 7:10pm 
i love your writing. It made it much more amusing. Kind of like a friend explaining to me what to do instead of the standard "lecture" type of guides :steamthumbsup:
Reader-kun(ић) 28 Jul, 2021 @ 12:42pm 
Great guide. I found every not easily. Also the writing was funny which helped make things more interesting.
erc 15 Jul, 2021 @ 10:46pm 
Thanks for the detailed guide. I've used your 28' any percent run as a reference for my Survivalist replay. :sunracer:
uberschveinen 18 Jun, 2021 @ 6:03am 
Excellent guide; I appreciate the pictures since that makes it much easier to follow along while playing than a video.
Eugene Glovak  [author] 23 Feb, 2021 @ 9:17am